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	<id>https://wiki.blaston.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Defur</id>
	<title>Blaston Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blaston.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Defur"/>
	<link rel="alternate" type="text/html" href="https://wiki.blaston.com/wiki/Special:Contributions/Defur"/>
	<updated>2026-04-04T10:34:42Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.blaston.com/index.php?title=Hurricane&amp;diff=1185</id>
		<title>Hurricane</title>
		<link rel="alternate" type="text/html" href="https://wiki.blaston.com/index.php?title=Hurricane&amp;diff=1185"/>
		<updated>2022-08-12T15:21:19Z</updated>

		<summary type="html">&lt;p&gt;Defur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon attachments&lt;br /&gt;
|name=Hurricane&lt;br /&gt;
|image=Icon-hurricane.png&lt;br /&gt;
|alt=Hurricane&lt;br /&gt;
|description=A launcher that lobs multiple bullets at your opponent. Terror from above!&lt;br /&gt;
&amp;lt;!-- base weapon --&amp;gt;&lt;br /&gt;
|version_introduced=1.0&lt;br /&gt;
|unlock_level=5&lt;br /&gt;
|spawn_cost=4&lt;br /&gt;
|ammo=3&lt;br /&gt;
|reload_time=0.3&lt;br /&gt;
|projectile_type=Bullet&lt;br /&gt;
|damage=10&lt;br /&gt;
|collision=20&lt;br /&gt;
|hit_points=15&lt;br /&gt;
|speed=Medium&lt;br /&gt;
|duration=-&lt;br /&gt;
|size=Medium&lt;br /&gt;
|thrown_damage=1&lt;br /&gt;
|thrown_collision=15&lt;br /&gt;
|thrown_hit_points=15&lt;br /&gt;
|first_effect=&lt;br /&gt;
|second_effect=&lt;br /&gt;
&amp;lt;!-- first attachment --&amp;gt;&lt;br /&gt;
|attachment1=Attachment-drop.png&lt;br /&gt;
|alt1=Drop Attachment&lt;br /&gt;
|version_introduced1=1.16&lt;br /&gt;
|unlock_level1=A1&lt;br /&gt;
|spawn_cost1=&lt;br /&gt;
|ammo1=&lt;br /&gt;
|reload_time1=&lt;br /&gt;
|projectile_type1=&lt;br /&gt;
|damage1=&lt;br /&gt;
|collision1=&lt;br /&gt;
|hit_points1=&lt;br /&gt;
|speed1=&lt;br /&gt;
|duration1=&lt;br /&gt;
|size1=&lt;br /&gt;
|thrown_damage1=&lt;br /&gt;
|thrown_collision1=&lt;br /&gt;
|thrown_hit_points1=&lt;br /&gt;
|first_effect1=Faster Fall Speed&lt;br /&gt;
|second_effect1=More Player DMG&lt;br /&gt;
&amp;lt;!-- second attachment --&amp;gt;&lt;br /&gt;
|attachment2=Attachment-slow.png&lt;br /&gt;
|alt2=Slow Attachment&lt;br /&gt;
|version_introduced2=1.16&lt;br /&gt;
|unlock_level2=A2&lt;br /&gt;
|spawn_cost2=&lt;br /&gt;
|ammo2=&lt;br /&gt;
|reload_time2=&lt;br /&gt;
|projectile_type2=&lt;br /&gt;
|damage2=&lt;br /&gt;
|collision2=&lt;br /&gt;
|hit_points2=&lt;br /&gt;
|speed2=&lt;br /&gt;
|duration2=&lt;br /&gt;
|size2=&lt;br /&gt;
|thrown_damage2=&lt;br /&gt;
|thrown_collision2=&lt;br /&gt;
|thrown_hit_points2=&lt;br /&gt;
|first_effect2=More Ammo&lt;br /&gt;
|second_effect2=Slower Fall Speed &amp;amp; Less Player DMG&lt;br /&gt;
&amp;lt;!-- third attachment --&amp;gt;&lt;br /&gt;
|attachment3=Attachment-split.png&lt;br /&gt;
|alt3=Split Attachment&lt;br /&gt;
|version_introduced3=1.16&lt;br /&gt;
|unlock_level3=A3&lt;br /&gt;
|spawn_cost3=&lt;br /&gt;
|ammo3=&lt;br /&gt;
|reload_time3=&lt;br /&gt;
|projectile_type3=&lt;br /&gt;
|damage3=&lt;br /&gt;
|collision3=&lt;br /&gt;
|hit_points3=&lt;br /&gt;
|speed3=&lt;br /&gt;
|duration3=&lt;br /&gt;
|size3=&lt;br /&gt;
|thrown_damage3=&lt;br /&gt;
|thrown_collision3=&lt;br /&gt;
|thrown_hit_points3=&lt;br /&gt;
|first_effect3=Split Projectiles&lt;br /&gt;
|second_effect3=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Changes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.14|update_name=Arctic Blast Update - 1.14}}&lt;br /&gt;
| &lt;br /&gt;
* Reload time from 0.5s to 0.3s&lt;br /&gt;
* Speed from 1.8 to 1.4&lt;br /&gt;
* Less useful straight shot, more useful used as intended (attacking from above)&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.13|update_name=Quick Draw Update - 1.13}}&lt;br /&gt;
| &lt;br /&gt;
* Gravity on projectiles increased.&lt;br /&gt;
* 25 HP -&amp;gt; 15 HP&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.11|update_name=Crackdown Update - 1.11}}&lt;br /&gt;
| Reload time increased from 0.4s to 0.5s&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.6|update_name=Fierce February Update - 1.6}}&lt;br /&gt;
| Speed decreased from 2.1 to 1.8&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.5|update_name=Christmas Update - 1.5}}&lt;br /&gt;
| Reload time decreased from 0.8s to 0.4s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skins ==&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title=Hurricane Skins Gallery&lt;br /&gt;
|width=160 | height=170&lt;br /&gt;
|mode=&amp;quot;packed&amp;quot;&lt;br /&gt;
|footer=&lt;br /&gt;
|File:icon-hurricane-legendary.png&lt;br /&gt;
 |alt1=Legendary Hurricane&lt;br /&gt;
 |Legendary Hurricane&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Defur</name></author>
	</entry>
	<entry>
		<id>https://wiki.blaston.com/index.php?title=Hurricane&amp;diff=1184</id>
		<title>Hurricane</title>
		<link rel="alternate" type="text/html" href="https://wiki.blaston.com/index.php?title=Hurricane&amp;diff=1184"/>
		<updated>2022-08-12T15:20:49Z</updated>

		<summary type="html">&lt;p&gt;Defur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon attachments&lt;br /&gt;
|name=Hurricane&lt;br /&gt;
|image=Icon-hurricane.png&lt;br /&gt;
|alt=Hurricane&lt;br /&gt;
|description=A launcher that lobs multiple bullets at your opponent. Terror from above!&lt;br /&gt;
&amp;lt;!-- base weapon --&amp;gt;&lt;br /&gt;
|version_introduced=1.0&lt;br /&gt;
|unlock_level=5&lt;br /&gt;
|spawn_cost=4&lt;br /&gt;
|ammo=3&lt;br /&gt;
|reload_time=0.3&lt;br /&gt;
|projectile_type=Bullet&lt;br /&gt;
|damage=10&lt;br /&gt;
|collision=20&lt;br /&gt;
|hit_points=15&lt;br /&gt;
|speed=Medium&lt;br /&gt;
|duration=-&lt;br /&gt;
|size=Medium&lt;br /&gt;
|thrown_damage=1&lt;br /&gt;
|thrown_collision=15&lt;br /&gt;
|thrown_hit_points=15&lt;br /&gt;
|first_effect=&lt;br /&gt;
|second_effect=&lt;br /&gt;
&amp;lt;!-- first attachment --&amp;gt;&lt;br /&gt;
|attachment1=Attachment-drop.png&lt;br /&gt;
|alt1=Drop Attachment&lt;br /&gt;
|version_introduced1=1.16&lt;br /&gt;
|unlock_level1=A1&lt;br /&gt;
|spawn_cost1=&lt;br /&gt;
|ammo1=&lt;br /&gt;
|reload_time1=&lt;br /&gt;
|projectile_type1=&lt;br /&gt;
|damage1=&lt;br /&gt;
|collision1=&lt;br /&gt;
|hit_points1=&lt;br /&gt;
|speed1=&lt;br /&gt;
|duration1=&lt;br /&gt;
|size1=&lt;br /&gt;
|thrown_damage1=&lt;br /&gt;
|thrown_collision1=&lt;br /&gt;
|thrown_hit_points1=&lt;br /&gt;
|first_effect1=Faster Fall Speed&lt;br /&gt;
|second_effect1=More Player DMG&lt;br /&gt;
&amp;lt;!-- second attachment --&amp;gt;&lt;br /&gt;
|attachment2=Attachment-slow.png&lt;br /&gt;
|alt2=Slow Attachment&lt;br /&gt;
|version_introduced2=1.16&lt;br /&gt;
|unlock_level2=A2&lt;br /&gt;
|spawn_cost2=&lt;br /&gt;
|ammo2=&lt;br /&gt;
|reload_time2=&lt;br /&gt;
|projectile_type2=&lt;br /&gt;
|damage2=&lt;br /&gt;
|collision2=&lt;br /&gt;
|hit_points2=&lt;br /&gt;
|speed2=&lt;br /&gt;
|duration2=&lt;br /&gt;
|size2=&lt;br /&gt;
|thrown_damage2=&lt;br /&gt;
|thrown_collision2=&lt;br /&gt;
|thrown_hit_points2=&lt;br /&gt;
|first_effect2=More Ammo&lt;br /&gt;
|second_effect2=Slower Fall Speed &amp;amp; Less Player DMG&lt;br /&gt;
&amp;lt;!-- third attachment --&amp;gt;&lt;br /&gt;
|attachment3=Attachment-split.png&lt;br /&gt;
|alt3=Split Attachment&lt;br /&gt;
|version_introduced3=1.16&lt;br /&gt;
|unlock_level3=A3&lt;br /&gt;
|spawn_cost3=&lt;br /&gt;
|ammo3=&lt;br /&gt;
|reload_time3=&lt;br /&gt;
|projectile_type3=&lt;br /&gt;
|damage3=&lt;br /&gt;
|collision3=&lt;br /&gt;
|hit_points3=&lt;br /&gt;
|speed3=&lt;br /&gt;
|duration3=&lt;br /&gt;
|size3=&lt;br /&gt;
|thrown_damage3=&lt;br /&gt;
|thrown_collision3=&lt;br /&gt;
|thrown_hit_points3=&lt;br /&gt;
|first_effect3=Split Projectiles&lt;br /&gt;
|second_effect3=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox weapon&lt;br /&gt;
|name=Hurricane&lt;br /&gt;
|image=Icon-hurricane.png&lt;br /&gt;
|image_size=200px&lt;br /&gt;
|version_introduced=1.0&lt;br /&gt;
|unlock_level=5&lt;br /&gt;
|spawn_cost=4&lt;br /&gt;
|ammo=5&lt;br /&gt;
|reload_time=0.3&lt;br /&gt;
|projectile_type=Bullet&lt;br /&gt;
|damage=10&lt;br /&gt;
|collision=20&lt;br /&gt;
|hit_points=15&lt;br /&gt;
|speed=Medium&lt;br /&gt;
|thrown_damage=1&lt;br /&gt;
|thrown_collision=15&lt;br /&gt;
|thrown_hit_points=15&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
A launcher that lobs multiple bullets at your opponent. Terror from above!&lt;br /&gt;
&lt;br /&gt;
==Changes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.14|update_name=Arctic Blast Update - 1.14}}&lt;br /&gt;
| &lt;br /&gt;
* Reload time from 0.5s to 0.3s&lt;br /&gt;
* Speed from 1.8 to 1.4&lt;br /&gt;
* Less useful straight shot, more useful used as intended (attacking from above)&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.13|update_name=Quick Draw Update - 1.13}}&lt;br /&gt;
| &lt;br /&gt;
* Gravity on projectiles increased.&lt;br /&gt;
* 25 HP -&amp;gt; 15 HP&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.11|update_name=Crackdown Update - 1.11}}&lt;br /&gt;
| Reload time increased from 0.4s to 0.5s&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.6|update_name=Fierce February Update - 1.6}}&lt;br /&gt;
| Speed decreased from 2.1 to 1.8&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.5|update_name=Christmas Update - 1.5}}&lt;br /&gt;
| Reload time decreased from 0.8s to 0.4s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skins ==&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title=Hurricane Skins Gallery&lt;br /&gt;
|width=160 | height=170&lt;br /&gt;
|mode=&amp;quot;packed&amp;quot;&lt;br /&gt;
|footer=&lt;br /&gt;
|File:icon-hurricane-legendary.png&lt;br /&gt;
 |alt1=Legendary Hurricane&lt;br /&gt;
 |Legendary Hurricane&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Defur</name></author>
	</entry>
	<entry>
		<id>https://wiki.blaston.com/index.php?title=Nova&amp;diff=1183</id>
		<title>Nova</title>
		<link rel="alternate" type="text/html" href="https://wiki.blaston.com/index.php?title=Nova&amp;diff=1183"/>
		<updated>2022-08-12T15:15:16Z</updated>

		<summary type="html">&lt;p&gt;Defur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon attachments&lt;br /&gt;
|name=Nova&lt;br /&gt;
|image=Icon-nova.png&lt;br /&gt;
|alt=Nova&lt;br /&gt;
|description=Launches a large, slow-moving and devastating Orb. Excellent for forcing your opponent to reposition or to use defensively.&lt;br /&gt;
&amp;lt;!-- base weapon --&amp;gt;&lt;br /&gt;
|version_introduced=1.0&lt;br /&gt;
|unlock_level=1&lt;br /&gt;
|spawn_cost=7&lt;br /&gt;
|ammo=3&lt;br /&gt;
|reload_time=1&lt;br /&gt;
|projectile_type=Orb&lt;br /&gt;
|damage=30&lt;br /&gt;
|collision=55&lt;br /&gt;
|hit_points=65&lt;br /&gt;
|speed=Slow&lt;br /&gt;
|duration=-&lt;br /&gt;
|size=Big&lt;br /&gt;
|thrown_damage=6&lt;br /&gt;
|thrown_collision=15&lt;br /&gt;
|thrown_hit_points=15&lt;br /&gt;
|first_effect=&lt;br /&gt;
|second_effect=&lt;br /&gt;
&amp;lt;!-- first attachment --&amp;gt;&lt;br /&gt;
|attachment1=Attachment-drop.png&lt;br /&gt;
|alt1=Speed Attachment&lt;br /&gt;
|version_introduced1=1.16&lt;br /&gt;
|unlock_level1=A1&lt;br /&gt;
|spawn_cost1=&lt;br /&gt;
|ammo1=&lt;br /&gt;
|reload_time1=&lt;br /&gt;
|projectile_type1=&lt;br /&gt;
|damage1=&lt;br /&gt;
|collision1=&lt;br /&gt;
|hit_points1=&lt;br /&gt;
|speed1=&lt;br /&gt;
|duration1=&lt;br /&gt;
|size1=&lt;br /&gt;
|thrown_damage1=&lt;br /&gt;
|thrown_collision1=&lt;br /&gt;
|thrown_hit_points1=&lt;br /&gt;
|first_effect1=Faster Projectiles&lt;br /&gt;
|second_effect1=Less Player DMG&lt;br /&gt;
&amp;lt;!-- second attachment --&amp;gt;&lt;br /&gt;
|attachment2=Attachment-health.png&lt;br /&gt;
|alt2=Health Attachment&lt;br /&gt;
|version_introduced2=1.16&lt;br /&gt;
|unlock_level2=A2&lt;br /&gt;
|spawn_cost2=&lt;br /&gt;
|ammo2=&lt;br /&gt;
|reload_time2=&lt;br /&gt;
|projectile_type2=&lt;br /&gt;
|damage2=&lt;br /&gt;
|collision2=&lt;br /&gt;
|hit_points2=&lt;br /&gt;
|speed2=&lt;br /&gt;
|duration2=&lt;br /&gt;
|size2=&lt;br /&gt;
|thrown_damage2=&lt;br /&gt;
|thrown_collision2=&lt;br /&gt;
|thrown_hit_points2=&lt;br /&gt;
|first_effect2=More Projectile HP&lt;br /&gt;
|second_effect2=Less Player DMG&lt;br /&gt;
&amp;lt;!-- third attachment --&amp;gt;&lt;br /&gt;
|attachment3=Attachment-bounce.png&lt;br /&gt;
|alt3=Bounce Attachment&lt;br /&gt;
|version_introduced3=1.16&lt;br /&gt;
|unlock_level3=A3&lt;br /&gt;
|spawn_cost3=&lt;br /&gt;
|ammo3=&lt;br /&gt;
|reload_time3=&lt;br /&gt;
|projectile_type3=&lt;br /&gt;
|damage3=&lt;br /&gt;
|collision3=&lt;br /&gt;
|hit_points3=&lt;br /&gt;
|speed3=&lt;br /&gt;
|duration3=&lt;br /&gt;
|size3=&lt;br /&gt;
|thrown_damage3=&lt;br /&gt;
|thrown_collision3=&lt;br /&gt;
|thrown_hit_points3=&lt;br /&gt;
|first_effect3=Faster Projectile &amp;amp; +1 Bounce&lt;br /&gt;
|second_effect3=Less Projectile HP &amp;amp; DMG&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Changes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.13|update_name=Quick Draw Update - 1.13}}&lt;br /&gt;
| Nova: HP: 55 -&amp;gt; 65.&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.11|update_name=Crackdown Update - 1.11}}&lt;br /&gt;
| Reload time has been reduced 1.5s to 1s.&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.9|update_name=World Expansion Update - 1.9}}&lt;br /&gt;
| Collision increased from 45 to 55&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.3|update_name=Game Update - 1.3}}&lt;br /&gt;
| Damage reduced from 40 to 30&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.1|update_name=Game Update - 1.1}}&lt;br /&gt;
| &lt;br /&gt;
* Collision decreased from 55 to 45&lt;br /&gt;
* Hit Points decreased from 60 to 55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navbox weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Defur</name></author>
	</entry>
	<entry>
		<id>https://wiki.blaston.com/index.php?title=Nova&amp;diff=1182</id>
		<title>Nova</title>
		<link rel="alternate" type="text/html" href="https://wiki.blaston.com/index.php?title=Nova&amp;diff=1182"/>
		<updated>2022-08-12T15:15:00Z</updated>

		<summary type="html">&lt;p&gt;Defur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon attachments&lt;br /&gt;
|name=Nova&lt;br /&gt;
|image=Icon-nova.png&lt;br /&gt;
|alt=Nova&lt;br /&gt;
|description=Launches a large, slow-moving and devastating Orb. Excellent for forcing your opponent to reposition or to use defensively.&lt;br /&gt;
&amp;lt;!-- base weapon --&amp;gt;&lt;br /&gt;
|version_introduced=1.0&lt;br /&gt;
|unlock_level=1&lt;br /&gt;
|spawn_cost=7&lt;br /&gt;
|ammo=3&lt;br /&gt;
|reload_time=1&lt;br /&gt;
|projectile_type=Orb&lt;br /&gt;
|damage=30&lt;br /&gt;
|collision=55&lt;br /&gt;
|hit_points=65&lt;br /&gt;
|speed=Slow&lt;br /&gt;
|duration=-&lt;br /&gt;
|size=Big&lt;br /&gt;
|thrown_damage=6&lt;br /&gt;
|thrown_collision=15&lt;br /&gt;
|thrown_hit_points=15&lt;br /&gt;
|first_effect=&lt;br /&gt;
|second_effect=&lt;br /&gt;
&amp;lt;!-- first attachment --&amp;gt;&lt;br /&gt;
|attachment1=Attachment-drop.png&lt;br /&gt;
|alt1=Speed Attachment&lt;br /&gt;
|version_introduced1=1.16&lt;br /&gt;
|unlock_level1=A1&lt;br /&gt;
|spawn_cost1=&lt;br /&gt;
|ammo1=&lt;br /&gt;
|reload_time1=&lt;br /&gt;
|projectile_type1=&lt;br /&gt;
|damage1=&lt;br /&gt;
|collision1=&lt;br /&gt;
|hit_points1=&lt;br /&gt;
|speed1=&lt;br /&gt;
|duration1=&lt;br /&gt;
|size1=&lt;br /&gt;
|thrown_damage1=&lt;br /&gt;
|thrown_collision1=&lt;br /&gt;
|thrown_hit_points1=&lt;br /&gt;
|first_effect1=Faster Projectiles&lt;br /&gt;
|second_effect1=Less Player DMG&lt;br /&gt;
&amp;lt;!-- second attachment --&amp;gt;&lt;br /&gt;
|attachment2=Attachment-health.png&lt;br /&gt;
|alt2=Health Attachment&lt;br /&gt;
|version_introduced2=1.16&lt;br /&gt;
|unlock_level2=A2&lt;br /&gt;
|spawn_cost2=&lt;br /&gt;
|ammo2=&lt;br /&gt;
|reload_time2=&lt;br /&gt;
|projectile_type2=&lt;br /&gt;
|damage2=&lt;br /&gt;
|collision2=&lt;br /&gt;
|hit_points2=&lt;br /&gt;
|speed2=&lt;br /&gt;
|duration2=&lt;br /&gt;
|size2=&lt;br /&gt;
|thrown_damage2=&lt;br /&gt;
|thrown_collision2=&lt;br /&gt;
|thrown_hit_points2=&lt;br /&gt;
|first_effect2=More Projectile HP&lt;br /&gt;
|second_effect2=Less Player DMG&lt;br /&gt;
&amp;lt;!-- third attachment --&amp;gt;&lt;br /&gt;
|attachment3=Attachment-bounce.png&lt;br /&gt;
|alt3=Bounce Attachment&lt;br /&gt;
|version_introduced3=1.16&lt;br /&gt;
|unlock_level3=A3&lt;br /&gt;
|spawn_cost3=&lt;br /&gt;
|ammo3=&lt;br /&gt;
|reload_time3=&lt;br /&gt;
|projectile_type3=&lt;br /&gt;
|damage3=&lt;br /&gt;
|collision3=&lt;br /&gt;
|hit_points3=&lt;br /&gt;
|speed3=&lt;br /&gt;
|duration3=&lt;br /&gt;
|size3=&lt;br /&gt;
|thrown_damage3=&lt;br /&gt;
|thrown_collision3=&lt;br /&gt;
|thrown_hit_points3=&lt;br /&gt;
|first_effect3=Faster Projectile &amp;amp; +1 Bounce&lt;br /&gt;
|second_effect3=Less Projectile HP &amp;amp; DMG&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox weapon&lt;br /&gt;
|name=Nova&lt;br /&gt;
|image=Icon-nova.png&lt;br /&gt;
|image_size=200px&lt;br /&gt;
|version_introduced=1.0&lt;br /&gt;
|unlock_level=1&lt;br /&gt;
|spawn_cost=7&lt;br /&gt;
|ammo=3&lt;br /&gt;
|reload_time=1&lt;br /&gt;
|projectile_type=Orb&lt;br /&gt;
|damage=30&lt;br /&gt;
|collision=55&lt;br /&gt;
|hit_points=65&lt;br /&gt;
|speed=Slow&lt;br /&gt;
|thrown_damage=6&lt;br /&gt;
|thrown_collision=15&lt;br /&gt;
|thrown_hit_points=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Changes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.13|update_name=Quick Draw Update - 1.13}}&lt;br /&gt;
| Nova: HP: 55 -&amp;gt; 65.&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.11|update_name=Crackdown Update - 1.11}}&lt;br /&gt;
| Reload time has been reduced 1.5s to 1s.&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.9|update_name=World Expansion Update - 1.9}}&lt;br /&gt;
| Collision increased from 45 to 55&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.3|update_name=Game Update - 1.3}}&lt;br /&gt;
| Damage reduced from 40 to 30&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.1|update_name=Game Update - 1.1}}&lt;br /&gt;
| &lt;br /&gt;
* Collision decreased from 55 to 45&lt;br /&gt;
* Hit Points decreased from 60 to 55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navbox weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Defur</name></author>
	</entry>
	<entry>
		<id>https://wiki.blaston.com/index.php?title=File:Attachment-health.png&amp;diff=1181</id>
		<title>File:Attachment-health.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.blaston.com/index.php?title=File:Attachment-health.png&amp;diff=1181"/>
		<updated>2022-08-12T15:10:17Z</updated>

		<summary type="html">&lt;p&gt;Defur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{C-ResolutionGames}}&lt;/div&gt;</summary>
		<author><name>Defur</name></author>
	</entry>
	<entry>
		<id>https://wiki.blaston.com/index.php?title=File:Attachment-drop.png&amp;diff=1180</id>
		<title>File:Attachment-drop.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.blaston.com/index.php?title=File:Attachment-drop.png&amp;diff=1180"/>
		<updated>2022-08-12T15:10:06Z</updated>

		<summary type="html">&lt;p&gt;Defur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{C-ResolutionGames}}&lt;/div&gt;</summary>
		<author><name>Defur</name></author>
	</entry>
	<entry>
		<id>https://wiki.blaston.com/index.php?title=Luma&amp;diff=1179</id>
		<title>Luma</title>
		<link rel="alternate" type="text/html" href="https://wiki.blaston.com/index.php?title=Luma&amp;diff=1179"/>
		<updated>2022-08-12T15:08:36Z</updated>

		<summary type="html">&lt;p&gt;Defur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon attachments&lt;br /&gt;
|name=Luma&lt;br /&gt;
|image=Icon-luma.png&lt;br /&gt;
|alt=Luma&lt;br /&gt;
|description=Designed by the Viradi faction, this weapon is not your typical bow. Pull back to determine the speed and damage.&lt;br /&gt;
&amp;lt;!-- base weapon --&amp;gt;&lt;br /&gt;
|version_introduced=1.15&lt;br /&gt;
|unlock_level=?&lt;br /&gt;
|spawn_cost=4&lt;br /&gt;
|ammo=?&lt;br /&gt;
|reload_time=?&lt;br /&gt;
|projectile_type=Arrowhead&lt;br /&gt;
|damage=?&lt;br /&gt;
|collision=?&lt;br /&gt;
|hit_points=?&lt;br /&gt;
|speed=?&lt;br /&gt;
|duration=?&lt;br /&gt;
|size=?&lt;br /&gt;
|thrown_damage=?&lt;br /&gt;
|thrown_collision=?&lt;br /&gt;
|thrown_hit_points=?&lt;br /&gt;
|first_effect=&lt;br /&gt;
|second_effect=&lt;br /&gt;
&amp;lt;!-- first attachment --&amp;gt;&lt;br /&gt;
|attachment1=Attachment-split.png&lt;br /&gt;
|alt1=Split Attachment&lt;br /&gt;
|version_introduced1=1.16&lt;br /&gt;
|unlock_level1=&lt;br /&gt;
|spawn_cost1=&lt;br /&gt;
|ammo1=&lt;br /&gt;
|reload_time1=&lt;br /&gt;
|projectile_type1=&lt;br /&gt;
|damage1=&lt;br /&gt;
|collision1=&lt;br /&gt;
|hit_points1=&lt;br /&gt;
|speed1=&lt;br /&gt;
|duration1=&lt;br /&gt;
|size1=&lt;br /&gt;
|thrown_damage1=&lt;br /&gt;
|thrown_collision1=&lt;br /&gt;
|thrown_hit_points1=&lt;br /&gt;
|first_effect1=Split Projectiles&lt;br /&gt;
|second_effect1=&lt;br /&gt;
&amp;lt;!-- second attachment --&amp;gt;&lt;br /&gt;
|attachment2=Attachment-curve.png&lt;br /&gt;
|alt2=Curve Attachment&lt;br /&gt;
|version_introduced2=1.16&lt;br /&gt;
|unlock_level2=&lt;br /&gt;
|spawn_cost2=&lt;br /&gt;
|ammo2=&lt;br /&gt;
|reload_time2=&lt;br /&gt;
|projectile_type2=&lt;br /&gt;
|damage2=&lt;br /&gt;
|collision2=&lt;br /&gt;
|hit_points2=&lt;br /&gt;
|speed2=&lt;br /&gt;
|duration2=&lt;br /&gt;
|size2=&lt;br /&gt;
|thrown_damage2=&lt;br /&gt;
|thrown_collision2=&lt;br /&gt;
|thrown_hit_points2=&lt;br /&gt;
|first_effect2=Curved Shots&lt;br /&gt;
|second_effect2=&lt;br /&gt;
&amp;lt;!-- third attachment --&amp;gt;&lt;br /&gt;
|attachment3=Attachment-bounce.png&lt;br /&gt;
|alt3=Bounce Attachment&lt;br /&gt;
|version_introduced3=1.16&lt;br /&gt;
|unlock_level3=&lt;br /&gt;
|spawn_cost3=&lt;br /&gt;
|ammo3=&lt;br /&gt;
|reload_time3=&lt;br /&gt;
|projectile_type3=&lt;br /&gt;
|damage3=&lt;br /&gt;
|collision3=&lt;br /&gt;
|hit_points3=&lt;br /&gt;
|speed3=&lt;br /&gt;
|duration3=&lt;br /&gt;
|size3=&lt;br /&gt;
|thrown_damage3=&lt;br /&gt;
|thrown_collision3=&lt;br /&gt;
|thrown_hit_points3=&lt;br /&gt;
|first_effect3=+1-2 Bounce&lt;br /&gt;
|second_effect3=Less Projectile HP &amp;amp; DMG&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Defur</name></author>
	</entry>
	<entry>
		<id>https://wiki.blaston.com/index.php?title=File:Attachment-curve.png&amp;diff=1178</id>
		<title>File:Attachment-curve.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.blaston.com/index.php?title=File:Attachment-curve.png&amp;diff=1178"/>
		<updated>2022-08-12T15:05:21Z</updated>

		<summary type="html">&lt;p&gt;Defur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{C-ResolutionGames}}&lt;/div&gt;</summary>
		<author><name>Defur</name></author>
	</entry>
	<entry>
		<id>https://wiki.blaston.com/index.php?title=File:Attachment-split.png&amp;diff=1177</id>
		<title>File:Attachment-split.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.blaston.com/index.php?title=File:Attachment-split.png&amp;diff=1177"/>
		<updated>2022-08-12T15:05:14Z</updated>

		<summary type="html">&lt;p&gt;Defur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{C-ResolutionGames}}&lt;/div&gt;</summary>
		<author><name>Defur</name></author>
	</entry>
	<entry>
		<id>https://wiki.blaston.com/index.php?title=Luma&amp;diff=1176</id>
		<title>Luma</title>
		<link rel="alternate" type="text/html" href="https://wiki.blaston.com/index.php?title=Luma&amp;diff=1176"/>
		<updated>2022-08-12T15:03:31Z</updated>

		<summary type="html">&lt;p&gt;Defur: attachment setup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon attachments&lt;br /&gt;
|name=Luma&lt;br /&gt;
|image=Icon-luma.png&lt;br /&gt;
|alt=Luma&lt;br /&gt;
|description=Designed by the Viradi faction, this weapon is not your typical bow. Pull back to determine the speed and damage.&lt;br /&gt;
&amp;lt;!-- base weapon --&amp;gt;&lt;br /&gt;
|version_introduced=1.15&lt;br /&gt;
|unlock_level=?&lt;br /&gt;
|spawn_cost=4&lt;br /&gt;
|ammo=?&lt;br /&gt;
|reload_time=?&lt;br /&gt;
|projectile_type=Arrowhead&lt;br /&gt;
|damage=?&lt;br /&gt;
|collision=?&lt;br /&gt;
|hit_points=?&lt;br /&gt;
|speed=?&lt;br /&gt;
|duration=?&lt;br /&gt;
|size=?&lt;br /&gt;
|thrown_damage=?&lt;br /&gt;
|thrown_collision=?&lt;br /&gt;
|thrown_hit_points=?&lt;br /&gt;
|first_effect=&lt;br /&gt;
|second_effect=&lt;br /&gt;
&amp;lt;!-- first attachment --&amp;gt;&lt;br /&gt;
|attachment1=&lt;br /&gt;
|alt1=&lt;br /&gt;
|version_introduced1=&lt;br /&gt;
|unlock_level1=&lt;br /&gt;
|spawn_cost1=&lt;br /&gt;
|ammo1=&lt;br /&gt;
|reload_time1=&lt;br /&gt;
|projectile_type1=&lt;br /&gt;
|damage1=&lt;br /&gt;
|collision1=&lt;br /&gt;
|hit_points1=&lt;br /&gt;
|speed1=&lt;br /&gt;
|duration1=&lt;br /&gt;
|size1=&lt;br /&gt;
|thrown_damage1=&lt;br /&gt;
|thrown_collision1=&lt;br /&gt;
|thrown_hit_points1=&lt;br /&gt;
|first_effect1=&lt;br /&gt;
|second_effect1=&lt;br /&gt;
&amp;lt;!-- second attachment --&amp;gt;&lt;br /&gt;
|attachment2=&lt;br /&gt;
|alt2=&lt;br /&gt;
|version_introduced2=&lt;br /&gt;
|unlock_level2=&lt;br /&gt;
|spawn_cost2=&lt;br /&gt;
|ammo2=&lt;br /&gt;
|reload_time2=&lt;br /&gt;
|projectile_type2=&lt;br /&gt;
|damage2=&lt;br /&gt;
|collision2=&lt;br /&gt;
|hit_points2=&lt;br /&gt;
|speed2=&lt;br /&gt;
|duration2=&lt;br /&gt;
|size2=&lt;br /&gt;
|thrown_damage2=&lt;br /&gt;
|thrown_collision2=&lt;br /&gt;
|thrown_hit_points2=&lt;br /&gt;
|first_effect2=&lt;br /&gt;
|second_effect2=&lt;br /&gt;
&amp;lt;!-- third attachment --&amp;gt;&lt;br /&gt;
|attachment3=&lt;br /&gt;
|alt3=&lt;br /&gt;
|version_introduced3=&lt;br /&gt;
|unlock_level3=&lt;br /&gt;
|spawn_cost3=&lt;br /&gt;
|ammo3=&lt;br /&gt;
|reload_time3=&lt;br /&gt;
|projectile_type3=&lt;br /&gt;
|damage3=&lt;br /&gt;
|collision3=&lt;br /&gt;
|hit_points3=&lt;br /&gt;
|speed3=&lt;br /&gt;
|duration3=&lt;br /&gt;
|size3=&lt;br /&gt;
|thrown_damage3=&lt;br /&gt;
|thrown_collision3=&lt;br /&gt;
|thrown_hit_points3=&lt;br /&gt;
|first_effect3=&lt;br /&gt;
|second_effect3=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Defur</name></author>
	</entry>
	<entry>
		<id>https://wiki.blaston.com/index.php?title=Wildcat&amp;diff=1175</id>
		<title>Wildcat</title>
		<link rel="alternate" type="text/html" href="https://wiki.blaston.com/index.php?title=Wildcat&amp;diff=1175"/>
		<updated>2022-08-12T14:52:54Z</updated>

		<summary type="html">&lt;p&gt;Defur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon attachments&lt;br /&gt;
|name=Wildcat&lt;br /&gt;
|image=Icon-wildcat.png&lt;br /&gt;
|alt=Wildcat&lt;br /&gt;
|description=A rapid-fire, high-ammo weapon, good for keeping your opponent busy.&lt;br /&gt;
&amp;lt;!-- base weapon --&amp;gt;&lt;br /&gt;
|version_introduced=1.0&lt;br /&gt;
|unlock_level=1&lt;br /&gt;
|spawn_cost=3&lt;br /&gt;
|ammo=13&lt;br /&gt;
|reload_time=0.25&lt;br /&gt;
|projectile_type=Bullet&lt;br /&gt;
|damage=6&lt;br /&gt;
|collision=5&lt;br /&gt;
|hit_points=5&lt;br /&gt;
|speed=Medium&lt;br /&gt;
|duration=-&lt;br /&gt;
|size=Small&lt;br /&gt;
|thrown_damage=1&lt;br /&gt;
|thrown_collision=15&lt;br /&gt;
|thrown_hit_points=10&lt;br /&gt;
|first_effect=&lt;br /&gt;
|second_effect=&lt;br /&gt;
&amp;lt;!-- first attachment --&amp;gt;&lt;br /&gt;
|attachment1=Attachment-speed.png&lt;br /&gt;
|alt1=&lt;br /&gt;
|version_introduced1=&lt;br /&gt;
|unlock_level1=&lt;br /&gt;
|spawn_cost1=&lt;br /&gt;
|ammo1=&lt;br /&gt;
|reload_time1=&lt;br /&gt;
|projectile_type1=&lt;br /&gt;
|damage1=&lt;br /&gt;
|collision1=&lt;br /&gt;
|hit_points1=&lt;br /&gt;
|speed1=&lt;br /&gt;
|duration1=&lt;br /&gt;
|size1=&lt;br /&gt;
|thrown_damage1=&lt;br /&gt;
|thrown_collision1=&lt;br /&gt;
|thrown_hit_points1=&lt;br /&gt;
|first_effect1=Faster Projectiles&lt;br /&gt;
|second_effect1=Less Player DMG&lt;br /&gt;
&amp;lt;!-- second attachment --&amp;gt;&lt;br /&gt;
|attachment2=Attachment-barrage.png&lt;br /&gt;
|alt2=&lt;br /&gt;
|version_introduced2=&lt;br /&gt;
|unlock_level2=&lt;br /&gt;
|spawn_cost2=&lt;br /&gt;
|ammo2=&lt;br /&gt;
|reload_time2=&lt;br /&gt;
|projectile_type2=&lt;br /&gt;
|damage2=&lt;br /&gt;
|collision2=&lt;br /&gt;
|hit_points2=&lt;br /&gt;
|speed2=&lt;br /&gt;
|duration2=&lt;br /&gt;
|size2=&lt;br /&gt;
|thrown_damage2=&lt;br /&gt;
|thrown_collision2=&lt;br /&gt;
|thrown_hit_points2=&lt;br /&gt;
|first_effect2=More Collission DMG&lt;br /&gt;
|second_effect2=Less Player DMG&lt;br /&gt;
&amp;lt;!-- third attachment --&amp;gt;&lt;br /&gt;
|attachment3=Attachment-ammo2.png&lt;br /&gt;
|alt3=&lt;br /&gt;
|version_introduced3=&lt;br /&gt;
|unlock_level3=&lt;br /&gt;
|spawn_cost3=&lt;br /&gt;
|ammo3=&lt;br /&gt;
|reload_time3=&lt;br /&gt;
|projectile_type3=&lt;br /&gt;
|damage3=&lt;br /&gt;
|collision3=&lt;br /&gt;
|hit_points3=&lt;br /&gt;
|speed3=&lt;br /&gt;
|duration3=&lt;br /&gt;
|size3=&lt;br /&gt;
|thrown_damage3=&lt;br /&gt;
|thrown_collision3=&lt;br /&gt;
|thrown_hit_points3=&lt;br /&gt;
|first_effect3=Faster &amp;amp; More Ammo&lt;br /&gt;
|second_effect3=Less Player DMG &amp;amp; Speed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Changes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.13|update_name=Quick Draw Update - 1.13}}&lt;br /&gt;
| 15 HP -&amp;gt; 10 HP&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.11|update_name=Crackdown Update - 1.11}}&lt;br /&gt;
| Reload time decreased from 0.3s to 0.25s.&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.6|update_name=Fierce February Update - 1.6}}&lt;br /&gt;
| &lt;br /&gt;
* Ammo decreased from 15 to 13&lt;br /&gt;
* Damage increased from 5 to 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navbox weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Defur</name></author>
	</entry>
	<entry>
		<id>https://wiki.blaston.com/index.php?title=Wildcat&amp;diff=1174</id>
		<title>Wildcat</title>
		<link rel="alternate" type="text/html" href="https://wiki.blaston.com/index.php?title=Wildcat&amp;diff=1174"/>
		<updated>2022-08-12T14:52:35Z</updated>

		<summary type="html">&lt;p&gt;Defur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon attachments&lt;br /&gt;
|name=Wildcat&lt;br /&gt;
|image=Icon-wildcat.png&lt;br /&gt;
|alt=Wildcat&lt;br /&gt;
|description=A rapid-fire, high-ammo weapon, good for keeping your opponent busy.&lt;br /&gt;
&amp;lt;!-- base weapon --&amp;gt;&lt;br /&gt;
|version_introduced=1.0&lt;br /&gt;
|unlock_level=1&lt;br /&gt;
|spawn_cost=3&lt;br /&gt;
|ammo=13&lt;br /&gt;
|reload_time=0.25&lt;br /&gt;
|projectile_type=Bullet&lt;br /&gt;
|damage=6&lt;br /&gt;
|collision=5&lt;br /&gt;
|hit_points=5&lt;br /&gt;
|speed=Medium&lt;br /&gt;
|duration=-&lt;br /&gt;
|size=Small&lt;br /&gt;
|thrown_damage=1&lt;br /&gt;
|thrown_collision=15&lt;br /&gt;
|thrown_hit_points=10&lt;br /&gt;
|first_effect=&lt;br /&gt;
|second_effect=&lt;br /&gt;
&amp;lt;!-- first attachment --&amp;gt;&lt;br /&gt;
|attachment1=Attachment-speed.png&lt;br /&gt;
|alt1=&lt;br /&gt;
|version_introduced1=&lt;br /&gt;
|unlock_level1=&lt;br /&gt;
|spawn_cost1=&lt;br /&gt;
|ammo1=&lt;br /&gt;
|reload_time1=&lt;br /&gt;
|projectile_type1=&lt;br /&gt;
|damage1=&lt;br /&gt;
|collision1=&lt;br /&gt;
|hit_points1=&lt;br /&gt;
|speed1=&lt;br /&gt;
|duration1=&lt;br /&gt;
|size1=&lt;br /&gt;
|thrown_damage1=&lt;br /&gt;
|thrown_collision1=&lt;br /&gt;
|thrown_hit_points1=&lt;br /&gt;
|first_effect1=Faster Projectiles&lt;br /&gt;
|second_effect1=Less Player DMG&lt;br /&gt;
&amp;lt;!-- second attachment --&amp;gt;&lt;br /&gt;
|attachment2=Attachment-barrage.png&lt;br /&gt;
|alt2=&lt;br /&gt;
|version_introduced2=&lt;br /&gt;
|unlock_level2=&lt;br /&gt;
|spawn_cost2=&lt;br /&gt;
|ammo2=&lt;br /&gt;
|reload_time2=&lt;br /&gt;
|projectile_type2=&lt;br /&gt;
|damage2=&lt;br /&gt;
|collision2=&lt;br /&gt;
|hit_points2=&lt;br /&gt;
|speed2=&lt;br /&gt;
|duration2=&lt;br /&gt;
|size2=&lt;br /&gt;
|thrown_damage2=&lt;br /&gt;
|thrown_collision2=&lt;br /&gt;
|thrown_hit_points2=&lt;br /&gt;
|first_effect2=More Collission DMG&lt;br /&gt;
|second_effect2=Less Player DMG&lt;br /&gt;
&amp;lt;!-- third attachment --&amp;gt;&lt;br /&gt;
|attachment3=Attachment-ammo2.png&lt;br /&gt;
|alt3=&lt;br /&gt;
|version_introduced3=&lt;br /&gt;
|unlock_level3=&lt;br /&gt;
|spawn_cost3=&lt;br /&gt;
|ammo3=&lt;br /&gt;
|reload_time3=&lt;br /&gt;
|projectile_type3=&lt;br /&gt;
|damage3=&lt;br /&gt;
|collision3=&lt;br /&gt;
|hit_points3=&lt;br /&gt;
|speed3=&lt;br /&gt;
|duration3=&lt;br /&gt;
|size3=&lt;br /&gt;
|thrown_damage3=&lt;br /&gt;
|thrown_collision3=&lt;br /&gt;
|thrown_hit_points3=&lt;br /&gt;
|first_effect3=Faster &amp;amp; More Ammo&lt;br /&gt;
|second_effect3=Less DMG &amp;amp; Speed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Changes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.13|update_name=Quick Draw Update - 1.13}}&lt;br /&gt;
| 15 HP -&amp;gt; 10 HP&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.11|update_name=Crackdown Update - 1.11}}&lt;br /&gt;
| Reload time decreased from 0.3s to 0.25s.&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.6|update_name=Fierce February Update - 1.6}}&lt;br /&gt;
| &lt;br /&gt;
* Ammo decreased from 15 to 13&lt;br /&gt;
* Damage increased from 5 to 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navbox weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Defur</name></author>
	</entry>
	<entry>
		<id>https://wiki.blaston.com/index.php?title=File:Attachment-ammo2.png&amp;diff=1173</id>
		<title>File:Attachment-ammo2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.blaston.com/index.php?title=File:Attachment-ammo2.png&amp;diff=1173"/>
		<updated>2022-08-12T14:50:07Z</updated>

		<summary type="html">&lt;p&gt;Defur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{C-ResolutionGames}}&lt;/div&gt;</summary>
		<author><name>Defur</name></author>
	</entry>
	<entry>
		<id>https://wiki.blaston.com/index.php?title=File:Attachment-barrage.png&amp;diff=1172</id>
		<title>File:Attachment-barrage.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.blaston.com/index.php?title=File:Attachment-barrage.png&amp;diff=1172"/>
		<updated>2022-08-12T14:49:59Z</updated>

		<summary type="html">&lt;p&gt;Defur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{C-ResolutionGames}}&lt;/div&gt;</summary>
		<author><name>Defur</name></author>
	</entry>
	<entry>
		<id>https://wiki.blaston.com/index.php?title=File:Attachment-speed.png&amp;diff=1171</id>
		<title>File:Attachment-speed.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.blaston.com/index.php?title=File:Attachment-speed.png&amp;diff=1171"/>
		<updated>2022-08-12T14:49:51Z</updated>

		<summary type="html">&lt;p&gt;Defur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{C-ResolutionGames}}&lt;/div&gt;</summary>
		<author><name>Defur</name></author>
	</entry>
	<entry>
		<id>https://wiki.blaston.com/index.php?title=Wildcat&amp;diff=1170</id>
		<title>Wildcat</title>
		<link rel="alternate" type="text/html" href="https://wiki.blaston.com/index.php?title=Wildcat&amp;diff=1170"/>
		<updated>2022-08-12T14:45:35Z</updated>

		<summary type="html">&lt;p&gt;Defur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon attachments&lt;br /&gt;
|name=Wildcat&lt;br /&gt;
|image=Icon-wildcat.png&lt;br /&gt;
|alt=Wildcat&lt;br /&gt;
|description=A rapid-fire, high-ammo weapon, good for keeping your opponent busy.&lt;br /&gt;
&amp;lt;!-- base weapon --&amp;gt;&lt;br /&gt;
|version_introduced=1.0&lt;br /&gt;
|unlock_level=1&lt;br /&gt;
|spawn_cost=3&lt;br /&gt;
|ammo=13&lt;br /&gt;
|reload_time=0.25&lt;br /&gt;
|projectile_type=Bullet&lt;br /&gt;
|damage=6&lt;br /&gt;
|collision=5&lt;br /&gt;
|hit_points=5&lt;br /&gt;
|speed=Medium&lt;br /&gt;
|duration=-&lt;br /&gt;
|size=Small&lt;br /&gt;
|thrown_damage=1&lt;br /&gt;
|thrown_collision=15&lt;br /&gt;
|thrown_hit_points=10&lt;br /&gt;
|first_effect=&lt;br /&gt;
|second_effect=&lt;br /&gt;
&amp;lt;!-- first attachment --&amp;gt;&lt;br /&gt;
|attachment1=&lt;br /&gt;
|alt1=&lt;br /&gt;
|version_introduced1=&lt;br /&gt;
|unlock_level1=&lt;br /&gt;
|spawn_cost1=&lt;br /&gt;
|ammo1=&lt;br /&gt;
|reload_time1=&lt;br /&gt;
|projectile_type1=&lt;br /&gt;
|damage1=&lt;br /&gt;
|collision1=&lt;br /&gt;
|hit_points1=&lt;br /&gt;
|speed1=&lt;br /&gt;
|duration1=&lt;br /&gt;
|size1=&lt;br /&gt;
|thrown_damage1=&lt;br /&gt;
|thrown_collision1=&lt;br /&gt;
|thrown_hit_points1=&lt;br /&gt;
|first_effect1=&lt;br /&gt;
|second_effect1=&lt;br /&gt;
&amp;lt;!-- second attachment --&amp;gt;&lt;br /&gt;
|attachment2=&lt;br /&gt;
|alt2=&lt;br /&gt;
|version_introduced2=&lt;br /&gt;
|unlock_level2=&lt;br /&gt;
|spawn_cost2=&lt;br /&gt;
|ammo2=&lt;br /&gt;
|reload_time2=&lt;br /&gt;
|projectile_type2=&lt;br /&gt;
|damage2=&lt;br /&gt;
|collision2=&lt;br /&gt;
|hit_points2=&lt;br /&gt;
|speed2=&lt;br /&gt;
|duration2=&lt;br /&gt;
|size2=&lt;br /&gt;
|thrown_damage2=&lt;br /&gt;
|thrown_collision2=&lt;br /&gt;
|thrown_hit_points2=&lt;br /&gt;
|first_effect2=&lt;br /&gt;
|second_effect2=&lt;br /&gt;
&amp;lt;!-- third attachment --&amp;gt;&lt;br /&gt;
|attachment3=&lt;br /&gt;
|alt3=&lt;br /&gt;
|version_introduced3=&lt;br /&gt;
|unlock_level3=&lt;br /&gt;
|spawn_cost3=&lt;br /&gt;
|ammo3=&lt;br /&gt;
|reload_time3=&lt;br /&gt;
|projectile_type3=&lt;br /&gt;
|damage3=&lt;br /&gt;
|collision3=&lt;br /&gt;
|hit_points3=&lt;br /&gt;
|speed3=&lt;br /&gt;
|duration3=&lt;br /&gt;
|size3=&lt;br /&gt;
|thrown_damage3=&lt;br /&gt;
|thrown_collision3=&lt;br /&gt;
|thrown_hit_points3=&lt;br /&gt;
|first_effect3=&lt;br /&gt;
|second_effect3=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Changes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.13|update_name=Quick Draw Update - 1.13}}&lt;br /&gt;
| 15 HP -&amp;gt; 10 HP&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.11|update_name=Crackdown Update - 1.11}}&lt;br /&gt;
| Reload time decreased from 0.3s to 0.25s.&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.6|update_name=Fierce February Update - 1.6}}&lt;br /&gt;
| &lt;br /&gt;
* Ammo decreased from 15 to 13&lt;br /&gt;
* Damage increased from 5 to 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navbox weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Defur</name></author>
	</entry>
	<entry>
		<id>https://wiki.blaston.com/index.php?title=Wildcat&amp;diff=1169</id>
		<title>Wildcat</title>
		<link rel="alternate" type="text/html" href="https://wiki.blaston.com/index.php?title=Wildcat&amp;diff=1169"/>
		<updated>2022-08-12T14:45:20Z</updated>

		<summary type="html">&lt;p&gt;Defur: attachment setup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon attachments&lt;br /&gt;
|name=Wildcat&lt;br /&gt;
|image=Icon-wildcat.png&lt;br /&gt;
|alt=Wildcat&lt;br /&gt;
|description=A rapid-fire, high-ammo weapon, good for keeping your opponent busy.&lt;br /&gt;
&amp;lt;!-- base weapon --&amp;gt;&lt;br /&gt;
|version_introduced=1.0&lt;br /&gt;
|unlock_level=1&lt;br /&gt;
|spawn_cost=3&lt;br /&gt;
|ammo=13&lt;br /&gt;
|reload_time=0.25&lt;br /&gt;
|projectile_type=Bullet&lt;br /&gt;
|damage=6&lt;br /&gt;
|collision=5&lt;br /&gt;
|hit_points=5&lt;br /&gt;
|speed=Medium&lt;br /&gt;
|duration=-&lt;br /&gt;
|size=Small&lt;br /&gt;
|thrown_damage=1&lt;br /&gt;
|thrown_collision=15&lt;br /&gt;
|thrown_hit_points=10&lt;br /&gt;
|first_effect=&lt;br /&gt;
|second_effect=&lt;br /&gt;
&amp;lt;!-- first attachment --&amp;gt;&lt;br /&gt;
|attachment1=&lt;br /&gt;
|alt1=&lt;br /&gt;
|version_introduced1=&lt;br /&gt;
|unlock_level1=&lt;br /&gt;
|spawn_cost1=&lt;br /&gt;
|ammo1=&lt;br /&gt;
|reload_time1=&lt;br /&gt;
|projectile_type1=&lt;br /&gt;
|damage1=&lt;br /&gt;
|collision1=&lt;br /&gt;
|hit_points1=&lt;br /&gt;
|speed1=&lt;br /&gt;
|duration1=&lt;br /&gt;
|size1=&lt;br /&gt;
|thrown_damage1=&lt;br /&gt;
|thrown_collision1=&lt;br /&gt;
|thrown_hit_points1=&lt;br /&gt;
|first_effect1=&lt;br /&gt;
|second_effect1=&lt;br /&gt;
&amp;lt;!-- second attachment --&amp;gt;&lt;br /&gt;
|attachment2=&lt;br /&gt;
|alt2=&lt;br /&gt;
|version_introduced2=&lt;br /&gt;
|unlock_level2=&lt;br /&gt;
|spawn_cost2=&lt;br /&gt;
|ammo2=&lt;br /&gt;
|reload_time2=&lt;br /&gt;
|projectile_type2=&lt;br /&gt;
|damage2=&lt;br /&gt;
|collision2=&lt;br /&gt;
|hit_points2=&lt;br /&gt;
|speed2=&lt;br /&gt;
|duration2=&lt;br /&gt;
|size2=&lt;br /&gt;
|thrown_damage2=&lt;br /&gt;
|thrown_collision2=&lt;br /&gt;
|thrown_hit_points2=&lt;br /&gt;
|first_effect2=&lt;br /&gt;
|second_effect2=&lt;br /&gt;
&amp;lt;!-- third attachment --&amp;gt;&lt;br /&gt;
|attachment3=&lt;br /&gt;
|alt3=&lt;br /&gt;
|version_introduced3=&lt;br /&gt;
|unlock_level3=&lt;br /&gt;
|spawn_cost3=&lt;br /&gt;
|ammo3=&lt;br /&gt;
|reload_time3=&lt;br /&gt;
|projectile_type3=&lt;br /&gt;
|damage3=&lt;br /&gt;
|collision3=&lt;br /&gt;
|hit_points3=&lt;br /&gt;
|speed3=&lt;br /&gt;
|duration3=&lt;br /&gt;
|size3=&lt;br /&gt;
|thrown_damage3=&lt;br /&gt;
|thrown_collision3=&lt;br /&gt;
|thrown_hit_points3=&lt;br /&gt;
|first_effect3=&lt;br /&gt;
|second_effect3=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox weapon&lt;br /&gt;
|name=Wildcat&lt;br /&gt;
|image=Icon-wildcat.png&lt;br /&gt;
|image_size=200px&lt;br /&gt;
|version_introduced=1.0&lt;br /&gt;
|unlock_level=1&lt;br /&gt;
|spawn_cost=3&lt;br /&gt;
|ammo=13&lt;br /&gt;
|reload_time=0.25&lt;br /&gt;
|projectile_type=Bullet&lt;br /&gt;
|damage=6&lt;br /&gt;
|collision=5&lt;br /&gt;
|hit_points=5&lt;br /&gt;
|speed=Slow&lt;br /&gt;
|thrown_damage=1&lt;br /&gt;
|thrown_collision=15&lt;br /&gt;
|thrown_hit_points=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Changes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.13|update_name=Quick Draw Update - 1.13}}&lt;br /&gt;
| 15 HP -&amp;gt; 10 HP&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.11|update_name=Crackdown Update - 1.11}}&lt;br /&gt;
| Reload time decreased from 0.3s to 0.25s.&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.6|update_name=Fierce February Update - 1.6}}&lt;br /&gt;
| &lt;br /&gt;
* Ammo decreased from 15 to 13&lt;br /&gt;
* Damage increased from 5 to 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navbox weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Defur</name></author>
	</entry>
	<entry>
		<id>https://wiki.blaston.com/index.php?title=Raptor&amp;diff=1168</id>
		<title>Raptor</title>
		<link rel="alternate" type="text/html" href="https://wiki.blaston.com/index.php?title=Raptor&amp;diff=1168"/>
		<updated>2022-08-12T14:41:56Z</updated>

		<summary type="html">&lt;p&gt;Defur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon attachments&lt;br /&gt;
|name=Raptor&lt;br /&gt;
|image=Icon-raptor.png&lt;br /&gt;
|alt=Raptor&lt;br /&gt;
|description=A quick-spawning weapon that ensures you'll always have something to shoot! Can be used defensively, try shooting down bullets!&lt;br /&gt;
&amp;lt;!-- base weapon --&amp;gt;&lt;br /&gt;
|version_introduced=1.0&lt;br /&gt;
|unlock_level=1&lt;br /&gt;
|spawn_cost=2&lt;br /&gt;
|ammo=6&lt;br /&gt;
|reload_time=0.3&lt;br /&gt;
|projectile_type=Bullet&lt;br /&gt;
|damage=8&lt;br /&gt;
|collision=15&lt;br /&gt;
|hit_points=15&lt;br /&gt;
|speed=Medium&lt;br /&gt;
|duration=-&lt;br /&gt;
|size=Medium&lt;br /&gt;
|thrown_damage=1&lt;br /&gt;
|thrown_collision=15&lt;br /&gt;
|thrown_hit_points=5&lt;br /&gt;
|first_effect=&lt;br /&gt;
|second_effect=&lt;br /&gt;
&amp;lt;!-- first attachment --&amp;gt;&lt;br /&gt;
|attachment1=Attachment-dmg2.png&lt;br /&gt;
|alt1=Damage Attachment&lt;br /&gt;
|version_introduced1=1.16&lt;br /&gt;
|unlock_level1=A1&lt;br /&gt;
|spawn_cost1=?&lt;br /&gt;
|ammo1=?&lt;br /&gt;
|reload_time1=?&lt;br /&gt;
|projectile_type1=?&lt;br /&gt;
|damage1=?&lt;br /&gt;
|collision1=?&lt;br /&gt;
|hit_points1=?&lt;br /&gt;
|speed1=?&lt;br /&gt;
|duration1=?&lt;br /&gt;
|size1=?&lt;br /&gt;
|thrown_damage1=?&lt;br /&gt;
|thrown_collision1=?&lt;br /&gt;
|thrown_hit_points1=?&lt;br /&gt;
|first_effect1=Faster Projectiles&lt;br /&gt;
|second_effect1=Less DMG&lt;br /&gt;
&amp;lt;!-- second attachment --&amp;gt;&lt;br /&gt;
|attachment2=Attachment-ammo.png&lt;br /&gt;
|alt2=Ammo Attachment&lt;br /&gt;
|version_introduced2=1.16&lt;br /&gt;
|unlock_level2=A2&lt;br /&gt;
|spawn_cost2=?&lt;br /&gt;
|ammo2=?&lt;br /&gt;
|reload_time2=?&lt;br /&gt;
|projectile_type2=?&lt;br /&gt;
|damage2=?&lt;br /&gt;
|collision2=?&lt;br /&gt;
|hit_points2=?&lt;br /&gt;
|speed2=?&lt;br /&gt;
|duration2=?&lt;br /&gt;
|size2=?&lt;br /&gt;
|thrown_damage2=?&lt;br /&gt;
|thrown_collision2=?&lt;br /&gt;
|thrown_hit_points2=?&lt;br /&gt;
|first_effect2=Higher HP Projectiles&lt;br /&gt;
|second_effect2=Less DMG&lt;br /&gt;
&amp;lt;!-- third attachment --&amp;gt;&lt;br /&gt;
|attachment3=Attachment-burst.png&lt;br /&gt;
|alt3=Burst Attachment&lt;br /&gt;
|version_introduced3=1.16&lt;br /&gt;
|unlock_level3=A3&lt;br /&gt;
|spawn_cost3=?&lt;br /&gt;
|ammo3=?&lt;br /&gt;
|reload_time3=?&lt;br /&gt;
|projectile_type3=?&lt;br /&gt;
|damage3=?&lt;br /&gt;
|collision3=?&lt;br /&gt;
|hit_points3=?&lt;br /&gt;
|speed3=?&lt;br /&gt;
|duration3=?&lt;br /&gt;
|size3=?&lt;br /&gt;
|thrown_damage3=?&lt;br /&gt;
|thrown_collision3=?&lt;br /&gt;
|thrown_hit_points3=?&lt;br /&gt;
|first_effect3=Split Projectiles&lt;br /&gt;
|second_effect3=Less Ammo &amp;amp; Reload Time&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Changes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.13|update_name=Quick Draw Update - 1.13}}&lt;br /&gt;
| 15 HP -&amp;gt; 5 HP&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.11|update_name=Crackdown Update - 1.11}}&lt;br /&gt;
| &lt;br /&gt;
*Ammo increased from 5 to 6&lt;br /&gt;
*Damage decreased from 10 to 8.&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.6|update_name=Fierce February Update - 1.6}}&lt;br /&gt;
| Cooldown decreased from 0.5s to 0.3s&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.3|update_name=Game Update - 1.3}}&lt;br /&gt;
| Increased spawn time to 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skins ==&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title=Raptor Skins Gallery&lt;br /&gt;
|width=160 | height=170&lt;br /&gt;
|mode=&amp;quot;packed&amp;quot;&lt;br /&gt;
|footer=&lt;br /&gt;
|File:icon-raptor-legendary.png&lt;br /&gt;
 |alt1=Deadringer (Legendary Raptor)&lt;br /&gt;
 |Deadringer (Legendary Raptor)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Defur</name></author>
	</entry>
	<entry>
		<id>https://wiki.blaston.com/index.php?title=Raptor&amp;diff=1167</id>
		<title>Raptor</title>
		<link rel="alternate" type="text/html" href="https://wiki.blaston.com/index.php?title=Raptor&amp;diff=1167"/>
		<updated>2022-08-12T14:41:25Z</updated>

		<summary type="html">&lt;p&gt;Defur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon attachments&lt;br /&gt;
|name=Raptor&lt;br /&gt;
|image=Icon-raptor.png&lt;br /&gt;
|alt=Raptor&lt;br /&gt;
|description=A quick-spawning weapon that ensures you'll always have something to shoot! Can be used defensively, try shooting down bullets!&lt;br /&gt;
&amp;lt;!-- base weapon --&amp;gt;&lt;br /&gt;
|version_introduced=1.0&lt;br /&gt;
|unlock_level=1&lt;br /&gt;
|spawn_cost=2&lt;br /&gt;
|ammo=6&lt;br /&gt;
|reload_time=0.3&lt;br /&gt;
|projectile_type=Bullet&lt;br /&gt;
|damage=8&lt;br /&gt;
|collision=15&lt;br /&gt;
|hit_points=15&lt;br /&gt;
|speed=Medium&lt;br /&gt;
|duration=-&lt;br /&gt;
|size=Medium&lt;br /&gt;
|thrown_damage=1&lt;br /&gt;
|thrown_collision=15&lt;br /&gt;
|thrown_hit_points=5&lt;br /&gt;
|first_effect=&lt;br /&gt;
|second_effect=&lt;br /&gt;
&amp;lt;!-- first attachment --&amp;gt;&lt;br /&gt;
|attachment1=Attachment-dmg2.png&lt;br /&gt;
|alt1=Damage Attachment&lt;br /&gt;
|version_introduced1=1.16&lt;br /&gt;
|unlock_level1=A1&lt;br /&gt;
|spawn_cost1=?&lt;br /&gt;
|ammo1=?&lt;br /&gt;
|reload_time1=?&lt;br /&gt;
|projectile_type1=?&lt;br /&gt;
|damage1=?&lt;br /&gt;
|collision1=?&lt;br /&gt;
|hit_points1=?&lt;br /&gt;
|speed1=?&lt;br /&gt;
|duration1=?&lt;br /&gt;
|size1=?&lt;br /&gt;
|thrown_damage1=?&lt;br /&gt;
|thrown_collision1=?&lt;br /&gt;
|thrown_hit_points1=?&lt;br /&gt;
|first_effect1=Faster Projectiles&lt;br /&gt;
|second_effect1=Less DMG&lt;br /&gt;
&amp;lt;!-- second attachment --&amp;gt;&lt;br /&gt;
|attachment2=Attachment-ammo.png&lt;br /&gt;
|alt2=Ammo Attachment&lt;br /&gt;
|version_introduced2=1.16&lt;br /&gt;
|unlock_level2=A2&lt;br /&gt;
|spawn_cost2=?&lt;br /&gt;
|ammo2=?&lt;br /&gt;
|reload_time2=?&lt;br /&gt;
|projectile_type2=?&lt;br /&gt;
|damage2=?&lt;br /&gt;
|collision2=?&lt;br /&gt;
|hit_points2=?&lt;br /&gt;
|speed2=?&lt;br /&gt;
|duration2=?&lt;br /&gt;
|size2=?&lt;br /&gt;
|thrown_damage2=?&lt;br /&gt;
|thrown_collision2=?&lt;br /&gt;
|thrown_hit_points2=?&lt;br /&gt;
|first_effect2=Higher HP Projectiles&lt;br /&gt;
|second_effect2=Less DMG&lt;br /&gt;
&amp;lt;!-- third attachment --&amp;gt;&lt;br /&gt;
|attachment3=Attachment-burst.png&lt;br /&gt;
|alt3=Burst Attachment&lt;br /&gt;
|version_introduced3=1.16&lt;br /&gt;
|unlock_level3=?&lt;br /&gt;
|spawn_cost3=?&lt;br /&gt;
|ammo3=?&lt;br /&gt;
|reload_time3=?&lt;br /&gt;
|projectile_type3=?&lt;br /&gt;
|damage3=?&lt;br /&gt;
|collision3=?&lt;br /&gt;
|hit_points3=?&lt;br /&gt;
|speed3=?&lt;br /&gt;
|duration3=?&lt;br /&gt;
|size3=?&lt;br /&gt;
|thrown_damage3=?&lt;br /&gt;
|thrown_collision3=?&lt;br /&gt;
|thrown_hit_points3=?&lt;br /&gt;
|first_effect3=Split Projectiles&lt;br /&gt;
|second_effect3=Less Ammo &amp;amp; Reload Time&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Changes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.13|update_name=Quick Draw Update - 1.13}}&lt;br /&gt;
| 15 HP -&amp;gt; 5 HP&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.11|update_name=Crackdown Update - 1.11}}&lt;br /&gt;
| &lt;br /&gt;
*Ammo increased from 5 to 6&lt;br /&gt;
*Damage decreased from 10 to 8.&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.6|update_name=Fierce February Update - 1.6}}&lt;br /&gt;
| Cooldown decreased from 0.5s to 0.3s&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.3|update_name=Game Update - 1.3}}&lt;br /&gt;
| Increased spawn time to 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skins ==&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title=Raptor Skins Gallery&lt;br /&gt;
|width=160 | height=170&lt;br /&gt;
|mode=&amp;quot;packed&amp;quot;&lt;br /&gt;
|footer=&lt;br /&gt;
|File:icon-raptor-legendary.png&lt;br /&gt;
 |alt1=Deadringer (Legendary Raptor)&lt;br /&gt;
 |Deadringer (Legendary Raptor)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Defur</name></author>
	</entry>
	<entry>
		<id>https://wiki.blaston.com/index.php?title=Raptor&amp;diff=1166</id>
		<title>Raptor</title>
		<link rel="alternate" type="text/html" href="https://wiki.blaston.com/index.php?title=Raptor&amp;diff=1166"/>
		<updated>2022-08-12T14:39:53Z</updated>

		<summary type="html">&lt;p&gt;Defur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon attachments&lt;br /&gt;
|name=Raptor&lt;br /&gt;
|image=Icon-raptor.png&lt;br /&gt;
|alt=Raptor&lt;br /&gt;
|description=A quick-spawning weapon that ensures you'll always have something to shoot! Can be used defensively, try shooting down bullets!&lt;br /&gt;
&amp;lt;!-- base weapon --&amp;gt;&lt;br /&gt;
|version_introduced=1.0&lt;br /&gt;
|unlock_level=1&lt;br /&gt;
|spawn_cost=2&lt;br /&gt;
|ammo=6&lt;br /&gt;
|reload_time=0.3&lt;br /&gt;
|projectile_type=Bullet&lt;br /&gt;
|damage=8&lt;br /&gt;
|collision=15&lt;br /&gt;
|hit_points=15&lt;br /&gt;
|speed=Medium&lt;br /&gt;
|duration=-&lt;br /&gt;
|size=Medium&lt;br /&gt;
|thrown_damage=1&lt;br /&gt;
|thrown_collision=15&lt;br /&gt;
|thrown_hit_points=5&lt;br /&gt;
|first_effect=&lt;br /&gt;
|second_effect=&lt;br /&gt;
&amp;lt;!-- first attachment --&amp;gt;&lt;br /&gt;
|attachment1=Attachment-dmg2.png&lt;br /&gt;
|alt1=&lt;br /&gt;
|version_introduced1=&lt;br /&gt;
|unlock_level1=&lt;br /&gt;
|spawn_cost1=&lt;br /&gt;
|ammo1=&lt;br /&gt;
|reload_time1=&lt;br /&gt;
|projectile_type1=&lt;br /&gt;
|damage1=&lt;br /&gt;
|collision1=&lt;br /&gt;
|hit_points1=&lt;br /&gt;
|speed1=&lt;br /&gt;
|duration1=&lt;br /&gt;
|size1=&lt;br /&gt;
|thrown_damage1=&lt;br /&gt;
|thrown_collision1=&lt;br /&gt;
|thrown_hit_points1=&lt;br /&gt;
|first_effect1=Faster Projectiles&lt;br /&gt;
|second_effect1=Less DMG&lt;br /&gt;
&amp;lt;!-- second attachment --&amp;gt;&lt;br /&gt;
|attachment2=Attachment-ammo.png&lt;br /&gt;
|alt2=&lt;br /&gt;
|version_introduced2=&lt;br /&gt;
|unlock_level2=&lt;br /&gt;
|spawn_cost2=&lt;br /&gt;
|ammo2=&lt;br /&gt;
|reload_time2=&lt;br /&gt;
|projectile_type2=&lt;br /&gt;
|damage2=&lt;br /&gt;
|collision2=&lt;br /&gt;
|hit_points2=&lt;br /&gt;
|speed2=&lt;br /&gt;
|duration2=&lt;br /&gt;
|size2=&lt;br /&gt;
|thrown_damage2=&lt;br /&gt;
|thrown_collision2=&lt;br /&gt;
|thrown_hit_points2=&lt;br /&gt;
|first_effect2=Higher HP Projectiles&lt;br /&gt;
|second_effect2=Less DMG&lt;br /&gt;
&amp;lt;!-- third attachment --&amp;gt;&lt;br /&gt;
|attachment3=Attachment-burst.png&lt;br /&gt;
|alt3=&lt;br /&gt;
|version_introduced3=&lt;br /&gt;
|unlock_level3=&lt;br /&gt;
|spawn_cost3=&lt;br /&gt;
|ammo3=&lt;br /&gt;
|reload_time3=&lt;br /&gt;
|projectile_type3=&lt;br /&gt;
|damage3=&lt;br /&gt;
|collision3=&lt;br /&gt;
|hit_points3=&lt;br /&gt;
|speed3=&lt;br /&gt;
|duration3=&lt;br /&gt;
|size3=&lt;br /&gt;
|thrown_damage3=&lt;br /&gt;
|thrown_collision3=&lt;br /&gt;
|thrown_hit_points3=&lt;br /&gt;
|first_effect3=Split Projectiles&lt;br /&gt;
|second_effect3=Less Ammo &amp;amp; Reload Time&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Changes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.13|update_name=Quick Draw Update - 1.13}}&lt;br /&gt;
| 15 HP -&amp;gt; 5 HP&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.11|update_name=Crackdown Update - 1.11}}&lt;br /&gt;
| &lt;br /&gt;
*Ammo increased from 5 to 6&lt;br /&gt;
*Damage decreased from 10 to 8.&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.6|update_name=Fierce February Update - 1.6}}&lt;br /&gt;
| Cooldown decreased from 0.5s to 0.3s&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.3|update_name=Game Update - 1.3}}&lt;br /&gt;
| Increased spawn time to 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skins ==&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title=Raptor Skins Gallery&lt;br /&gt;
|width=160 | height=170&lt;br /&gt;
|mode=&amp;quot;packed&amp;quot;&lt;br /&gt;
|footer=&lt;br /&gt;
|File:icon-raptor-legendary.png&lt;br /&gt;
 |alt1=Deadringer (Legendary Raptor)&lt;br /&gt;
 |Deadringer (Legendary Raptor)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Defur</name></author>
	</entry>
	<entry>
		<id>https://wiki.blaston.com/index.php?title=File:Attachment-burst.png&amp;diff=1165</id>
		<title>File:Attachment-burst.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.blaston.com/index.php?title=File:Attachment-burst.png&amp;diff=1165"/>
		<updated>2022-08-12T14:34:03Z</updated>

		<summary type="html">&lt;p&gt;Defur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{C-ResolutionGames}}&lt;/div&gt;</summary>
		<author><name>Defur</name></author>
	</entry>
	<entry>
		<id>https://wiki.blaston.com/index.php?title=File:Attachment-ammo.png&amp;diff=1164</id>
		<title>File:Attachment-ammo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.blaston.com/index.php?title=File:Attachment-ammo.png&amp;diff=1164"/>
		<updated>2022-08-12T14:33:33Z</updated>

		<summary type="html">&lt;p&gt;Defur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{C-ResolutionGames}}&lt;/div&gt;</summary>
		<author><name>Defur</name></author>
	</entry>
	<entry>
		<id>https://wiki.blaston.com/index.php?title=File:Attachment-dmg2.png&amp;diff=1163</id>
		<title>File:Attachment-dmg2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.blaston.com/index.php?title=File:Attachment-dmg2.png&amp;diff=1163"/>
		<updated>2022-08-12T14:33:23Z</updated>

		<summary type="html">&lt;p&gt;Defur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{C-ResolutionGames}}&lt;/div&gt;</summary>
		<author><name>Defur</name></author>
	</entry>
	<entry>
		<id>https://wiki.blaston.com/index.php?title=Raptor&amp;diff=1162</id>
		<title>Raptor</title>
		<link rel="alternate" type="text/html" href="https://wiki.blaston.com/index.php?title=Raptor&amp;diff=1162"/>
		<updated>2022-08-12T14:29:13Z</updated>

		<summary type="html">&lt;p&gt;Defur: attachment setup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon attachments&lt;br /&gt;
|name=Raptor&lt;br /&gt;
|image=Icon-raptor.png&lt;br /&gt;
|alt=Raptor&lt;br /&gt;
|description=A quick-spawning weapon that ensures you'll always have something to shoot! Can be used defensively, try shooting down bullets!&lt;br /&gt;
&amp;lt;!-- base weapon --&amp;gt;&lt;br /&gt;
|version_introduced=1.0&lt;br /&gt;
|unlock_level=1&lt;br /&gt;
|spawn_cost=2&lt;br /&gt;
|ammo=6&lt;br /&gt;
|reload_time=0.3&lt;br /&gt;
|projectile_type=Bullet&lt;br /&gt;
|damage=8&lt;br /&gt;
|collision=15&lt;br /&gt;
|hit_points=15&lt;br /&gt;
|speed=Medium&lt;br /&gt;
|duration=-&lt;br /&gt;
|size=Medium&lt;br /&gt;
|thrown_damage=1&lt;br /&gt;
|thrown_collision=15&lt;br /&gt;
|thrown_hit_points=5&lt;br /&gt;
|first_effect=&lt;br /&gt;
|second_effect=&lt;br /&gt;
&amp;lt;!-- first attachment --&amp;gt;&lt;br /&gt;
|attachment1=&lt;br /&gt;
|alt1=&lt;br /&gt;
|version_introduced1=&lt;br /&gt;
|unlock_level1=&lt;br /&gt;
|spawn_cost1=&lt;br /&gt;
|ammo1=&lt;br /&gt;
|reload_time1=&lt;br /&gt;
|projectile_type1=&lt;br /&gt;
|damage1=&lt;br /&gt;
|collision1=&lt;br /&gt;
|hit_points1=&lt;br /&gt;
|speed1=&lt;br /&gt;
|duration1=&lt;br /&gt;
|size1=&lt;br /&gt;
|thrown_damage1=&lt;br /&gt;
|thrown_collision1=&lt;br /&gt;
|thrown_hit_points1=&lt;br /&gt;
|first_effect1=&lt;br /&gt;
|second_effect1=&lt;br /&gt;
&amp;lt;!-- second attachment --&amp;gt;&lt;br /&gt;
|attachment2=&lt;br /&gt;
|alt2=&lt;br /&gt;
|version_introduced2=&lt;br /&gt;
|unlock_level2=&lt;br /&gt;
|spawn_cost2=&lt;br /&gt;
|ammo2=&lt;br /&gt;
|reload_time2=&lt;br /&gt;
|projectile_type2=&lt;br /&gt;
|damage2=&lt;br /&gt;
|collision2=&lt;br /&gt;
|hit_points2=&lt;br /&gt;
|speed2=&lt;br /&gt;
|duration2=&lt;br /&gt;
|size2=&lt;br /&gt;
|thrown_damage2=&lt;br /&gt;
|thrown_collision2=&lt;br /&gt;
|thrown_hit_points2=&lt;br /&gt;
|first_effect2=&lt;br /&gt;
|second_effect2=&lt;br /&gt;
&amp;lt;!-- third attachment --&amp;gt;&lt;br /&gt;
|attachment3=&lt;br /&gt;
|alt3=&lt;br /&gt;
|version_introduced3=&lt;br /&gt;
|unlock_level3=&lt;br /&gt;
|spawn_cost3=&lt;br /&gt;
|ammo3=&lt;br /&gt;
|reload_time3=&lt;br /&gt;
|projectile_type3=&lt;br /&gt;
|damage3=&lt;br /&gt;
|collision3=&lt;br /&gt;
|hit_points3=&lt;br /&gt;
|speed3=&lt;br /&gt;
|duration3=&lt;br /&gt;
|size3=&lt;br /&gt;
|thrown_damage3=&lt;br /&gt;
|thrown_collision3=&lt;br /&gt;
|thrown_hit_points3=&lt;br /&gt;
|first_effect3=&lt;br /&gt;
|second_effect3=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Changes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.13|update_name=Quick Draw Update - 1.13}}&lt;br /&gt;
| 15 HP -&amp;gt; 5 HP&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.11|update_name=Crackdown Update - 1.11}}&lt;br /&gt;
| &lt;br /&gt;
*Ammo increased from 5 to 6&lt;br /&gt;
*Damage decreased from 10 to 8.&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.6|update_name=Fierce February Update - 1.6}}&lt;br /&gt;
| Cooldown decreased from 0.5s to 0.3s&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.3|update_name=Game Update - 1.3}}&lt;br /&gt;
| Increased spawn time to 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skins ==&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title=Raptor Skins Gallery&lt;br /&gt;
|width=160 | height=170&lt;br /&gt;
|mode=&amp;quot;packed&amp;quot;&lt;br /&gt;
|footer=&lt;br /&gt;
|File:icon-raptor-legendary.png&lt;br /&gt;
 |alt1=Deadringer (Legendary Raptor)&lt;br /&gt;
 |Deadringer (Legendary Raptor)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Defur</name></author>
	</entry>
	<entry>
		<id>https://wiki.blaston.com/index.php?title=Viper&amp;diff=1161</id>
		<title>Viper</title>
		<link rel="alternate" type="text/html" href="https://wiki.blaston.com/index.php?title=Viper&amp;diff=1161"/>
		<updated>2022-08-12T14:28:04Z</updated>

		<summary type="html">&lt;p&gt;Defur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon attachments&lt;br /&gt;
|name= Viper&lt;br /&gt;
|image=Icon-viper.png&lt;br /&gt;
|alt=Viper&lt;br /&gt;
|description=A powerful and accurate weapon. Low ammo and rate of fire, so better make each shot count!&lt;br /&gt;
&amp;lt;!-- base weapon --&amp;gt;&lt;br /&gt;
|version_introduced=1.0&lt;br /&gt;
|unlock_level=1&lt;br /&gt;
|spawn_cost=5&lt;br /&gt;
|ammo=3&lt;br /&gt;
|reload_time=1.2&lt;br /&gt;
|projectile_type=Bullet&lt;br /&gt;
|damage=30&lt;br /&gt;
|collision=30&lt;br /&gt;
|hit_points=10&lt;br /&gt;
|speed=Fast&lt;br /&gt;
|duration=-&lt;br /&gt;
|size=Tiny&lt;br /&gt;
|thrown_damage=1&lt;br /&gt;
|thrown_collision=15&lt;br /&gt;
|thrown_hit_points=10&lt;br /&gt;
|first_effect=&lt;br /&gt;
|second_effect=&lt;br /&gt;
&amp;lt;!-- first attachment --&amp;gt;&lt;br /&gt;
|attachment1=Attachment-dmg.png&lt;br /&gt;
|alt1=Damage Attachment&lt;br /&gt;
|version_introduced1=1.16&lt;br /&gt;
|unlock_level1=A1&lt;br /&gt;
|spawn_cost1=5&lt;br /&gt;
|ammo1=3&lt;br /&gt;
|reload_time1=?&lt;br /&gt;
|projectile_type1=Bullet&lt;br /&gt;
|damage1=?&lt;br /&gt;
|collision1=?&lt;br /&gt;
|hit_points1=?&lt;br /&gt;
|speed1=Medium&lt;br /&gt;
|duration1=-&lt;br /&gt;
|size1=Tiny&lt;br /&gt;
|thrown_damage1=1&lt;br /&gt;
|thrown_collision1=15&lt;br /&gt;
|thrown_hit_points1=10&lt;br /&gt;
|first_effect1=More Damage&lt;br /&gt;
|second_effect1=Slower Projectile&lt;br /&gt;
&amp;lt;!-- second attachment --&amp;gt;&lt;br /&gt;
|attachment2=Attachment-bounce.png&lt;br /&gt;
|alt2=Bounce Attachment&lt;br /&gt;
|version_introduced2=1.16&lt;br /&gt;
|unlock_level2=A2&lt;br /&gt;
|spawn_cost2=5&lt;br /&gt;
|ammo2=3&lt;br /&gt;
|reload_time2=?&lt;br /&gt;
|projectile_type2=Bullet&lt;br /&gt;
|damage2=?&lt;br /&gt;
|collision2=?&lt;br /&gt;
|hit_points2=?&lt;br /&gt;
|speed2=Fast&lt;br /&gt;
|duration2=-&lt;br /&gt;
|size2=Tiny&lt;br /&gt;
|thrown_damage2=1&lt;br /&gt;
|thrown_collision2=15&lt;br /&gt;
|thrown_hit_points2=10&lt;br /&gt;
|first_effect2=+1 Bounce&lt;br /&gt;
|second_effect2=Weaker Projectile&lt;br /&gt;
&amp;lt;!-- third attachment --&amp;gt;&lt;br /&gt;
|attachment3=Attachment-slow.png&lt;br /&gt;
|alt3=Delay Attachment&lt;br /&gt;
|version_introduced3=1.16&lt;br /&gt;
|unlock_level3=A3&lt;br /&gt;
|spawn_cost3=5&lt;br /&gt;
|ammo3=3&lt;br /&gt;
|reload_time3=?&lt;br /&gt;
|projectile_type3=Bullet&lt;br /&gt;
|damage3=?&lt;br /&gt;
|collision3=?&lt;br /&gt;
|hit_points3=?&lt;br /&gt;
|speed3=Slow, then fast&lt;br /&gt;
|duration3=-&lt;br /&gt;
|size3=Tiny&lt;br /&gt;
|thrown_damage3=1&lt;br /&gt;
|thrown_collision3=15&lt;br /&gt;
|thrown_hit_points3=10&lt;br /&gt;
|first_effect3=Faster Projectile&lt;br /&gt;
|second_effect3=Delayed Shot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Changes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.13|update_name=Quick Draw Update - 1.13}}&lt;br /&gt;
| &lt;br /&gt;
* Reload time: 1.5s -&amp;gt; 1.2s&lt;br /&gt;
* Collision: 10 -&amp;gt; 30&lt;br /&gt;
* Speed: 2.85 -&amp;gt; 2.95&lt;br /&gt;
* 15 HP -&amp;gt; 10 HP&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.11|update_name=Crackdown Update - 1.11}}&lt;br /&gt;
| &lt;br /&gt;
*Reload time decreased from 2s to 1.5s&lt;br /&gt;
*Reduced ammo count from 4 to 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skins ==&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title=Viper Skins Gallery&lt;br /&gt;
|width=160 | height=170&lt;br /&gt;
|mode=&amp;quot;packed&amp;quot;&lt;br /&gt;
|footer=&lt;br /&gt;
|File:icon-viper-legendary.png&lt;br /&gt;
 |alt1=Legendary Viper&lt;br /&gt;
 |Legendary Viper&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Defur</name></author>
	</entry>
	<entry>
		<id>https://wiki.blaston.com/index.php?title=Viper&amp;diff=1160</id>
		<title>Viper</title>
		<link rel="alternate" type="text/html" href="https://wiki.blaston.com/index.php?title=Viper&amp;diff=1160"/>
		<updated>2022-08-12T14:24:54Z</updated>

		<summary type="html">&lt;p&gt;Defur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon attachments&lt;br /&gt;
|name= Viper&lt;br /&gt;
|image=Icon-viper.png&lt;br /&gt;
|alt=Viper&lt;br /&gt;
|description=A powerful and accurate weapon. Low ammo and rate of fire, so better make each shot count!&lt;br /&gt;
&amp;lt;!-- base weapon --&amp;gt;&lt;br /&gt;
|version_introduced=1.0&lt;br /&gt;
|unlock_level=1&lt;br /&gt;
|spawn_cost=5&lt;br /&gt;
|ammo=3&lt;br /&gt;
|reload_time=1.2&lt;br /&gt;
|projectile_type=Bullet&lt;br /&gt;
|damage=30&lt;br /&gt;
|collision=30&lt;br /&gt;
|hit_points=10&lt;br /&gt;
|speed=Fast&lt;br /&gt;
|duration=-&lt;br /&gt;
|size=Tiny&lt;br /&gt;
|thrown_damage=1&lt;br /&gt;
|thrown_collision=15&lt;br /&gt;
|thrown_hit_points=10&lt;br /&gt;
|first_effect=&lt;br /&gt;
|second_effect=&lt;br /&gt;
&amp;lt;!-- first attachment --&amp;gt;&lt;br /&gt;
|attachment1=Attachment-dmg.png&lt;br /&gt;
|alt1=Damage Attachment&lt;br /&gt;
|version_introduced1=1.16&lt;br /&gt;
|unlock_level1=A1&lt;br /&gt;
|spawn_cost1=5&lt;br /&gt;
|ammo1=3&lt;br /&gt;
|reload_time1=?&lt;br /&gt;
|projectile_type1=Bullet&lt;br /&gt;
|damage1=?&lt;br /&gt;
|collision1=?&lt;br /&gt;
|hit_points1=?&lt;br /&gt;
|speed1=Normal&lt;br /&gt;
|duration1=-&lt;br /&gt;
|size1=Tiny&lt;br /&gt;
|thrown_damage1=1&lt;br /&gt;
|thrown_collision1=15&lt;br /&gt;
|thrown_hit_points1=10&lt;br /&gt;
|first_effect1=More Damage&lt;br /&gt;
|second_effect1=Slower Projectile&lt;br /&gt;
&amp;lt;!-- second attachment --&amp;gt;&lt;br /&gt;
|attachment2=Attachment-bounce.png&lt;br /&gt;
|alt2=Bounce Attachment&lt;br /&gt;
|version_introduced2=1.16&lt;br /&gt;
|unlock_level2=A2&lt;br /&gt;
|spawn_cost2=5&lt;br /&gt;
|ammo2=3&lt;br /&gt;
|reload_time2=?&lt;br /&gt;
|projectile_type2=Bullet&lt;br /&gt;
|damage2=?&lt;br /&gt;
|collision2=?&lt;br /&gt;
|hit_points2=?&lt;br /&gt;
|speed2=Fast&lt;br /&gt;
|duration2=-&lt;br /&gt;
|size2=Tiny&lt;br /&gt;
|thrown_damage2=1&lt;br /&gt;
|thrown_collision2=15&lt;br /&gt;
|thrown_hit_points2=10&lt;br /&gt;
|first_effect2=+1 Bounce&lt;br /&gt;
|second_effect2=Weaker Projectile&lt;br /&gt;
&amp;lt;!-- third attachment --&amp;gt;&lt;br /&gt;
|attachment3=Attachment-slow.png&lt;br /&gt;
|alt3=Delay Attachment&lt;br /&gt;
|version_introduced3=1.16&lt;br /&gt;
|unlock_level3=A3&lt;br /&gt;
|spawn_cost3=5&lt;br /&gt;
|ammo3=3&lt;br /&gt;
|reload_time3=?&lt;br /&gt;
|projectile_type3=Bullet&lt;br /&gt;
|damage3=?&lt;br /&gt;
|collision3=?&lt;br /&gt;
|hit_points3=?&lt;br /&gt;
|speed3=Slow, then fast&lt;br /&gt;
|duration3=-&lt;br /&gt;
|size3=Tiny&lt;br /&gt;
|thrown_damage3=1&lt;br /&gt;
|thrown_collision3=15&lt;br /&gt;
|thrown_hit_points3=10&lt;br /&gt;
|first_effect3=Faster Projectile&lt;br /&gt;
|second_effect3=Delayed Shot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Changes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.13|update_name=Quick Draw Update - 1.13}}&lt;br /&gt;
| &lt;br /&gt;
* Reload time: 1.5s -&amp;gt; 1.2s&lt;br /&gt;
* Collision: 10 -&amp;gt; 30&lt;br /&gt;
* Speed: 2.85 -&amp;gt; 2.95&lt;br /&gt;
* 15 HP -&amp;gt; 10 HP&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.11|update_name=Crackdown Update - 1.11}}&lt;br /&gt;
| &lt;br /&gt;
*Reload time decreased from 2s to 1.5s&lt;br /&gt;
*Reduced ammo count from 4 to 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skins ==&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title=Viper Skins Gallery&lt;br /&gt;
|width=160 | height=170&lt;br /&gt;
|mode=&amp;quot;packed&amp;quot;&lt;br /&gt;
|footer=&lt;br /&gt;
|File:icon-viper-legendary.png&lt;br /&gt;
 |alt1=Legendary Viper&lt;br /&gt;
 |Legendary Viper&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Defur</name></author>
	</entry>
	<entry>
		<id>https://wiki.blaston.com/index.php?title=Viper&amp;diff=1159</id>
		<title>Viper</title>
		<link rel="alternate" type="text/html" href="https://wiki.blaston.com/index.php?title=Viper&amp;diff=1159"/>
		<updated>2022-08-12T14:23:07Z</updated>

		<summary type="html">&lt;p&gt;Defur: added icons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon attachments&lt;br /&gt;
|name= Viper&lt;br /&gt;
|image=Icon-viper.png&lt;br /&gt;
|alt=Viper&lt;br /&gt;
|description=A powerful and accurate weapon. Low ammo and rate of fire, so better make each shot count!&lt;br /&gt;
&amp;lt;!-- base weapon --&amp;gt;&lt;br /&gt;
|version_introduced=1.0&lt;br /&gt;
|unlock_level=1&lt;br /&gt;
|spawn_cost=5&lt;br /&gt;
|ammo=3&lt;br /&gt;
|reload_time=1.2&lt;br /&gt;
|projectile_type=Bullet&lt;br /&gt;
|damage=30&lt;br /&gt;
|collision=30&lt;br /&gt;
|hit_points=10&lt;br /&gt;
|speed=Fast&lt;br /&gt;
|duration=-&lt;br /&gt;
|size=Tiny&lt;br /&gt;
|thrown_damage=1&lt;br /&gt;
|thrown_collision=15&lt;br /&gt;
|thrown_hit_points=10&lt;br /&gt;
|first_effect=&lt;br /&gt;
|second_effect=&lt;br /&gt;
&amp;lt;!-- first attachment --&amp;gt;&lt;br /&gt;
|attachment1=Attachment-dmg.png&lt;br /&gt;
|alt1=Damage Attachment&lt;br /&gt;
|version_introduced1=1.16&lt;br /&gt;
|unlock_level1=A1&lt;br /&gt;
|spawn_cost1=5&lt;br /&gt;
|ammo1=3&lt;br /&gt;
|reload_time1=?&lt;br /&gt;
|projectile_type1=Bullet&lt;br /&gt;
|damage1=?&lt;br /&gt;
|collision1=?&lt;br /&gt;
|hit_points1=?&lt;br /&gt;
|speed1=Normal&lt;br /&gt;
|duration1=-&lt;br /&gt;
|size1=Tiny&lt;br /&gt;
|thrown_damage1=1&lt;br /&gt;
|thrown_collision1=15&lt;br /&gt;
|thrown_hit_points1=10&lt;br /&gt;
|first_effect1=More Damage&lt;br /&gt;
|second_effect1=Slower Projectile&lt;br /&gt;
&amp;lt;!-- second attachment --&amp;gt;&lt;br /&gt;
|attachment2=Attachment-bounce.png&lt;br /&gt;
|alt2=Bounce Attachment&lt;br /&gt;
|version_introduced2=1.16&lt;br /&gt;
|unlock_level2=A2&lt;br /&gt;
|spawn_cost2=5&lt;br /&gt;
|ammo2=3&lt;br /&gt;
|reload_time2=?&lt;br /&gt;
|projectile_type2=Bullet&lt;br /&gt;
|damage2=?&lt;br /&gt;
|collision2=?&lt;br /&gt;
|hit_points2=?&lt;br /&gt;
|speed2=Fast&lt;br /&gt;
|duration2=-&lt;br /&gt;
|size2=Tiny&lt;br /&gt;
|thrown_damage2=1&lt;br /&gt;
|thrown_collision2=15&lt;br /&gt;
|thrown_hit_points2=10&lt;br /&gt;
|first_effect2=+1 Bounce&lt;br /&gt;
|second_effect2=Weaker Projectile&lt;br /&gt;
&amp;lt;!-- third attachment --&amp;gt;&lt;br /&gt;
|attachment3=Attachment-slow.png&lt;br /&gt;
|alt3=Delay Attachment&lt;br /&gt;
|version_introduced3=1.16&lt;br /&gt;
|unlock_level3=A3&lt;br /&gt;
|spawn_cost3=5&lt;br /&gt;
|ammo3=3&lt;br /&gt;
|reload_time3=?&lt;br /&gt;
|projectile_type3=Bullet&lt;br /&gt;
|damage3=?&lt;br /&gt;
|collision3=?&lt;br /&gt;
|hit_points3=?&lt;br /&gt;
|speed3=Slow, then fast&lt;br /&gt;
|duration3=-&lt;br /&gt;
|size3=Tiny&lt;br /&gt;
|thrown_damage3=1&lt;br /&gt;
|thrown_collision3=15&lt;br /&gt;
|thrown_hit_points3=10&lt;br /&gt;
|first_effect3=Faster Projectile&lt;br /&gt;
|second_effect3=Delayed Shoot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Changes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.13|update_name=Quick Draw Update - 1.13}}&lt;br /&gt;
| &lt;br /&gt;
* Reload time: 1.5s -&amp;gt; 1.2s&lt;br /&gt;
* Collision: 10 -&amp;gt; 30&lt;br /&gt;
* Speed: 2.85 -&amp;gt; 2.95&lt;br /&gt;
* 15 HP -&amp;gt; 10 HP&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.11|update_name=Crackdown Update - 1.11}}&lt;br /&gt;
| &lt;br /&gt;
*Reload time decreased from 2s to 1.5s&lt;br /&gt;
*Reduced ammo count from 4 to 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skins ==&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title=Viper Skins Gallery&lt;br /&gt;
|width=160 | height=170&lt;br /&gt;
|mode=&amp;quot;packed&amp;quot;&lt;br /&gt;
|footer=&lt;br /&gt;
|File:icon-viper-legendary.png&lt;br /&gt;
 |alt1=Legendary Viper&lt;br /&gt;
 |Legendary Viper&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Defur</name></author>
	</entry>
	<entry>
		<id>https://wiki.blaston.com/index.php?title=File:Attachment-slow.png&amp;diff=1158</id>
		<title>File:Attachment-slow.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.blaston.com/index.php?title=File:Attachment-slow.png&amp;diff=1158"/>
		<updated>2022-08-12T14:20:00Z</updated>

		<summary type="html">&lt;p&gt;Defur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{C-ResolutionGames}}&lt;/div&gt;</summary>
		<author><name>Defur</name></author>
	</entry>
	<entry>
		<id>https://wiki.blaston.com/index.php?title=File:Attachment-bounce.png&amp;diff=1157</id>
		<title>File:Attachment-bounce.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.blaston.com/index.php?title=File:Attachment-bounce.png&amp;diff=1157"/>
		<updated>2022-08-12T14:19:52Z</updated>

		<summary type="html">&lt;p&gt;Defur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{C-ResolutionGames}}&lt;/div&gt;</summary>
		<author><name>Defur</name></author>
	</entry>
	<entry>
		<id>https://wiki.blaston.com/index.php?title=File:Attachment-dmg.png&amp;diff=1156</id>
		<title>File:Attachment-dmg.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.blaston.com/index.php?title=File:Attachment-dmg.png&amp;diff=1156"/>
		<updated>2022-08-12T14:19:42Z</updated>

		<summary type="html">&lt;p&gt;Defur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{C-ResolutionGames}}&lt;/div&gt;</summary>
		<author><name>Defur</name></author>
	</entry>
	<entry>
		<id>https://wiki.blaston.com/index.php?title=Viper&amp;diff=1155</id>
		<title>Viper</title>
		<link rel="alternate" type="text/html" href="https://wiki.blaston.com/index.php?title=Viper&amp;diff=1155"/>
		<updated>2022-08-12T14:16:36Z</updated>

		<summary type="html">&lt;p&gt;Defur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon attachments&lt;br /&gt;
|name= Viper&lt;br /&gt;
|image=Icon-viper.png&lt;br /&gt;
|alt=Viper&lt;br /&gt;
|description=A powerful and accurate weapon. Low ammo and rate of fire, so better make each shot count!&lt;br /&gt;
&amp;lt;!-- base weapon --&amp;gt;&lt;br /&gt;
|version_introduced=1.0&lt;br /&gt;
|unlock_level=1&lt;br /&gt;
|spawn_cost=5&lt;br /&gt;
|ammo=3&lt;br /&gt;
|reload_time=1.2&lt;br /&gt;
|projectile_type=Bullet&lt;br /&gt;
|damage=30&lt;br /&gt;
|collision=30&lt;br /&gt;
|hit_points=10&lt;br /&gt;
|speed=Fast&lt;br /&gt;
|duration=-&lt;br /&gt;
|size=Tiny&lt;br /&gt;
|thrown_damage=1&lt;br /&gt;
|thrown_collision=15&lt;br /&gt;
|thrown_hit_points=10&lt;br /&gt;
|first_effect=&lt;br /&gt;
|second_effect=&lt;br /&gt;
&amp;lt;!-- first attachment --&amp;gt;&lt;br /&gt;
|version_introduced1=1.16&lt;br /&gt;
|unlock_level1=A1&lt;br /&gt;
|spawn_cost1=5&lt;br /&gt;
|ammo1=3&lt;br /&gt;
|reload_time1=?&lt;br /&gt;
|projectile_type1=Bullet&lt;br /&gt;
|damage1=?&lt;br /&gt;
|collision1=?&lt;br /&gt;
|hit_points1=?&lt;br /&gt;
|speed1=Normal&lt;br /&gt;
|duration1=-&lt;br /&gt;
|size1=Tiny&lt;br /&gt;
|thrown_damage1=1&lt;br /&gt;
|thrown_collision1=15&lt;br /&gt;
|thrown_hit_points1=10&lt;br /&gt;
|first_effect1=More Damage&lt;br /&gt;
|second_effect1=Slower Projectile&lt;br /&gt;
&amp;lt;!-- second attachment --&amp;gt;&lt;br /&gt;
|version_introduced2=1.16&lt;br /&gt;
|unlock_level2=A2&lt;br /&gt;
|spawn_cost2=5&lt;br /&gt;
|ammo2=3&lt;br /&gt;
|reload_time2=?&lt;br /&gt;
|projectile_type2=Bullet&lt;br /&gt;
|damage2=?&lt;br /&gt;
|collision2=?&lt;br /&gt;
|hit_points2=?&lt;br /&gt;
|speed2=Fast&lt;br /&gt;
|duration2=-&lt;br /&gt;
|size2=Tiny&lt;br /&gt;
|thrown_damage2=1&lt;br /&gt;
|thrown_collision2=15&lt;br /&gt;
|thrown_hit_points2=10&lt;br /&gt;
|first_effect2=+1 Bounce&lt;br /&gt;
|second_effect2=Weaker Projectile&lt;br /&gt;
&amp;lt;!-- third attachment --&amp;gt;&lt;br /&gt;
|version_introduced3=1.16&lt;br /&gt;
|unlock_level3=A3&lt;br /&gt;
|spawn_cost3=5&lt;br /&gt;
|ammo3=3&lt;br /&gt;
|reload_time3=?&lt;br /&gt;
|projectile_type3=Bullet&lt;br /&gt;
|damage3=?&lt;br /&gt;
|collision3=?&lt;br /&gt;
|hit_points3=?&lt;br /&gt;
|speed3=Slow, then fast&lt;br /&gt;
|duration3=-&lt;br /&gt;
|size3=Tiny&lt;br /&gt;
|thrown_damage3=1&lt;br /&gt;
|thrown_collision3=15&lt;br /&gt;
|thrown_hit_points3=10&lt;br /&gt;
|first_effect3=Faster Projectile&lt;br /&gt;
|second_effect3=Delayed Shoot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Changes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.13|update_name=Quick Draw Update - 1.13}}&lt;br /&gt;
| &lt;br /&gt;
* Reload time: 1.5s -&amp;gt; 1.2s&lt;br /&gt;
* Collision: 10 -&amp;gt; 30&lt;br /&gt;
* Speed: 2.85 -&amp;gt; 2.95&lt;br /&gt;
* 15 HP -&amp;gt; 10 HP&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.11|update_name=Crackdown Update - 1.11}}&lt;br /&gt;
| &lt;br /&gt;
*Reload time decreased from 2s to 1.5s&lt;br /&gt;
*Reduced ammo count from 4 to 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skins ==&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title=Viper Skins Gallery&lt;br /&gt;
|width=160 | height=170&lt;br /&gt;
|mode=&amp;quot;packed&amp;quot;&lt;br /&gt;
|footer=&lt;br /&gt;
|File:icon-viper-legendary.png&lt;br /&gt;
 |alt1=Legendary Viper&lt;br /&gt;
 |Legendary Viper&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Defur</name></author>
	</entry>
	<entry>
		<id>https://wiki.blaston.com/index.php?title=Viper&amp;diff=1154</id>
		<title>Viper</title>
		<link rel="alternate" type="text/html" href="https://wiki.blaston.com/index.php?title=Viper&amp;diff=1154"/>
		<updated>2022-08-12T14:13:47Z</updated>

		<summary type="html">&lt;p&gt;Defur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon attachments&lt;br /&gt;
|name= Viper&lt;br /&gt;
|image=Icon-viper.png&lt;br /&gt;
|alt=Viper&lt;br /&gt;
|description=A powerful and accurate weapon. Low ammo and rate of fire, so better make each shot count!&lt;br /&gt;
&amp;lt;!-- base weapon --&amp;gt;&lt;br /&gt;
|version_introduced=1.0&lt;br /&gt;
|unlock_level=1&lt;br /&gt;
|spawn_cost=5&lt;br /&gt;
|ammo=3&lt;br /&gt;
|reload_time=1.2&lt;br /&gt;
|projectile_type=Bullet&lt;br /&gt;
|damage=30&lt;br /&gt;
|collision=30&lt;br /&gt;
|hit_points=10&lt;br /&gt;
|speed=Fast&lt;br /&gt;
|duration=-&lt;br /&gt;
|size=Tiny&lt;br /&gt;
|thrown_damage=1&lt;br /&gt;
|thrown_collision=15&lt;br /&gt;
|thrown_hit_points=10&lt;br /&gt;
|first_effect=&lt;br /&gt;
|second_effect=&lt;br /&gt;
&amp;lt;!-- first attachment --&amp;gt;&lt;br /&gt;
|version_introduced1=1.16&lt;br /&gt;
|unlock_level1=1&lt;br /&gt;
|spawn_cost1=5&lt;br /&gt;
|ammo1=3&lt;br /&gt;
|reload_time1=?&lt;br /&gt;
|projectile_type1=Bullet&lt;br /&gt;
|damage1=?&lt;br /&gt;
|collision1=?&lt;br /&gt;
|hit_points1=?&lt;br /&gt;
|speed1=Normal&lt;br /&gt;
|duration1=-&lt;br /&gt;
|size1=Tiny&lt;br /&gt;
|thrown_damage1=1&lt;br /&gt;
|thrown_collision1=15&lt;br /&gt;
|thrown_hit_points1=10&lt;br /&gt;
|first_effect1=More Damage&lt;br /&gt;
|second_effect1=Slower Projectile&lt;br /&gt;
&amp;lt;!-- second attachment --&amp;gt;&lt;br /&gt;
|version_introduced2=1.16&lt;br /&gt;
|unlock_level2=?&lt;br /&gt;
|spawn_cost2=5&lt;br /&gt;
|ammo2=3&lt;br /&gt;
|reload_time2=?&lt;br /&gt;
|projectile_type2=Bullet&lt;br /&gt;
|damage2=?&lt;br /&gt;
|collision2=?&lt;br /&gt;
|hit_points2=?&lt;br /&gt;
|speed2=Fast&lt;br /&gt;
|duration2=-&lt;br /&gt;
|size2=Tiny&lt;br /&gt;
|thrown_damage2=1&lt;br /&gt;
|thrown_collision2=15&lt;br /&gt;
|thrown_hit_points2=10&lt;br /&gt;
|first_effect2=+1 Bounce&lt;br /&gt;
|second_effect2=Weaker Projectile&lt;br /&gt;
&amp;lt;!-- third attachment --&amp;gt;&lt;br /&gt;
|version_introduced3=1.16&lt;br /&gt;
|unlock_level3=?&lt;br /&gt;
|spawn_cost3=5&lt;br /&gt;
|ammo3=3&lt;br /&gt;
|reload_time3=?&lt;br /&gt;
|projectile_type3=Bullet&lt;br /&gt;
|damage3=?&lt;br /&gt;
|collision3=?&lt;br /&gt;
|hit_points3=?&lt;br /&gt;
|speed3=Slow, then fast&lt;br /&gt;
|duration3=-&lt;br /&gt;
|size3=Tiny&lt;br /&gt;
|thrown_damage3=1&lt;br /&gt;
|thrown_collision3=15&lt;br /&gt;
|thrown_hit_points3=10&lt;br /&gt;
|first_effect3=Faster Projectile&lt;br /&gt;
|second_effect3=Delayed Shoot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Changes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.13|update_name=Quick Draw Update - 1.13}}&lt;br /&gt;
| &lt;br /&gt;
* Reload time: 1.5s -&amp;gt; 1.2s&lt;br /&gt;
* Collision: 10 -&amp;gt; 30&lt;br /&gt;
* Speed: 2.85 -&amp;gt; 2.95&lt;br /&gt;
* 15 HP -&amp;gt; 10 HP&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.11|update_name=Crackdown Update - 1.11}}&lt;br /&gt;
| &lt;br /&gt;
*Reload time decreased from 2s to 1.5s&lt;br /&gt;
*Reduced ammo count from 4 to 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skins ==&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title=Viper Skins Gallery&lt;br /&gt;
|width=160 | height=170&lt;br /&gt;
|mode=&amp;quot;packed&amp;quot;&lt;br /&gt;
|footer=&lt;br /&gt;
|File:icon-viper-legendary.png&lt;br /&gt;
 |alt1=Legendary Viper&lt;br /&gt;
 |Legendary Viper&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Defur</name></author>
	</entry>
	<entry>
		<id>https://wiki.blaston.com/index.php?title=File:Unknown-attachment.png&amp;diff=1151</id>
		<title>File:Unknown-attachment.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.blaston.com/index.php?title=File:Unknown-attachment.png&amp;diff=1151"/>
		<updated>2022-08-12T14:09:58Z</updated>

		<summary type="html">&lt;p&gt;Defur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{C-ResolutionGames}}&lt;/div&gt;</summary>
		<author><name>Defur</name></author>
	</entry>
	<entry>
		<id>https://wiki.blaston.com/index.php?title=Viper&amp;diff=1148</id>
		<title>Viper</title>
		<link rel="alternate" type="text/html" href="https://wiki.blaston.com/index.php?title=Viper&amp;diff=1148"/>
		<updated>2022-08-12T14:05:02Z</updated>

		<summary type="html">&lt;p&gt;Defur: Viper table test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon attachments&lt;br /&gt;
|name= Viper&lt;br /&gt;
|image=Icon-viper.png&lt;br /&gt;
|alt=Viper&lt;br /&gt;
|description=A powerful and accurate weapon. Low ammo and rate of fire, so better make each shot count!&lt;br /&gt;
&amp;lt;!-- base weapon --&amp;gt;&lt;br /&gt;
|version_introduced=1.0&lt;br /&gt;
|unlock_level=1&lt;br /&gt;
|spawn_cost=5&lt;br /&gt;
|ammo=3&lt;br /&gt;
|reload_time=1.2&lt;br /&gt;
|projectile_type=Bullet&lt;br /&gt;
|damage=30&lt;br /&gt;
|collision=30&lt;br /&gt;
|hit_points=10&lt;br /&gt;
|speed=Fast&lt;br /&gt;
|thrown_damage=1&lt;br /&gt;
|thrown_collision=15&lt;br /&gt;
|thrown_hit_points=10&lt;br /&gt;
|first_effect=&lt;br /&gt;
|second_effect=&lt;br /&gt;
&amp;lt;!-- first attachment --&amp;gt;&lt;br /&gt;
|version_introduced1=1.16&lt;br /&gt;
|unlock_level1=1&lt;br /&gt;
|spawn_cost1=5&lt;br /&gt;
|ammo1=3&lt;br /&gt;
|reload_time1=?&lt;br /&gt;
|projectile_type1=Bullet&lt;br /&gt;
|damage1=?&lt;br /&gt;
|collision1=?&lt;br /&gt;
|hit_points1=?&lt;br /&gt;
|speed1=Normal&lt;br /&gt;
|thrown_damage1=1&lt;br /&gt;
|thrown_collision1=15&lt;br /&gt;
|thrown_hit_points1=10&lt;br /&gt;
|first_effect1=More Damage&lt;br /&gt;
|second_effect1=Slower Projectile&lt;br /&gt;
&amp;lt;!-- second attachment --&amp;gt;&lt;br /&gt;
|version_introduced2=1.16&lt;br /&gt;
|unlock_level2=?&lt;br /&gt;
|spawn_cost2=5&lt;br /&gt;
|ammo2=3&lt;br /&gt;
|reload_time2=?&lt;br /&gt;
|projectile_type2=Bullet&lt;br /&gt;
|damage2=?&lt;br /&gt;
|collision2=?&lt;br /&gt;
|hit_points2=?&lt;br /&gt;
|speed2=Fast&lt;br /&gt;
|thrown_damage2=1&lt;br /&gt;
|thrown_collision2=15&lt;br /&gt;
|thrown_hit_points2=10&lt;br /&gt;
|first_effect2=+1 Bounce&lt;br /&gt;
|second_effect2=Weaker Projectile&lt;br /&gt;
&amp;lt;!-- third attachment --&amp;gt;&lt;br /&gt;
|version_introduced3=1.16&lt;br /&gt;
|unlock_level3=?&lt;br /&gt;
|spawn_cost3=5&lt;br /&gt;
|ammo3=3&lt;br /&gt;
|reload_time3=?&lt;br /&gt;
|projectile_type3=Bullet&lt;br /&gt;
|damage3=?&lt;br /&gt;
|collision3=?&lt;br /&gt;
|hit_points3=?&lt;br /&gt;
|speed3=Slow, then fast&lt;br /&gt;
|thrown_damage3=1&lt;br /&gt;
|thrown_collision3=15&lt;br /&gt;
|thrown_hit_points3=10&lt;br /&gt;
|first_effect3=Faster Projectile&lt;br /&gt;
|second_effect3=Delayed Shoot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Changes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.13|update_name=Quick Draw Update - 1.13}}&lt;br /&gt;
| &lt;br /&gt;
* Reload time: 1.5s -&amp;gt; 1.2s&lt;br /&gt;
* Collision: 10 -&amp;gt; 30&lt;br /&gt;
* Speed: 2.85 -&amp;gt; 2.95&lt;br /&gt;
* 15 HP -&amp;gt; 10 HP&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.11|update_name=Crackdown Update - 1.11}}&lt;br /&gt;
| &lt;br /&gt;
*Reload time decreased from 2s to 1.5s&lt;br /&gt;
*Reduced ammo count from 4 to 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skins ==&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title=Viper Skins Gallery&lt;br /&gt;
|width=160 | height=170&lt;br /&gt;
|mode=&amp;quot;packed&amp;quot;&lt;br /&gt;
|footer=&lt;br /&gt;
|File:icon-viper-legendary.png&lt;br /&gt;
 |alt1=Legendary Viper&lt;br /&gt;
 |Legendary Viper&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Defur</name></author>
	</entry>
	<entry>
		<id>https://wiki.blaston.com/index.php?title=Glow_Up_Update_-_1.18&amp;diff=1142</id>
		<title>Glow Up Update - 1.18</title>
		<link rel="alternate" type="text/html" href="https://wiki.blaston.com/index.php?title=Glow_Up_Update_-_1.18&amp;diff=1142"/>
		<updated>2022-08-10T14:49:03Z</updated>

		<summary type="html">&lt;p&gt;Defur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox version&lt;br /&gt;
| name          = Glow Up Update - 1.18&lt;br /&gt;
| image         = Glow-Up-Update.png&lt;br /&gt;
| alt           = Glow Up Update - 1.18&lt;br /&gt;
| date_released = July 28th 2022 &lt;br /&gt;
| version_number = 1.18&lt;br /&gt;
| twitter = https://twitter.com/BlastonGame/status/1552670460457918467&lt;br /&gt;
| steam = https://store.steampowered.com/news/app/1427890/view/3387287522122697698&lt;br /&gt;
| oculus = https://www.oculus.com/experiences/quest/developer-post/475804571123966/&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
We’re BACK! And we have a bunch of content added to the game for you. In the Glow Up update, we’ve included several new skins, avatars, a new arena - along with new attachments and weapon balancing - and the launch of the Blaston Championship!&lt;br /&gt;
&lt;br /&gt;
New Legendary Skin: Lyxx&lt;br /&gt;
Lyxx has always been the face of Blaston, and today we’re switching it up by giving her a new look with a legendary demonic skin. With a more aggressive look, we see this as an alter ego to the main character that you know and love!&lt;br /&gt;
;New Avatars&lt;br /&gt;
:'''Clamos &amp;amp; Argentia'''&lt;br /&gt;
A little over a year ago we launched the singleplayer campaign for the game, and we know you want to be able to become the characters that you face. So we polished the models and made them available to be played. Get them in the store now.&lt;br /&gt;
&lt;br /&gt;
;New Arena&lt;br /&gt;
:'''Greatstone Valley'''&lt;br /&gt;
&lt;br /&gt;
Similarly to the campaign characters, a lot of people expressed how they missed playing Quick Draw when it fell out of the seasonal mode. Well, now you’ll at least be able to go halfway there with a classic version of Greatstone Valley.&lt;br /&gt;
&lt;br /&gt;
;New Attachments&lt;br /&gt;
:'''Ellipse Weapons, Vector, Nova Helix, Nova Hurricane, &amp;amp; Lance Nade'''&lt;br /&gt;
&lt;br /&gt;
Last update, we brought a new element into the meta with several attachments including bouncing projectiles. This time we’re shifting our focus to the original ellipse weapons, along with weapons we felt like needed some love with the [[Vector]], [[Nova Helix]], [[Nova Hurricane]] &amp;amp; [[Lance Nade]]. You can now track and complete the attachment missions for these to find new ways to play with them!&lt;br /&gt;
&lt;br /&gt;
;New Tournament Circuit&lt;br /&gt;
:'''Blaston Championship 2022'''&lt;br /&gt;
&lt;br /&gt;
Alongside the Glow Up update, we’re launching our first ever competitive circuit for Blaston! If you’ve ever wanted to try competition in the game, now’s your chance. The circuit is divided into 3 phases, with the first starting this August. Players can join by playing the ranked mode, joining the weekly Blastzone Challenges, or participating in community tournaments to fight for their lion share of a total of $11,000 prize pool! Read more on the official webpage at: [https://www.resolutiongames.com/blaston/championship resolutiongames.com/blaston/championship]&lt;br /&gt;
&lt;br /&gt;
;Blaston Championship Cosmetics&lt;br /&gt;
:'''Banners &amp;amp; Universal Weapon Skin'''&lt;br /&gt;
&lt;br /&gt;
With the launch of the Blaston Championship, we’re adding a few more cosmetics to the game so that you can fully get into the competitive spirit. You’ll now see the Blaston Championship logo in the arenas, and you can also represent your region with the European or North American banners available in the store. Exclusive finalist and winner banners will also be given out to the participants who qualify and win the regional finals. Oh, and we’ve also added Universal Weapon Skin that you can get in the store as well!&lt;br /&gt;
&lt;br /&gt;
;Game Updates&lt;br /&gt;
&lt;br /&gt;
*'''New Arena added:''' Greatstone Valley&lt;br /&gt;
*'''New Avatars added:''' Clamos &amp;amp; Argentia&lt;br /&gt;
*'''New Legendary Skin added:''' Lyxx&lt;br /&gt;
*'''Added skins for:''' Krysox, Cetox, Scrofax, Dracx&lt;br /&gt;
*'''Added attachment missions and 3 attachments (each) to:''' [[Viper Ellipse]], [[Raptor Ellipse]], [[Hammer Ellipse]], [[Vector]], [[Nova Helix]], [[Nova Hurricane]] and [[Lance Nade]].&lt;br /&gt;
*Weapon attachment missions have been rebalanced and the more difficult ones removed.&lt;br /&gt;
&lt;br /&gt;
;Weapon Updates &amp;amp; Balancing&lt;br /&gt;
*'''Hammer Nade''': ''Attachment 1'': Reduced the projectile spread, increased the speed of launching the projectiles.&lt;br /&gt;
*'''Hammer Nade''': ''Attachment 3'': Projectiles reduced from 20 to 15, reduced the projectile spread.&lt;br /&gt;
*'''Lance Rapide''': Weapon health increased from 15 to 25.&lt;br /&gt;
*'''Luma''': ''Attachment 3'': Lowered collision damage from 30 to 5.&lt;br /&gt;
*'''Nova''': Weapon health increased from 15 to 25.&lt;br /&gt;
*'''Nova''': ''Attachment 3'': Lowered projectile collision damage, lowered projectile health.&lt;br /&gt;
*'''Nova''' '''Helix''': Reduced cooldown from 7 to 6. Weapon health increased to 25.&lt;br /&gt;
*'''Nova''' '''Hurricane''': Weapon health increased from 15 to 25.&lt;br /&gt;
*'''Tundra''': Weapon health increased from 15 to 20.&lt;br /&gt;
*'''Majestic''': Weapon health increased from 15 to 25.&lt;br /&gt;
*'''Viper''' '''Ellipse''': Reduced cooldown from 6 to 5. Reduced Collision damage from 30 to 15.&lt;br /&gt;
*'''Viper''': Reduced cooldown from 5 to 4. Reduced collision damage from 30 to 20.&lt;br /&gt;
*'''Viper''': ''Attachment 2'': Significantly lowered projectile collision damage, significantly lowered projectile health.&lt;br /&gt;
*'''Wildcat''': ''Attachment 1'': Projectile collision damage reduced from 5 to 4, damage reduced from 5 to 4.&lt;br /&gt;
&lt;br /&gt;
;Attachment Additions&lt;br /&gt;
*'''Hammer Ellipse 1''': Increases the projectile curve force.&lt;br /&gt;
*'''Hammer Ellipse 2''': Decreased projectile speed and decreased damage.&lt;br /&gt;
*'''Hammer Ellipse 3''': Increased projectile speed and damage, with less projectile health.&lt;br /&gt;
*'''Lance Nade 1''': Increased damage over time, with lower duration time.&lt;br /&gt;
*'''Lance Nade 2''': Increased number of lasers, with less damage over time.&lt;br /&gt;
*'''Lance Nade 3''': Lowered start-up time, with lower duration time.&lt;br /&gt;
*'''Nova Helix 1''': Increased projectile speed and damage with a smaller projectile arc.&lt;br /&gt;
*'''Nova Helix 2''': One less projectile, projectile arc starts wide and then shifts to a smaller clamp.&lt;br /&gt;
*'''Nova Helix 3''': One less projectile and the projectiles split. Nova Hurricane 1: Increased falling speed and damage.&lt;br /&gt;
*'''Nova Hurricane 2''': Decreased firing cooldown and damage. Nova Hurricane 3: Projectiles split after some time.&lt;br /&gt;
*'''Raptor Ellipse 1''': Increases the projectile curve force.&lt;br /&gt;
*'''Raptor Ellipse 2''': Decreased projectile speed and decreased damage.&lt;br /&gt;
*'''Raptor Ellipse 3''': Increased projectile speed and less accuracy.&lt;br /&gt;
*'''Vector 1''': Increased projectile speed, delayed projectile startup.&lt;br /&gt;
*'''Vector 2''': Decreased projectile speed and decreased damage.&lt;br /&gt;
*'''Vector 3''': Increased projectile speed and less damage.&lt;br /&gt;
*'''Viper Ellipse 1''': Increases the projectile curve force.&lt;br /&gt;
* '''Viper Ellipse 2''': Slower projectile and damage, fires 3 projectiles in a burst.&lt;br /&gt;
*'''Viper Ellipse 3''': Slower projectile and higher damage.&lt;br /&gt;
&lt;br /&gt;
; Other Updates&lt;br /&gt;
* Added the Blaston Championship logotype to the arena rinks.&lt;br /&gt;
* Added Blaston Championship banners to the store, get them and represent your region!&lt;br /&gt;
* Added Blaston Championship universal weapon skin pack to the store.&lt;br /&gt;
* Made the out of bounds warning texture more clear and it now appears earlier before you hit the edge.&lt;br /&gt;
&lt;br /&gt;
;Ranked Updates&lt;br /&gt;
* Increased the range of players being able to match up in all levels of LP.&lt;br /&gt;
&lt;br /&gt;
;Bug Fixes&lt;br /&gt;
* Fixed an issue where the SFX from the Vandal would be louder than intended.&lt;br /&gt;
* Fixed some scenarios where you were unable to grab the Luma when switching it between hands after it had been picked up.&lt;br /&gt;
* Fixed an issue where Hurricane Attachment 1 would show the wrong damage output numbers.&lt;br /&gt;
* Fixed an issue where Hurricane Attachment 3 would have incorrect projectile hitboxes before splitting off into smaller projectiles.&lt;br /&gt;
* Scrappers Street now has the correct image when equipped in the store.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Updates]]&lt;br /&gt;
{{DEFAULTSORT:1.18, Glow Up Update}}&lt;/div&gt;</summary>
		<author><name>Defur</name></author>
	</entry>
	<entry>
		<id>https://wiki.blaston.com/index.php?title=Glow_Up_Update_-_1.18&amp;diff=1141</id>
		<title>Glow Up Update - 1.18</title>
		<link rel="alternate" type="text/html" href="https://wiki.blaston.com/index.php?title=Glow_Up_Update_-_1.18&amp;diff=1141"/>
		<updated>2022-08-10T14:46:33Z</updated>

		<summary type="html">&lt;p&gt;Defur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox version&lt;br /&gt;
| name          = Glow Up Update - 1.18&lt;br /&gt;
| image         = Glow-Up-Update.png&lt;br /&gt;
| alt           = Glow Up Update - 1.18&lt;br /&gt;
| date_released = July 28th 2022 &lt;br /&gt;
| version_number = 1.18&lt;br /&gt;
| twitter = https://twitter.com/BlastonGame/status/1552670460457918467&lt;br /&gt;
| steam = https://store.steampowered.com/news/app/1427890/view/3387287522122697698&lt;br /&gt;
| oculus = https://www.oculus.com/experiences/quest/developer-post/475804571123966/&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
We’re BACK! And we have a bunch of content added to the game for you. In the Glow Up update, we’ve included several new skins, avatars, a new arena - along with new attachments and weapon balancing - and the launch of the Blaston Championship!&lt;br /&gt;
&lt;br /&gt;
New Legendary Skin: Lyxx&lt;br /&gt;
Lyxx has always been the face of Blaston, and today we’re switching it up by giving her a new look with a legendary demonic skin. With a more aggressive look, we see this as an alter ego to the main character that you know and love!&lt;br /&gt;
;New Avatars&lt;br /&gt;
:'''Clamos &amp;amp; Argentia'''&lt;br /&gt;
A little over a year ago we launched the singleplayer campaign for the game, and we know you want to be able to become the characters that you face. So we polished the models and made them av	ailable to be played. Get them in the store now.&lt;br /&gt;
&lt;br /&gt;
;New Arena&lt;br /&gt;
:'''Greatstone Valley'''&lt;br /&gt;
&lt;br /&gt;
Similarly to the campaign characters, a lot of people expressed how they missed playing Quick Draw when it fell out of the seasonal mode. Well, now you’ll at least be able to go halfway there with a classic version of Greatstone Valley.&lt;br /&gt;
&lt;br /&gt;
;New Attachments&lt;br /&gt;
:'''Ellipse Weapons, Vector, Nova Helix, Nova Hurricane, &amp;amp; Lance Nade'''&lt;br /&gt;
&lt;br /&gt;
Last update, we brought a new element into the meta with several attachments including bouncing projectiles. This time we’re shifting our focus to the original ellipse weapons, along with weapons we felt like needed some love with the [[Vector]], [[Nova Helix]], [[Nova Hurricane]] &amp;amp; [[Lance Nade]]. You can now track and complete the attachment missions for these to find new ways to play with them!&lt;br /&gt;
&lt;br /&gt;
;New Tournament Circuit&lt;br /&gt;
:'''Blaston Championship 2022'''&lt;br /&gt;
&lt;br /&gt;
Alongside the Glow Up update, we’re launching our first ever competitive circuit for Blaston! If you’ve ever wanted to try competition in the game, now’s your chance. The circuit is divided into 3 phases, with the first starting this August. Players can join by playing the ranked mode, joining the weekly Blastzone Challenges, or participating in community tournaments to fight for their lion share of a total of $11,000 prize pool! Read more on the official webpage at: [https://www.resolutiongames.com/blaston/championship resolutiongames.com/blaston/championship]&lt;br /&gt;
&lt;br /&gt;
;Blaston Championship Cosmetics&lt;br /&gt;
:'''Banners &amp;amp; Universal Weapon Skin'''&lt;br /&gt;
&lt;br /&gt;
With the launch of the Blaston Championship, we’re adding a few more cosmetics to the game so that you can fully get into the competitive spirit. You’ll now see the Blaston Championship logo in the arenas, and you can also represent your region with the European or North American banners available in the store. Exclusive finalist and winner banners will also be given out to the participants who qualify and win the regional finals. Oh, and we’ve also added Universal Weapon Skin that you can get in the store as well!&lt;br /&gt;
&lt;br /&gt;
;Game Updates&lt;br /&gt;
&lt;br /&gt;
*New Arena added: Greatstone Valley&lt;br /&gt;
*New Avatars added: Clamos &amp;amp; Argentia&lt;br /&gt;
*New Legendary Skin added: Lyxx Added skins for: Krysox, Cetox, Scrofax, Dracx&lt;br /&gt;
*Added attachment missions and 3 attachments (each) to: Viper Ellipse, Raptor Ellipse, Hammer Ellipse, Vector, Nova Helix, Nova Hurricane and Lance Nade.&lt;br /&gt;
*Weapon attachment missions have been rebalanced and the more difficult ones removed.&lt;br /&gt;
&lt;br /&gt;
;Weapon Updates &amp;amp; Balancing&lt;br /&gt;
*Hammer Nade: Attachment 1: Reduced the projectile spread, increased the speed of launching the projectiles.&lt;br /&gt;
*Hammer Nade: Attachment 3: Projectiles reduced from 20 to 15, reduced the projectile spread.&lt;br /&gt;
*Lance Rapide: Weapon health increased from 15 to 25.&lt;br /&gt;
*Luma: Attachment 3: Lowered collision damage from 30 to 5.&lt;br /&gt;
*Nova: Weapon health increased from 15 to 25.&lt;br /&gt;
*Nova: Attachment 3: Lowered projectile collision damage, lowered projectile health.&lt;br /&gt;
*Nova Helix: Reduced cooldown from 7 to 6. Weapon health increased to 25.&lt;br /&gt;
*Nova Hurricane: Weapon health increased from 15 to 25.&lt;br /&gt;
*Tundra: Weapon health increased from 15 to 20.&lt;br /&gt;
*Majestic: Weapon health increased from 15 to 25.&lt;br /&gt;
*Viper Ellipse: Reduced cooldown from 6 to 5. Reduced Collision damage from 30 to 15.&lt;br /&gt;
*Viper: Reduced cooldown from 5 to 4. Reduced collision damage from 30 to 20.&lt;br /&gt;
*Viper: Attachment 2: Significantly lowered projectile collision damage, significantly lowered projectile health.&lt;br /&gt;
*Wildcat: Attachment 1: Projectile collision damage reduced from 5 to 4, damage reduced from 5 to 4.&lt;br /&gt;
&lt;br /&gt;
;Attachment Additions&lt;br /&gt;
*Hammer Ellipse 1: Increases the projectile curve force.&lt;br /&gt;
*Hammer Ellipse 2: Decreased projectile speed and decreased damage.&lt;br /&gt;
*Hammer Ellipse 3: Increased projectile speed and damage, with less projectile health.&lt;br /&gt;
*Lance Nade 1: Increased damage over time, with lower duration time.&lt;br /&gt;
*Lance Nade 2: Increased number of lasers, with less damage over time.&lt;br /&gt;
*Lance Nade 3: Lowered start-up time, with lower duration time.&lt;br /&gt;
*Nova Helix 1: Increased projectile speed and damage with a smaller projectile arc.&lt;br /&gt;
*Nova Helix 2: One less projectile, projectile arc starts wide and then shifts to a smaller clamp.&lt;br /&gt;
*Nova Helix 3: One less projectile and the projectiles split. Nova Hurricane 1: Increased falling speed and damage.&lt;br /&gt;
*Nova Hurricane 2: Decreased firing cooldown and damage. Nova Hurricane 3: Projectiles split after some time.&lt;br /&gt;
*Raptor Ellipse 1: Increases the projectile curve force.&lt;br /&gt;
*Raptor Ellipse 2: Decreased projectile speed and decreased damage.&lt;br /&gt;
*Raptor Ellipse 3: Increased projectile speed and less accuracy.&lt;br /&gt;
*Vector 1: Increased projectile speed, delayed projectile startup.&lt;br /&gt;
*Vector 2: Decreased projectile speed and decreased damage.&lt;br /&gt;
*Vector 3: Increased projectile speed and less damage.&lt;br /&gt;
*Viper Ellipse 1: Increases the projectile curve force.&lt;br /&gt;
* Viper Ellipse 2: Slower projectile and damage, fires 3 projectiles in a burst.&lt;br /&gt;
*Viper Ellipse 3: Slower projectile and higher damage.&lt;br /&gt;
&lt;br /&gt;
; Other Updates&lt;br /&gt;
* Added the Blaston Championship logotype to the arena rinks.&lt;br /&gt;
* Added Blaston Championship banners to the store, get them and represent your region!&lt;br /&gt;
* Added Blaston Championship universal weapon skin pack to the store.&lt;br /&gt;
* Made the out of bounds warning texture more clear and it now appears earlier before you hit the edge.&lt;br /&gt;
&lt;br /&gt;
;Ranked Updates&lt;br /&gt;
* Increased the range of players being able to match up in all levels of LP.&lt;br /&gt;
&lt;br /&gt;
;Bug Fixes&lt;br /&gt;
* Fixed an issue where the SFX from the Vandal would be louder than intended.&lt;br /&gt;
* Fixed some scenarios where you were unable to grab the Luma when switching it between hands after it had been picked up.&lt;br /&gt;
* Fixed an issue where Hurricane Attachment 1 would show the wrong damage output numbers.&lt;br /&gt;
* Fixed an issue where Hurricane Attachment 3 would have incorrect projectile hitboxes before splitting off into smaller projectiles.&lt;br /&gt;
* Scrappers Street now has the correct image when equipped in the store.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Updates]]&lt;br /&gt;
{{DEFAULTSORT:1.18, Glow Up Update}}&lt;/div&gt;</summary>
		<author><name>Defur</name></author>
	</entry>
	<entry>
		<id>https://wiki.blaston.com/index.php?title=File:Glow-Up-Update.png&amp;diff=1140</id>
		<title>File:Glow-Up-Update.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.blaston.com/index.php?title=File:Glow-Up-Update.png&amp;diff=1140"/>
		<updated>2022-08-10T14:45:49Z</updated>

		<summary type="html">&lt;p&gt;Defur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{C-ResolutionGames}}&lt;/div&gt;</summary>
		<author><name>Defur</name></author>
	</entry>
	<entry>
		<id>https://wiki.blaston.com/index.php?title=Glow_Up_Update_-_1.18&amp;diff=1139</id>
		<title>Glow Up Update - 1.18</title>
		<link rel="alternate" type="text/html" href="https://wiki.blaston.com/index.php?title=Glow_Up_Update_-_1.18&amp;diff=1139"/>
		<updated>2022-08-10T14:44:11Z</updated>

		<summary type="html">&lt;p&gt;Defur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox version&lt;br /&gt;
| name          = Glow Up Update - 1.18&lt;br /&gt;
| image         = Reloaded-Update.png&lt;br /&gt;
| alt           = Glow Up Update - 1.18&lt;br /&gt;
| date_released = July 28th 2022 &lt;br /&gt;
| version_number = 1.18&lt;br /&gt;
| twitter = https://twitter.com/BlastonGame/status/1552670460457918467&lt;br /&gt;
| steam = https://store.steampowered.com/news/app/1427890/view/3387287522122697698&lt;br /&gt;
| oculus = https://www.oculus.com/experiences/quest/developer-post/475804571123966/&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
We’re BACK! And we have a bunch of content added to the game for you. In the Glow Up update, we’ve included several new skins, avatars, a new arena - along with new attachments and weapon balancing - and the launch of the Blaston Championship!&lt;br /&gt;
&lt;br /&gt;
New Legendary Skin: Lyxx&lt;br /&gt;
Lyxx has always been the face of Blaston, and today we’re switching it up by giving her a new look with a legendary demonic skin. With a more aggressive look, we see this as an alter ego to the main character that you know and love!&lt;br /&gt;
;New Avatars&lt;br /&gt;
:'''Clamos &amp;amp; Argentia'''&lt;br /&gt;
A little over a year ago we launched the singleplayer campaign for the game, and we know you want to be able to become the characters that you face. So we polished the models and made them av	ailable to be played. Get them in the store now.&lt;br /&gt;
&lt;br /&gt;
;New Arena&lt;br /&gt;
:'''Greatstone Valley'''&lt;br /&gt;
&lt;br /&gt;
Similarly to the campaign characters, a lot of people expressed how they missed playing Quick Draw when it fell out of the seasonal mode. Well, now you’ll at least be able to go halfway there with a classic version of Greatstone Valley.&lt;br /&gt;
&lt;br /&gt;
;New Attachments&lt;br /&gt;
:'''Ellipse Weapons, Vector, Nova Helix, Nova Hurricane, &amp;amp; Lance Nade'''&lt;br /&gt;
&lt;br /&gt;
Last update, we brought a new element into the meta with several attachments including bouncing projectiles. This time we’re shifting our focus to the original ellipse weapons, along with weapons we felt like needed some love with the [[Vector]], [[Nova Helix]], [[Nova Hurricane]] &amp;amp; [[Lance Nade]]. You can now track and complete the attachment missions for these to find new ways to play with them!&lt;br /&gt;
&lt;br /&gt;
;New Tournament Circuit&lt;br /&gt;
:'''Blaston Championship 2022'''&lt;br /&gt;
&lt;br /&gt;
Alongside the Glow Up update, we’re launching our first ever competitive circuit for Blaston! If you’ve ever wanted to try competition in the game, now’s your chance. The circuit is divided into 3 phases, with the first starting this August. Players can join by playing the ranked mode, joining the weekly Blastzone Challenges, or participating in community tournaments to fight for their lion share of a total of $11,000 prize pool! Read more on the official webpage at: [https://www.resolutiongames.com/blaston/championship resolutiongames.com/blaston/championship]&lt;br /&gt;
&lt;br /&gt;
;Blaston Championship Cosmetics&lt;br /&gt;
:'''Banners &amp;amp; Universal Weapon Skin'''&lt;br /&gt;
&lt;br /&gt;
With the launch of the Blaston Championship, we’re adding a few more cosmetics to the game so that you can fully get into the competitive spirit. You’ll now see the Blaston Championship logo in the arenas, and you can also represent your region with the European or North American banners available in the store. Exclusive finalist and winner banners will also be given out to the participants who qualify and win the regional finals. Oh, and we’ve also added Universal Weapon Skin that you can get in the store as well!&lt;br /&gt;
&lt;br /&gt;
;Game Updates&lt;br /&gt;
&lt;br /&gt;
*New Arena added: Greatstone Valley&lt;br /&gt;
*New Avatars added: Clamos &amp;amp; Argentia&lt;br /&gt;
*New Legendary Skin added: Lyxx Added skins for: Krysox, Cetox, Scrofax, Dracx&lt;br /&gt;
*Added attachment missions and 3 attachments (each) to: Viper Ellipse, Raptor Ellipse, Hammer Ellipse, Vector, Nova Helix, Nova Hurricane and Lance Nade.&lt;br /&gt;
*Weapon attachment missions have been rebalanced and the more difficult ones removed.&lt;br /&gt;
&lt;br /&gt;
;Weapon Updates &amp;amp; Balancing&lt;br /&gt;
*Hammer Nade: Attachment 1: Reduced the projectile spread, increased the speed of launching the projectiles.&lt;br /&gt;
*Hammer Nade: Attachment 3: Projectiles reduced from 20 to 15, reduced the projectile spread.&lt;br /&gt;
*Lance Rapide: Weapon health increased from 15 to 25.&lt;br /&gt;
*Luma: Attachment 3: Lowered collision damage from 30 to 5.&lt;br /&gt;
*Nova: Weapon health increased from 15 to 25.&lt;br /&gt;
*Nova: Attachment 3: Lowered projectile collision damage, lowered projectile health.&lt;br /&gt;
*Nova Helix: Reduced cooldown from 7 to 6. Weapon health increased to 25.&lt;br /&gt;
*Nova Hurricane: Weapon health increased from 15 to 25.&lt;br /&gt;
*Tundra: Weapon health increased from 15 to 20.&lt;br /&gt;
*Majestic: Weapon health increased from 15 to 25.&lt;br /&gt;
*Viper Ellipse: Reduced cooldown from 6 to 5. Reduced Collision damage from 30 to 15.&lt;br /&gt;
*Viper: Reduced cooldown from 5 to 4. Reduced collision damage from 30 to 20.&lt;br /&gt;
*Viper: Attachment 2: Significantly lowered projectile collision damage, significantly lowered projectile health.&lt;br /&gt;
*Wildcat: Attachment 1: Projectile collision damage reduced from 5 to 4, damage reduced from 5 to 4.&lt;br /&gt;
&lt;br /&gt;
;Attachment Additions&lt;br /&gt;
*Hammer Ellipse 1: Increases the projectile curve force.&lt;br /&gt;
*Hammer Ellipse 2: Decreased projectile speed and decreased damage.&lt;br /&gt;
*Hammer Ellipse 3: Increased projectile speed and damage, with less projectile health.&lt;br /&gt;
*Lance Nade 1: Increased damage over time, with lower duration time.&lt;br /&gt;
*Lance Nade 2: Increased number of lasers, with less damage over time.&lt;br /&gt;
*Lance Nade 3: Lowered start-up time, with lower duration time.&lt;br /&gt;
*Nova Helix 1: Increased projectile speed and damage with a smaller projectile arc.&lt;br /&gt;
*Nova Helix 2: One less projectile, projectile arc starts wide and then shifts to a smaller clamp.&lt;br /&gt;
*Nova Helix 3: One less projectile and the projectiles split. Nova Hurricane 1: Increased falling speed and damage.&lt;br /&gt;
*Nova Hurricane 2: Decreased firing cooldown and damage. Nova Hurricane 3: Projectiles split after some time.&lt;br /&gt;
*Raptor Ellipse 1: Increases the projectile curve force.&lt;br /&gt;
*Raptor Ellipse 2: Decreased projectile speed and decreased damage.&lt;br /&gt;
*Raptor Ellipse 3: Increased projectile speed and less accuracy.&lt;br /&gt;
*Vector 1: Increased projectile speed, delayed projectile startup.&lt;br /&gt;
*Vector 2: Decreased projectile speed and decreased damage.&lt;br /&gt;
*Vector 3: Increased projectile speed and less damage.&lt;br /&gt;
*Viper Ellipse 1: Increases the projectile curve force.&lt;br /&gt;
* Viper Ellipse 2: Slower projectile and damage, fires 3 projectiles in a burst.&lt;br /&gt;
*Viper Ellipse 3: Slower projectile and higher damage.&lt;br /&gt;
&lt;br /&gt;
; Other Updates&lt;br /&gt;
* Added the Blaston Championship logotype to the arena rinks.&lt;br /&gt;
* Added Blaston Championship banners to the store, get them and represent your region!&lt;br /&gt;
* Added Blaston Championship universal weapon skin pack to the store.&lt;br /&gt;
* Made the out of bounds warning texture more clear and it now appears earlier before you hit the edge.&lt;br /&gt;
&lt;br /&gt;
;Ranked Updates&lt;br /&gt;
* Increased the range of players being able to match up in all levels of LP.&lt;br /&gt;
&lt;br /&gt;
;Bug Fixes&lt;br /&gt;
* Fixed an issue where the SFX from the Vandal would be louder than intended.&lt;br /&gt;
* Fixed some scenarios where you were unable to grab the Luma when switching it between hands after it had been picked up.&lt;br /&gt;
* Fixed an issue where Hurricane Attachment 1 would show the wrong damage output numbers.&lt;br /&gt;
* Fixed an issue where Hurricane Attachment 3 would have incorrect projectile hitboxes before splitting off into smaller projectiles.&lt;br /&gt;
* Scrappers Street now has the correct image when equipped in the store.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Updates]]&lt;br /&gt;
{{DEFAULTSORT:1.18, Glow Up Update}}&lt;/div&gt;</summary>
		<author><name>Defur</name></author>
	</entry>
	<entry>
		<id>https://wiki.blaston.com/index.php?title=Glow_Up_Update_-_1.18&amp;diff=1138</id>
		<title>Glow Up Update - 1.18</title>
		<link rel="alternate" type="text/html" href="https://wiki.blaston.com/index.php?title=Glow_Up_Update_-_1.18&amp;diff=1138"/>
		<updated>2022-08-10T14:42:27Z</updated>

		<summary type="html">&lt;p&gt;Defur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox version&lt;br /&gt;
| name          = Glow Up Update - 1.18&lt;br /&gt;
| image         = Reloaded-Update.png&lt;br /&gt;
| alt           = Glow Up Update - 1.18&lt;br /&gt;
| date_released = July 28th 2022 &lt;br /&gt;
| version_number = 1.18&lt;br /&gt;
| twitter = https://twitter.com/BlastonGame/status/1552670460457918467&lt;br /&gt;
| steam = https://store.steampowered.com/news/app/1427890/view/3387287522122697698&lt;br /&gt;
| oculus = https://www.oculus.com/experiences/quest/developer-post/475804571123966/&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
We’re BACK! And we have a bunch of content added to the game for you. In the Glow Up update, we’ve included several new skins, avatars, a new arena - along with new attachments and weapon balancing - and the launch of the Blaston Championship!&lt;br /&gt;
&lt;br /&gt;
New Legendary Skin: Lyxx&lt;br /&gt;
Lyxx has always been the face of Blaston, and today we’re switching it up by giving her a new look with a legendary demonic skin. With a more aggressive look, we see this as an alter ego to the main character that you know and love!&lt;br /&gt;
;New Avatars&lt;br /&gt;
:'''Clamos &amp;amp; Argentia'''&lt;br /&gt;
A little over a year ago we launched the singleplayer campaign for the game, and we know you want to be able to become the characters that you face. So we polished the models and made them av	ailable to be played. Get them in the store now.&lt;br /&gt;
&lt;br /&gt;
;New Arena&lt;br /&gt;
:'''Greatstone Valley'''&lt;br /&gt;
&lt;br /&gt;
Similarly to the campaign characters, a lot of people expressed how they missed playing Quick Draw when it fell out of the seasonal mode. Well, now you’ll at least be able to go halfway there with a classic version of Greatstone Valley.&lt;br /&gt;
&lt;br /&gt;
;New Attachments&lt;br /&gt;
:'''Ellipse Weapons, Vector, Nova Helix, Nova Hurricane, &amp;amp; Lance Nade'''&lt;br /&gt;
&lt;br /&gt;
Last update, we brought a new element into the meta with several attachments including bouncing projectiles. This time we’re shifting our focus to the original ellipse weapons, along with weapons we felt like needed some love with the [[Vector]], [[Nova Helix]], [[Nova Hurricane]] &amp;amp; [[Lance Nade]]. You can now track and complete the attachment missions for these to find new ways to play with them!&lt;br /&gt;
&lt;br /&gt;
;New Tournament Circuit&lt;br /&gt;
:'''Blaston Championship 2022'''&lt;br /&gt;
&lt;br /&gt;
Alongside the Glow Up update, we’re launching our first ever competitive circuit for Blaston! If you’ve ever wanted to try competition in the game, now’s your chance. The circuit is divided into 3 phases, with the first starting this August. Players can join by playing the ranked mode, joining the weekly Blastzone Challenges, or participating in community tournaments to fight for their lion share of a total of $11,000 prize pool! Read more on the official webpage at: [https://www.resolutiongames.com/blaston/championship resolutiongames.com/blaston/championship]&lt;br /&gt;
&lt;br /&gt;
;Blaston Championship Cosmetics&lt;br /&gt;
:'''Banners &amp;amp; Universal Weapon Skin'''&lt;br /&gt;
&lt;br /&gt;
With the launch of the Blaston Championship, we’re adding a few more cosmetics to the game so that you can fully get into the competitive spirit. You’ll now see the Blaston Championship logo in the arenas, and you can also represent your region with the European or North American banners available in the store. Exclusive finalist and winner banners will also be given out to the participants who qualify and win the regional finals. Oh, and we’ve also added Universal Weapon Skin that you can get in the store as well!&lt;br /&gt;
&lt;br /&gt;
;Game Updates&lt;br /&gt;
&lt;br /&gt;
*New Arena added: Greatstone Valley&lt;br /&gt;
*New Avatars added: Clamos &amp;amp; Argentia&lt;br /&gt;
*New Legendary Skin added: Lyxx Added skins for: Krysox, Cetox, Scrofax, Dracx&lt;br /&gt;
*Added attachment missions and 3 attachments (each) to: Viper Ellipse, Raptor Ellipse, Hammer Ellipse, Vector, Nova Helix, Nova Hurricane and Lance Nade.&lt;br /&gt;
*Weapon attachment missions have been rebalanced and the more difficult ones removed.&lt;br /&gt;
&lt;br /&gt;
;Weapon Updates &amp;amp; Balancing&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Hammer Nade: Attachment 1: Reduced the projectile spread, increased the speed of launching the projectiles.&lt;br /&gt;
Hammer Nade: Attachment 3: Projectiles reduced from 20 to 15, reduced the projectile spread.&lt;br /&gt;
Lance Rapide: Weapon health increased from 15 to 25.&lt;br /&gt;
Luma: Attachment 3: Lowered collision damage from 30 to 5.&lt;br /&gt;
Nova: Weapon health increased from 15 to 25.&lt;br /&gt;
Nova: Attachment 3: Lowered projectile collision damage, lowered projectile health.&lt;br /&gt;
Nova Helix: Reduced cooldown from 7 to 6. Weapon health increased to 25.&lt;br /&gt;
Nova Hurricane: Weapon health increased from 15 to 25.&lt;br /&gt;
Tundra: Weapon health increased from 15 to 20.&lt;br /&gt;
Majestic: Weapon health increased from 15 to 25.&lt;br /&gt;
Viper Ellipse: Reduced cooldown from 6 to 5. Reduced Collision damage from 30 to 15.&lt;br /&gt;
Viper: Reduced cooldown from 5 to 4. Reduced collision damage from 30 to 20.&lt;br /&gt;
Viper: Attachment 2: Significantly lowered projectile collision damage, significantly lowered projectile health.&lt;br /&gt;
Wildcat: Attachment 1: Projectile collision damage reduced from 5 to 4, damage reduced from 5 to 4.&lt;br /&gt;
&lt;br /&gt;
;Attachment Additions&lt;br /&gt;
;*Hammer Ellipse 1: Increases the projectile curve force.&lt;br /&gt;
;*Hammer Ellipse 2: Decreased projectile speed and decreased damage.&lt;br /&gt;
;*Hammer Ellipse 3: Increased projectile speed and damage, with less projectile health.&lt;br /&gt;
;*Lance Nade 1: Increased damage over time, with lower duration time.&lt;br /&gt;
;*Lance Nade 2: Increased number of lasers, with less damage over time.&lt;br /&gt;
;*Lance Nade 3: Lowered start-up time, with lower duration time.&lt;br /&gt;
;*Nova Helix 1: Increased projectile speed and damage with a smaller projectile arc.&lt;br /&gt;
;*Nova Helix 2: One less projectile, projectile arc starts wide and then shifts to a smaller clamp.&lt;br /&gt;
;*Nova Helix 3: One less projectile and the projectiles split. Nova Hurricane 1: Increased falling speed and damage.&lt;br /&gt;
;*Nova Hurricane 2: Decreased firing cooldown and damage. Nova Hurricane 3: Projectiles split after some time.&lt;br /&gt;
;*Raptor Ellipse 1: Increases the projectile curve force.&lt;br /&gt;
;* Raptor Ellipse 2: Decreased projectile speed and decreased damage.&lt;br /&gt;
;*Raptor Ellipse 3: Increased projectile speed and less accuracy.&lt;br /&gt;
;*Vector 1: Increased projectile speed, delayed projectile startup.&lt;br /&gt;
;*Vector 2: Decreased projectile speed and decreased damage.&lt;br /&gt;
;*Vector 3: Increased projectile speed and less damage.&lt;br /&gt;
;*Viper Ellipse 1: Increases the projectile curve force.&lt;br /&gt;
;* Viper Ellipse 2: Slower projectile and damage, fires 3 projectiles in a burst.&lt;br /&gt;
;*Viper Ellipse 3: Slower projectile and higher damage.&lt;br /&gt;
;&lt;br /&gt;
; Other Updates&lt;br /&gt;
;* Added the Blaston Championship logotype to the arena rinks.&lt;br /&gt;
;* Added Blaston Championship banners to the store, get them and represent your region!&lt;br /&gt;
;* Added Blaston Championship universal weapon skin pack to the store.&lt;br /&gt;
;* Made the out of bounds warning texture more clear and it now appears earlier before you hit the edge.&lt;br /&gt;
; Ranked Updates&lt;br /&gt;
;* Increased the range of players being able to match up in all levels of LP.&lt;br /&gt;
;&lt;br /&gt;
;Bug Fixes&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue where the SFX from the Vandal would be louder than intended.&lt;br /&gt;
* Fixed some scenarios where you were unable to grab the Luma when switching it between hands after it had been picked up.&lt;br /&gt;
* Fixed an issue where Hurricane Attachment 1 would show the wrong damage output numbers.&lt;br /&gt;
* Fixed an issue where Hurricane Attachment 3 would have incorrect projectile hitboxes before splitting off into smaller projectiles.&lt;br /&gt;
* Scrappers Street now has the correct image when equipped in the store.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Updates]]&lt;br /&gt;
{{DEFAULTSORT:1.18, Glow Up Update}}&lt;/div&gt;</summary>
		<author><name>Defur</name></author>
	</entry>
	<entry>
		<id>https://wiki.blaston.com/index.php?title=Glow_Up_Update_-_1.18&amp;diff=1137</id>
		<title>Glow Up Update - 1.18</title>
		<link rel="alternate" type="text/html" href="https://wiki.blaston.com/index.php?title=Glow_Up_Update_-_1.18&amp;diff=1137"/>
		<updated>2022-08-10T14:33:26Z</updated>

		<summary type="html">&lt;p&gt;Defur: Created page with &amp;quot;{{Infobox version | name          = Glow Up Update - 1.18 | image         = Reloaded-Update.png | alt           = Glow Up Update - 1.18 | date_released = July 28th 2022  | ver...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox version&lt;br /&gt;
| name          = Glow Up Update - 1.18&lt;br /&gt;
| image         = Reloaded-Update.png&lt;br /&gt;
| alt           = Glow Up Update - 1.18&lt;br /&gt;
| date_released = July 28th 2022 &lt;br /&gt;
| version_number = 1.18&lt;br /&gt;
| twitter = https://twitter.com/BlastonGame/status/1552670460457918467&lt;br /&gt;
| steam = https://store.steampowered.com/news/app/1427890/view/3387287522122697698&lt;br /&gt;
| oculus = https://www.oculus.com/experiences/quest/developer-post/475804571123966/&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
We’re BACK! And we have a bunch of content added to the game for you. In the Glow Up update, we’ve included several new skins, avatars, a new arena - along with new attachments and weapon balancing - and the launch of the Blaston Championship!&lt;br /&gt;
&lt;br /&gt;
New Legendary Skin: Lyxx&lt;br /&gt;
Lyxx has always been the face of Blaston, and today we’re switching it up by giving her a new look with a legendary demonic skin. With a more aggressive look, we see this as an alter ego to the main character that you know and love!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Avatars: Clamos &amp;amp; Argentia&lt;br /&gt;
A little over a year ago we launched the singleplayer campaign for the game, and we know you want to be able to become the characters that you face. So we polished the models and made them av	ailable to be played. Get them in the store now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Arena: Greatstone Valley&lt;br /&gt;
Similarly to the campaign characters, a lot of people expressed how they missed playing Quick Draw when it fell out of the seasonal mode. Well, now you’ll at least be able to go halfway there with a classic version of Greatstone Valley.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Attachments: Ellipse Weapons, Vector, Nova Helix, Nova Hurricane, &amp;amp; Lance Nade&lt;br /&gt;
Last update, we brought a new element into the meta with several attachments including bouncing projectiles. This time we’re shifting our focus to the original ellipse weapons, along with weapons we felt like needed some love with the Vector, Nova Helix, Nova Hurricane &amp;amp; Lance Nade. You can now track and complete the attachment missions for these to find new ways to play with them!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Tournament Circuit: Blaston Championship 2022&lt;br /&gt;
Alongside the Glow Up update, we’re launching our first ever competitive circuit for Blaston! If you’ve ever wanted to try competition in the game, now’s your chance. The circuit is divided into 3 phases, with the first starting this August. Players can join by playing the ranked mode, joining the weekly Blastzone Challenges, or participating in community tournaments to fight for their lion share of a total of $11,000 prize pool! Read more on the official webpage at: resolutiongames.com/blaston/championship&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blaston Championship Cosmetics: Banners &amp;amp; Universal Weapon Skin&lt;br /&gt;
With the launch of the Blaston Championship, we’re adding a few more cosmetics to the game so that you can fully get into the competitive spirit. You’ll now see the Blaston Championship logo in the arenas, and you can also represent your region with the European or North American banners available in the store. Exclusive finalist and winner banners will also be given out to the participants who qualify and win the regional finals. Oh, and we’ve also added Universal Weapon Skin that you can get in the store as well!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Updates:&lt;br /&gt;
New Arena added: Greatstone Valley&lt;br /&gt;
New Avatars added: Clamos &amp;amp; Argentia&lt;br /&gt;
New Legendary Skin added: Lyxx&lt;br /&gt;
Added skins for: Krysox, Cetox, Scrofax, Dracx&lt;br /&gt;
Added attachment missions and 3 attachments (each) to: Viper Ellipse, Raptor Ellipse, Hammer Ellipse, Vector, Nova Helix, Nova Hurricane and Lance Nade.&lt;br /&gt;
Weapon attachment missions have been rebalanced and the more difficult ones removed.&lt;br /&gt;
&lt;br /&gt;
Weapon Updates &amp;amp; Balancing:&lt;br /&gt;
Hammer Nade: Attachment 1: Reduced the projectile spread, increased the speed of launching the projectiles.&lt;br /&gt;
Hammer Nade: Attachment 3: Projectiles reduced from 20 to 15, reduced the projectile spread.&lt;br /&gt;
Lance Rapide: Weapon health increased from 15 to 25.&lt;br /&gt;
Luma: Attachment 3: Lowered collision damage from 30 to 5.&lt;br /&gt;
Nova: Weapon health increased from 15 to 25.&lt;br /&gt;
Nova: Attachment 3: Lowered projectile collision damage, lowered projectile health.&lt;br /&gt;
Nova Helix: Reduced cooldown from 7 to 6. Weapon health increased to 25.&lt;br /&gt;
Nova Hurricane: Weapon health increased from 15 to 25.&lt;br /&gt;
Tundra: Weapon health increased from 15 to 20.&lt;br /&gt;
Majestic: Weapon health increased from 15 to 25.&lt;br /&gt;
Viper Ellipse: Reduced cooldown from 6 to 5. Reduced Collision damage from 30 to 15.&lt;br /&gt;
Viper: Reduced cooldown from 5 to 4. Reduced collision damage from 30 to 20.&lt;br /&gt;
Viper: Attachment 2: Significantly lowered projectile collision damage, significantly lowered projectile health.&lt;br /&gt;
Wildcat: Attachment 1: Projectile collision damage reduced from 5 to 4, damage reduced from 5 to 4.&lt;br /&gt;
&lt;br /&gt;
Attachment Additions:&lt;br /&gt;
Hammer Ellipse 1: Increases the projectile curve force.&lt;br /&gt;
Hammer Ellipse 2: Decreased projectile speed and decreased damage.&lt;br /&gt;
Hammer Ellipse 3: Increased projectile speed and damage, with less projectile health.&lt;br /&gt;
Lance Nade 1: Increased damage over time, with lower duration time.&lt;br /&gt;
Lance Nade 2: Increased number of lasers, with less damage over time.&lt;br /&gt;
Lance Nade 3: Lowered start-up time, with lower duration time.&lt;br /&gt;
Nova Helix 1: Increased projectile speed and damage with a smaller projectile arc.&lt;br /&gt;
Nova Helix 2: One less projectile, projectile arc starts wide and then shifts to a smaller clamp.&lt;br /&gt;
Nova Helix 3: One less projectile and the projectiles split.&lt;br /&gt;
Nova Hurricane 1: Increased falling speed and damage.&lt;br /&gt;
Nova Hurricane 2: Decreased firing cooldown and damage.&lt;br /&gt;
Nova Hurricane 3: Projectiles split after some time.&lt;br /&gt;
Raptor Ellipse 1: Increases the projectile curve force.&lt;br /&gt;
Raptor Ellipse 2: Decreased projectile speed and decreased damage.&lt;br /&gt;
Raptor Ellipse 3: Increased projectile speed and less accuracy.&lt;br /&gt;
Vector 1: Increased projectile speed, delayed projectile startup.&lt;br /&gt;
Vector 2: Decreased projectile speed and decreased damage.&lt;br /&gt;
Vector 3: Increased projectile speed and less damage.&lt;br /&gt;
Viper Ellipse 1: Increases the projectile curve force.&lt;br /&gt;
Viper Ellipse 2: Slower projectile and damage, fires 3 projectiles in a burst.&lt;br /&gt;
Viper Ellipse 3: Slower projectile and higher damage.&lt;br /&gt;
&lt;br /&gt;
Ranked Changes:&lt;br /&gt;
Increased the range of players being able to match up in all levels of LP.&lt;br /&gt;
&lt;br /&gt;
Other Updates:&lt;br /&gt;
Added the Blaston Championship logotype to the arena rinks.&lt;br /&gt;
Added Blaston Championship banners to the store, get them and represent your region!&lt;br /&gt;
Added Blaston Championship universal weapon skin pack to the store.&lt;br /&gt;
Made the out of bounds warning texture more clear and it now appears earlier before you hit the edge.&lt;br /&gt;
&lt;br /&gt;
Bug Fixes:&lt;br /&gt;
Fixed an issue where the SFX from the Vandal would be louder than intended.&lt;br /&gt;
Fixed some scenarios where you were unable to grab the Luma when switching it between hands after it had been picked up.&lt;br /&gt;
Fixed an issue where Hurricane Attachment 1 would show the wrong damage output numbers.&lt;br /&gt;
Fixed an issue where Hurricane Attachment 3 would have incorrect projectile hitboxes before splitting off into smaller projectiles.&lt;br /&gt;
Scrappers Street now has the correct image when equipped in the store.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Updates]]&lt;br /&gt;
{{DEFAULTSORT:1.18, Glow Up Update}}&lt;/div&gt;</summary>
		<author><name>Defur</name></author>
	</entry>
	<entry>
		<id>https://wiki.blaston.com/index.php?title=Skins&amp;diff=1133</id>
		<title>Skins</title>
		<link rel="alternate" type="text/html" href="https://wiki.blaston.com/index.php?title=Skins&amp;diff=1133"/>
		<updated>2022-05-13T12:23:03Z</updated>

		<summary type="html">&lt;p&gt;Defur: added the karnivore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Cosmetics]]&lt;br /&gt;
In Blaston there are three types of skins available to players. [[Characters|character]] skins, [[:Category:Weapons|weapon]] Skins, and platform skins.&lt;br /&gt;
&lt;br /&gt;
These can all be unlocked, purchased, and equipped in the shop.&lt;br /&gt;
&lt;br /&gt;
== Character Skins ==&lt;br /&gt;
Some characters have skins that you can get to change the appearance of the avatar.&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title=Character Skins Gallery&lt;br /&gt;
|width=160 | height=170&lt;br /&gt;
|align=center&lt;br /&gt;
|mode=&amp;quot;packed&amp;quot;&lt;br /&gt;
|footer=&lt;br /&gt;
|File:SkinAranexPink.png&lt;br /&gt;
 |alt1=Pink Aranex&lt;br /&gt;
 |Pink Aranex&lt;br /&gt;
|File:SkinCanixRed.png&lt;br /&gt;
 |alt2=Red Canix&lt;br /&gt;
 |Red Canix&lt;br /&gt;
|File:SkinCetoxYellow.png&lt;br /&gt;
 |alt3=Yellow Cetox&lt;br /&gt;
 |Yellow Cetox&lt;br /&gt;
|File:SkinFelidaxPinkTeal.png &lt;br /&gt;
 |alt4=Pink Teal Felidax&lt;br /&gt;
 |Pink Teal Felidax&lt;br /&gt;
|File:SkinKrysoxBlueRed.png&lt;br /&gt;
 |alt5=Blue Red Krysox&lt;br /&gt;
 |Blue Red Krysox&lt;br /&gt;
|File:SkinKrysoxPurpleGreen.png&lt;br /&gt;
 |alt6=Purple Green Krysox&lt;br /&gt;
 |Purple Green Krysox&lt;br /&gt;
|File:SkinLyxxYellow.png &lt;br /&gt;
 |alt7=Yellow Lyxx&lt;br /&gt;
 |Yellow Lyxx&lt;br /&gt;
|File:SkinScrofaxBlue.png&lt;br /&gt;
 |alt8=Blue Scrofax&lt;br /&gt;
 |Blue Scrofax&lt;br /&gt;
|File:SkinScrofaxYellow.png&lt;br /&gt;
 |alt9=Scrofax Yellow Skin&lt;br /&gt;
 |Scrofax Yellow Skin&lt;br /&gt;
|File:SkinSquillaxGreen.png&lt;br /&gt;
 |alt10=Green Squillax&lt;br /&gt;
 |Green Squillax&lt;br /&gt;
|File:SkinTaurexRed.png &lt;br /&gt;
 |alt11=Red Taurex&lt;br /&gt;
 |Red Taurex&lt;br /&gt;
|File:SkinTaurexPurple.png &lt;br /&gt;
 |alt12=Purple Taurex&lt;br /&gt;
 |Purple Taurex&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Weapon Skins ==&lt;br /&gt;
&lt;br /&gt;
=== Skin Packs ===&lt;br /&gt;
For weapons, you can get skin packs that allow players to change the texture of the weapons to a themed pack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title=Skin Packs Gallery&lt;br /&gt;
|width=160 | height=170&lt;br /&gt;
|align=center&lt;br /&gt;
|mode=&amp;quot;packed&amp;quot;&lt;br /&gt;
|footer=&lt;br /&gt;
|File:SkinPackCandySplash.png&lt;br /&gt;
 |alt13=Candy Splash&lt;br /&gt;
 |Candy Splash&lt;br /&gt;
|File:SkinPackHotMetal.png&lt;br /&gt;
 |alt14=Hot Metal&lt;br /&gt;
 |Hot Metal&lt;br /&gt;
|File:SkinPackNeonClew.png&lt;br /&gt;
 |alt15=Neon Clew&lt;br /&gt;
 |Neon Clew&lt;br /&gt;
|File:SkinPackPinkTyphoon.png&lt;br /&gt;
 |alt16=Pink Typhoon&lt;br /&gt;
 |Pink Typhoon&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legendary Skins ===&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title=Legendary Weapon Skins Gallery&lt;br /&gt;
|width=160 | height=170&lt;br /&gt;
|align=center&lt;br /&gt;
|mode=&amp;quot;packed&amp;quot;&lt;br /&gt;
|footer=&lt;br /&gt;
|File:icon-viper-legendary.png&lt;br /&gt;
 |alt17=Legendary Viper&lt;br /&gt;
 |Legendary Viper&lt;br /&gt;
|File:icon-viper-ellipse-legendary.png&lt;br /&gt;
 |alt18=Legendary Viper Ellipse&lt;br /&gt;
 |Legendary Viper Ellipse&lt;br /&gt;
|File:icon-hammer-legendary.png&lt;br /&gt;
 |alt19=Legendary Hammer&lt;br /&gt;
 |Legendary hammer&lt;br /&gt;
|File:Icon-hammer-ellipse-legendary.png&lt;br /&gt;
 |alt20=The Mallet (Legendary Hammer Ellipse)&lt;br /&gt;
 |The Mallet (Legendary Hammer Ellipse)&lt;br /&gt;
|File:icon-hurricane-legendary.png&lt;br /&gt;
 |alt21=Legendary Hurricane&lt;br /&gt;
 |Legendary Hurricane&lt;br /&gt;
|File:icon-raptor-legendary.png&lt;br /&gt;
 |alt22=Deadringer (Legendary Raptor)&lt;br /&gt;
 |Deadringer (Legendary Raptor)&lt;br /&gt;
|File:Icon-raptor-ellipse-legendary.png&lt;br /&gt;
 |alt23=The Karnivore (Legendary Raptor Ellipse)&lt;br /&gt;
 |The Karnivore (Legendary Raptor Ellipse)&lt;br /&gt;
|File:Icon-frostspyke-legendary.png&lt;br /&gt;
 |alt24=FrostSpyke (Legendary Frostbyte)&lt;br /&gt;
 |FrostSpyke (Legendary Frostbyte)&lt;br /&gt;
|File:Icon-thecyberbow-legendary.png&lt;br /&gt;
 |alt25=The Cyber Bow (Legendary Luma)&lt;br /&gt;
 |The Cyber Bow (Legendary Luma)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Platform Skins ==&lt;br /&gt;
Platforms are the areas that players stand on when they duel each other. The looks of them can be customized with skins. Some of them are based on characters while others have a theme.&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title=Platform Skins Gallery&lt;br /&gt;
|width=160 | height=170&lt;br /&gt;
|align=center&lt;br /&gt;
|mode=&amp;quot;packed&amp;quot;&lt;br /&gt;
|footer=&lt;br /&gt;
|File:PlatformIconDracx.png&lt;br /&gt;
 |alt26=Dracx Platform&lt;br /&gt;
 |Dracx Platform&lt;br /&gt;
|File:PlatformIconHax.png&lt;br /&gt;
 |alt27=Hax Platform&lt;br /&gt;
 |Hax Platform&lt;br /&gt;
|File:PlatformIconKrysox.png&lt;br /&gt;
 |alt28=Krysox Platform&lt;br /&gt;
 |Krysox Platform&lt;br /&gt;
|File:PlatformIconLyxx.png&lt;br /&gt;
 |alt29=Lyxx Platform&lt;br /&gt;
 |Lyxx Platform&lt;br /&gt;
|File:PlatformIconLyxxFace.png&lt;br /&gt;
 |alt30=Lyxx Face Platform&lt;br /&gt;
 |Lyxx Face Platform&lt;br /&gt;
|File:PlatformIconMetal.png&lt;br /&gt;
 |alt31=Metal Platform&lt;br /&gt;
 |Metal Platform&lt;br /&gt;
|File:PlatformIconScrofax.png&lt;br /&gt;
 |alt32=Scrofax Platform&lt;br /&gt;
 |Scrofax Platform&lt;br /&gt;
|File:PlatformIconSporty.png&lt;br /&gt;
 |alt33=Sporty Platform&lt;br /&gt;
 |Sporty Platform&lt;br /&gt;
|File:PlatformIconWood.png&lt;br /&gt;
 |alt34=Wood Platform&lt;br /&gt;
 |Wood Platform&lt;br /&gt;
|File:PlatformIconWoodPlain.png&lt;br /&gt;
 |alt35=Wood Plain Platform&lt;br /&gt;
 |Wood Plain Platform&lt;br /&gt;
|File:PlatformIconVRML.png&lt;br /&gt;
 |alt36=VRML Platform&lt;br /&gt;
 |VRML Platform&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legendary Skins ===&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title=Legendary Platform Skins Gallery&lt;br /&gt;
|width=160 | height=170&lt;br /&gt;
|align=center&lt;br /&gt;
|mode=&amp;quot;packed&amp;quot;&lt;br /&gt;
|footer=&lt;br /&gt;
|File:PlatformIconScrappersSwim.png&lt;br /&gt;
 |alt35=Scrappers Swim&lt;br /&gt;
 |Scrappers Swim&lt;br /&gt;
|File:PlatformIconGlacialPeak.png&lt;br /&gt;
 |alt36=Glacial Peak&lt;br /&gt;
 |Glacial Peak&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Defur</name></author>
	</entry>
	<entry>
		<id>https://wiki.blaston.com/index.php?title=Raptor_Ellipse&amp;diff=1132</id>
		<title>Raptor Ellipse</title>
		<link rel="alternate" type="text/html" href="https://wiki.blaston.com/index.php?title=Raptor_Ellipse&amp;diff=1132"/>
		<updated>2022-05-13T12:22:10Z</updated>

		<summary type="html">&lt;p&gt;Defur: added the karnivore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
|name=Raptor Ellipse&lt;br /&gt;
|image=Icon-raptor-ellipse.png&lt;br /&gt;
|image_size=200px&lt;br /&gt;
|version_introduced=1.0&lt;br /&gt;
|unlock_level=7&lt;br /&gt;
|spawn_cost=3&lt;br /&gt;
|ammo=5&lt;br /&gt;
|reload_time=0.3&lt;br /&gt;
|projectile_type=Bullet&lt;br /&gt;
|damage=10&lt;br /&gt;
|collision=15&lt;br /&gt;
|hit_points=15&lt;br /&gt;
|speed=Medium&lt;br /&gt;
|thrown_damage=1&lt;br /&gt;
|thrown_collision=15&lt;br /&gt;
|thrown_hit_points=5&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
This Raptor variant can curve the bullets around defenses. The curve is determined by your arm rotation before the trigger pull.&lt;br /&gt;
&lt;br /&gt;
==Changes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.13|update_name=Quick Draw Update - 1.13}}&lt;br /&gt;
| &lt;br /&gt;
* Curve power made to emulate the Viper Ellipse curve movement.&lt;br /&gt;
* 15 HP -&amp;gt; 5 HP&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.6|update_name=Fierce February Update - 1.6}}&lt;br /&gt;
| &lt;br /&gt;
* Ammo decreased from 6 to 5&lt;br /&gt;
* Projectile HP increased from 10 to 15&lt;br /&gt;
* Speed increased from 1.7 to 2&lt;br /&gt;
* Cost decreased from 4 to 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skins ==&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title=Raptor Skins Gallery&lt;br /&gt;
|width=160 | height=170&lt;br /&gt;
|mode=&amp;quot;packed&amp;quot;&lt;br /&gt;
|footer=&lt;br /&gt;
|File:Icon-raptor-ellipse-legendary.png&lt;br /&gt;
 |alt1=The Karnivore (Legendary Raptor Ellipse)&lt;br /&gt;
 |The Karnivore (Legendary Raptor Ellipse)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Defur</name></author>
	</entry>
	<entry>
		<id>https://wiki.blaston.com/index.php?title=File:Icon-raptor-ellipse-legendary.png&amp;diff=1131</id>
		<title>File:Icon-raptor-ellipse-legendary.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.blaston.com/index.php?title=File:Icon-raptor-ellipse-legendary.png&amp;diff=1131"/>
		<updated>2022-05-13T12:21:47Z</updated>

		<summary type="html">&lt;p&gt;Defur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{C-ResolutionGames}}&lt;/div&gt;</summary>
		<author><name>Defur</name></author>
	</entry>
	<entry>
		<id>https://wiki.blaston.com/index.php?title=Skins&amp;diff=1130</id>
		<title>Skins</title>
		<link rel="alternate" type="text/html" href="https://wiki.blaston.com/index.php?title=Skins&amp;diff=1130"/>
		<updated>2022-05-13T12:19:58Z</updated>

		<summary type="html">&lt;p&gt;Defur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Cosmetics]]&lt;br /&gt;
In Blaston there are three types of skins available to players. [[Characters|character]] skins, [[:Category:Weapons|weapon]] Skins, and platform skins.&lt;br /&gt;
&lt;br /&gt;
These can all be unlocked, purchased, and equipped in the shop.&lt;br /&gt;
&lt;br /&gt;
== Character Skins ==&lt;br /&gt;
Some characters have skins that you can get to change the appearance of the avatar.&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title=Character Skins Gallery&lt;br /&gt;
|width=160 | height=170&lt;br /&gt;
|align=center&lt;br /&gt;
|mode=&amp;quot;packed&amp;quot;&lt;br /&gt;
|footer=&lt;br /&gt;
|File:SkinAranexPink.png&lt;br /&gt;
 |alt1=Pink Aranex&lt;br /&gt;
 |Pink Aranex&lt;br /&gt;
|File:SkinCanixRed.png&lt;br /&gt;
 |alt2=Red Canix&lt;br /&gt;
 |Red Canix&lt;br /&gt;
|File:SkinCetoxYellow.png&lt;br /&gt;
 |alt3=Yellow Cetox&lt;br /&gt;
 |Yellow Cetox&lt;br /&gt;
|File:SkinFelidaxPinkTeal.png &lt;br /&gt;
 |alt4=Pink Teal Felidax&lt;br /&gt;
 |Pink Teal Felidax&lt;br /&gt;
|File:SkinKrysoxBlueRed.png&lt;br /&gt;
 |alt5=Blue Red Krysox&lt;br /&gt;
 |Blue Red Krysox&lt;br /&gt;
|File:SkinKrysoxPurpleGreen.png&lt;br /&gt;
 |alt6=Purple Green Krysox&lt;br /&gt;
 |Purple Green Krysox&lt;br /&gt;
|File:SkinLyxxYellow.png &lt;br /&gt;
 |alt7=Yellow Lyxx&lt;br /&gt;
 |Yellow Lyxx&lt;br /&gt;
|File:SkinScrofaxBlue.png&lt;br /&gt;
 |alt8=Blue Scrofax&lt;br /&gt;
 |Blue Scrofax&lt;br /&gt;
|File:SkinScrofaxYellow.png&lt;br /&gt;
 |alt9=Scrofax Yellow Skin&lt;br /&gt;
 |Scrofax Yellow Skin&lt;br /&gt;
|File:SkinSquillaxGreen.png&lt;br /&gt;
 |alt10=Green Squillax&lt;br /&gt;
 |Green Squillax&lt;br /&gt;
|File:SkinTaurexRed.png &lt;br /&gt;
 |alt11=Red Taurex&lt;br /&gt;
 |Red Taurex&lt;br /&gt;
|File:SkinTaurexPurple.png &lt;br /&gt;
 |alt12=Purple Taurex&lt;br /&gt;
 |Purple Taurex&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Weapon Skins ==&lt;br /&gt;
&lt;br /&gt;
=== Skin Packs ===&lt;br /&gt;
For weapons, you can get skin packs that allow players to change the texture of the weapons to a themed pack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title=Skin Packs Gallery&lt;br /&gt;
|width=160 | height=170&lt;br /&gt;
|align=center&lt;br /&gt;
|mode=&amp;quot;packed&amp;quot;&lt;br /&gt;
|footer=&lt;br /&gt;
|File:SkinPackCandySplash.png&lt;br /&gt;
 |alt13=Candy Splash&lt;br /&gt;
 |Candy Splash&lt;br /&gt;
|File:SkinPackHotMetal.png&lt;br /&gt;
 |alt14=Hot Metal&lt;br /&gt;
 |Hot Metal&lt;br /&gt;
|File:SkinPackNeonClew.png&lt;br /&gt;
 |alt15=Neon Clew&lt;br /&gt;
 |Neon Clew&lt;br /&gt;
|File:SkinPackPinkTyphoon.png&lt;br /&gt;
 |alt16=Pink Typhoon&lt;br /&gt;
 |Pink Typhoon&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legendary Skins ===&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title=Legendary Weapon Skins Gallery&lt;br /&gt;
|width=160 | height=170&lt;br /&gt;
|align=center&lt;br /&gt;
|mode=&amp;quot;packed&amp;quot;&lt;br /&gt;
|footer=&lt;br /&gt;
|File:icon-viper-legendary.png&lt;br /&gt;
 |alt17=Legendary Viper&lt;br /&gt;
 |Legendary Viper&lt;br /&gt;
|File:icon-viper-ellipse-legendary.png&lt;br /&gt;
 |alt18=Legendary Viper Ellipse&lt;br /&gt;
 |Legendary Viper Ellipse&lt;br /&gt;
|File:icon-hammer-legendary.png&lt;br /&gt;
 |alt19=Legendary Hammer&lt;br /&gt;
 |Legendary hammer&lt;br /&gt;
|File:Icon-hammer-ellipse-legendary.png&lt;br /&gt;
 |alt20=The Mallet (Legendary Hammer Ellipse)&lt;br /&gt;
 |The Mallet (Legendary Hammer Ellipse)&lt;br /&gt;
|File:icon-hurricane-legendary.png&lt;br /&gt;
 |alt21=Legendary Hurricane&lt;br /&gt;
 |Legendary Hurricane&lt;br /&gt;
|File:icon-raptor-legendary.png&lt;br /&gt;
 |alt22=Deadringer (Legendary Raptor)&lt;br /&gt;
 |Deadringer (Legendary Raptor)&lt;br /&gt;
|File:Icon-frostspyke-legendary.png&lt;br /&gt;
 |alt23=FrostSpyke (Legendary Frostbyte)&lt;br /&gt;
 |FrostSpyke (Legendary Frostbyte)&lt;br /&gt;
|File:Icon-thecyberbow-legendary.png&lt;br /&gt;
 |alt24=The Cyber Bow (Legendary Luma)&lt;br /&gt;
 |The Cyber Bow (Legendary Luma)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Platform Skins ==&lt;br /&gt;
Platforms are the areas that players stand on when they duel each other. The looks of them can be customized with skins. Some of them are based on characters while others have a theme.&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title=Platform Skins Gallery&lt;br /&gt;
|width=160 | height=170&lt;br /&gt;
|align=center&lt;br /&gt;
|mode=&amp;quot;packed&amp;quot;&lt;br /&gt;
|footer=&lt;br /&gt;
|File:PlatformIconDracx.png&lt;br /&gt;
 |alt25=Dracx Platform&lt;br /&gt;
 |Dracx Platform&lt;br /&gt;
|File:PlatformIconHax.png&lt;br /&gt;
 |alt26=Hax Platform&lt;br /&gt;
 |Hax Platform&lt;br /&gt;
|File:PlatformIconKrysox.png&lt;br /&gt;
 |alt27=Krysox Platform&lt;br /&gt;
 |Krysox Platform&lt;br /&gt;
|File:PlatformIconLyxx.png&lt;br /&gt;
 |alt28=Lyxx Platform&lt;br /&gt;
 |Lyxx Platform&lt;br /&gt;
|File:PlatformIconLyxxFace.png&lt;br /&gt;
 |alt29=Lyxx Face Platform&lt;br /&gt;
 |Lyxx Face Platform&lt;br /&gt;
|File:PlatformIconMetal.png&lt;br /&gt;
 |alt30=Metal Platform&lt;br /&gt;
 |Metal Platform&lt;br /&gt;
|File:PlatformIconScrofax.png&lt;br /&gt;
 |alt31=Scrofax Platform&lt;br /&gt;
 |Scrofax Platform&lt;br /&gt;
|File:PlatformIconSporty.png&lt;br /&gt;
 |alt32=Sporty Platform&lt;br /&gt;
 |Sporty Platform&lt;br /&gt;
|File:PlatformIconWood.png&lt;br /&gt;
 |alt33=Wood Platform&lt;br /&gt;
 |Wood Platform&lt;br /&gt;
|File:PlatformIconWoodPlain.png&lt;br /&gt;
 |alt34=Wood Plain Platform&lt;br /&gt;
 |Wood Plain Platform&lt;br /&gt;
|File:PlatformIconVRML.png&lt;br /&gt;
 |alt35=VRML Platform&lt;br /&gt;
 |VRML Platform&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legendary Skins ===&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title=Legendary Platform Skins Gallery&lt;br /&gt;
|width=160 | height=170&lt;br /&gt;
|align=center&lt;br /&gt;
|mode=&amp;quot;packed&amp;quot;&lt;br /&gt;
|footer=&lt;br /&gt;
|File:PlatformIconScrappersSwim.png&lt;br /&gt;
 |alt35=Scrappers Swim&lt;br /&gt;
 |Scrappers Swim&lt;br /&gt;
|File:PlatformIconGlacialPeak.png&lt;br /&gt;
 |alt36=Glacial Peak&lt;br /&gt;
 |Glacial Peak&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Defur</name></author>
	</entry>
	<entry>
		<id>https://wiki.blaston.com/index.php?title=Skins&amp;diff=1129</id>
		<title>Skins</title>
		<link rel="alternate" type="text/html" href="https://wiki.blaston.com/index.php?title=Skins&amp;diff=1129"/>
		<updated>2022-05-13T12:19:45Z</updated>

		<summary type="html">&lt;p&gt;Defur: added the mallet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Cosmetics]]&lt;br /&gt;
In Blaston there are three types of skins available to players. [[Characters|character]] skins, [[:Category:Weapons|weapon]] Skins, and platform skins.&lt;br /&gt;
&lt;br /&gt;
These can all be unlocked, purchased, and equipped in the shop.&lt;br /&gt;
&lt;br /&gt;
== Character Skins ==&lt;br /&gt;
Some characters have skins that you can get to change the appearance of the avatar.&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title=Character Skins Gallery&lt;br /&gt;
|width=160 | height=170&lt;br /&gt;
|align=center&lt;br /&gt;
|mode=&amp;quot;packed&amp;quot;&lt;br /&gt;
|footer=&lt;br /&gt;
|File:SkinAranexPink.png&lt;br /&gt;
 |alt1=Pink Aranex&lt;br /&gt;
 |Pink Aranex&lt;br /&gt;
|File:SkinCanixRed.png&lt;br /&gt;
 |alt2=Red Canix&lt;br /&gt;
 |Red Canix&lt;br /&gt;
|File:SkinCetoxYellow.png&lt;br /&gt;
 |alt3=Yellow Cetox&lt;br /&gt;
 |Yellow Cetox&lt;br /&gt;
|File:SkinFelidaxPinkTeal.png &lt;br /&gt;
 |alt4=Pink Teal Felidax&lt;br /&gt;
 |Pink Teal Felidax&lt;br /&gt;
|File:SkinKrysoxBlueRed.png&lt;br /&gt;
 |alt5=Blue Red Krysox&lt;br /&gt;
 |Blue Red Krysox&lt;br /&gt;
|File:SkinKrysoxPurpleGreen.png&lt;br /&gt;
 |alt6=Purple Green Krysox&lt;br /&gt;
 |Purple Green Krysox&lt;br /&gt;
|File:SkinLyxxYellow.png &lt;br /&gt;
 |alt7=Yellow Lyxx&lt;br /&gt;
 |Yellow Lyxx&lt;br /&gt;
|File:SkinScrofaxBlue.png&lt;br /&gt;
 |alt8=Blue Scrofax&lt;br /&gt;
 |Blue Scrofax&lt;br /&gt;
|File:SkinScrofaxYellow.png&lt;br /&gt;
 |alt9=Scrofax Yellow Skin&lt;br /&gt;
 |Scrofax Yellow Skin&lt;br /&gt;
|File:SkinSquillaxGreen.png&lt;br /&gt;
 |alt10=Green Squillax&lt;br /&gt;
 |Green Squillax&lt;br /&gt;
|File:SkinTaurexRed.png &lt;br /&gt;
 |alt11=Red Taurex&lt;br /&gt;
 |Red Taurex&lt;br /&gt;
|File:SkinTaurexPurple.png &lt;br /&gt;
 |alt12=Purple Taurex&lt;br /&gt;
 |Purple Taurex&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Weapon Skins ==&lt;br /&gt;
&lt;br /&gt;
=== Skin Packs ===&lt;br /&gt;
For weapons, you can get skin packs that allow players to change the texture of the weapons to a themed pack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title=Skin Packs Gallery&lt;br /&gt;
|width=160 | height=170&lt;br /&gt;
|align=center&lt;br /&gt;
|mode=&amp;quot;packed&amp;quot;&lt;br /&gt;
|footer=&lt;br /&gt;
|File:SkinPackCandySplash.png&lt;br /&gt;
 |alt13=Candy Splash&lt;br /&gt;
 |Candy Splash&lt;br /&gt;
|File:SkinPackHotMetal.png&lt;br /&gt;
 |alt14=Hot Metal&lt;br /&gt;
 |Hot Metal&lt;br /&gt;
|File:SkinPackNeonClew.png&lt;br /&gt;
 |alt15=Neon Clew&lt;br /&gt;
 |Neon Clew&lt;br /&gt;
|File:SkinPackPinkTyphoon.png&lt;br /&gt;
 |alt16=Pink Typhoon&lt;br /&gt;
 |Pink Typhoon&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legendary Skins ===&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title=Legendary Weapon Skins Gallery&lt;br /&gt;
|width=160 | height=170&lt;br /&gt;
|align=center&lt;br /&gt;
|mode=&amp;quot;packed&amp;quot;&lt;br /&gt;
|footer=&lt;br /&gt;
|File:icon-viper-legendary.png&lt;br /&gt;
 |alt17=Legendary Viper&lt;br /&gt;
 |Legendary Viper&lt;br /&gt;
|File:icon-viper-ellipse-legendary.png&lt;br /&gt;
 |alt18=Legendary Viper Ellipse&lt;br /&gt;
 |Legendary Viper Ellipse&lt;br /&gt;
|File:icon-hammer-legendary.png&lt;br /&gt;
 |alt19=Legendary Hammer&lt;br /&gt;
 |Legendary hammer&lt;br /&gt;
|File:iIcon-hammer-ellipse-legendary.png&lt;br /&gt;
 |alt20=The Mallet (Legendary Hammer Ellipse)&lt;br /&gt;
 |The Mallet (Legendary Hammer Ellipse)&lt;br /&gt;
|File:icon-hurricane-legendary.png&lt;br /&gt;
 |alt21=Legendary Hurricane&lt;br /&gt;
 |Legendary Hurricane&lt;br /&gt;
|File:icon-raptor-legendary.png&lt;br /&gt;
 |alt22=Deadringer (Legendary Raptor)&lt;br /&gt;
 |Deadringer (Legendary Raptor)&lt;br /&gt;
|File:Icon-frostspyke-legendary.png&lt;br /&gt;
 |alt23=FrostSpyke (Legendary Frostbyte)&lt;br /&gt;
 |FrostSpyke (Legendary Frostbyte)&lt;br /&gt;
|File:Icon-thecyberbow-legendary.png&lt;br /&gt;
 |alt24=The Cyber Bow (Legendary Luma)&lt;br /&gt;
 |The Cyber Bow (Legendary Luma)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Platform Skins ==&lt;br /&gt;
Platforms are the areas that players stand on when they duel each other. The looks of them can be customized with skins. Some of them are based on characters while others have a theme.&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title=Platform Skins Gallery&lt;br /&gt;
|width=160 | height=170&lt;br /&gt;
|align=center&lt;br /&gt;
|mode=&amp;quot;packed&amp;quot;&lt;br /&gt;
|footer=&lt;br /&gt;
|File:PlatformIconDracx.png&lt;br /&gt;
 |alt25=Dracx Platform&lt;br /&gt;
 |Dracx Platform&lt;br /&gt;
|File:PlatformIconHax.png&lt;br /&gt;
 |alt26=Hax Platform&lt;br /&gt;
 |Hax Platform&lt;br /&gt;
|File:PlatformIconKrysox.png&lt;br /&gt;
 |alt27=Krysox Platform&lt;br /&gt;
 |Krysox Platform&lt;br /&gt;
|File:PlatformIconLyxx.png&lt;br /&gt;
 |alt28=Lyxx Platform&lt;br /&gt;
 |Lyxx Platform&lt;br /&gt;
|File:PlatformIconLyxxFace.png&lt;br /&gt;
 |alt29=Lyxx Face Platform&lt;br /&gt;
 |Lyxx Face Platform&lt;br /&gt;
|File:PlatformIconMetal.png&lt;br /&gt;
 |alt30=Metal Platform&lt;br /&gt;
 |Metal Platform&lt;br /&gt;
|File:PlatformIconScrofax.png&lt;br /&gt;
 |alt31=Scrofax Platform&lt;br /&gt;
 |Scrofax Platform&lt;br /&gt;
|File:PlatformIconSporty.png&lt;br /&gt;
 |alt32=Sporty Platform&lt;br /&gt;
 |Sporty Platform&lt;br /&gt;
|File:PlatformIconWood.png&lt;br /&gt;
 |alt33=Wood Platform&lt;br /&gt;
 |Wood Platform&lt;br /&gt;
|File:PlatformIconWoodPlain.png&lt;br /&gt;
 |alt34=Wood Plain Platform&lt;br /&gt;
 |Wood Plain Platform&lt;br /&gt;
|File:PlatformIconVRML.png&lt;br /&gt;
 |alt35=VRML Platform&lt;br /&gt;
 |VRML Platform&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legendary Skins ===&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title=Legendary Platform Skins Gallery&lt;br /&gt;
|width=160 | height=170&lt;br /&gt;
|align=center&lt;br /&gt;
|mode=&amp;quot;packed&amp;quot;&lt;br /&gt;
|footer=&lt;br /&gt;
|File:PlatformIconScrappersSwim.png&lt;br /&gt;
 |alt35=Scrappers Swim&lt;br /&gt;
 |Scrappers Swim&lt;br /&gt;
|File:PlatformIconGlacialPeak.png&lt;br /&gt;
 |alt36=Glacial Peak&lt;br /&gt;
 |Glacial Peak&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Defur</name></author>
	</entry>
	<entry>
		<id>https://wiki.blaston.com/index.php?title=Hammer_Ellipse&amp;diff=1128</id>
		<title>Hammer Ellipse</title>
		<link rel="alternate" type="text/html" href="https://wiki.blaston.com/index.php?title=Hammer_Ellipse&amp;diff=1128"/>
		<updated>2022-05-13T12:17:38Z</updated>

		<summary type="html">&lt;p&gt;Defur: added the mallet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
|name=Hammer Ellipse&lt;br /&gt;
|image=Icon-hammer-ellipse.png&lt;br /&gt;
|image_size=200px&lt;br /&gt;
|version_introduced=1.0&lt;br /&gt;
|unlock_level=6&lt;br /&gt;
|spawn_cost=6&lt;br /&gt;
|ammo=3&lt;br /&gt;
|reload_time=1.8&lt;br /&gt;
|projectile_type=Bullet&lt;br /&gt;
|damage=4&lt;br /&gt;
|collision=7&lt;br /&gt;
|hit_points=10&lt;br /&gt;
|Speed=Medium&lt;br /&gt;
|thrown_damage=1&lt;br /&gt;
|thrown_collision=15&lt;br /&gt;
|thrown_hit_points=10&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
This Hammer variant can curve the bullets around defenses. The curve is determined by your arm rotation before the trigger pull.&lt;br /&gt;
&lt;br /&gt;
==Changes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.13|update_name=Quick Draw Update - 1.13}}&lt;br /&gt;
| &lt;br /&gt;
* Reload time: 1.5 -&amp;gt; 1.8.&lt;br /&gt;
* 15 HP -&amp;gt; 10 HP&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.11|update_name=Crackdown Update - 1.11}}&lt;br /&gt;
| Spread tightened up slightly&lt;br /&gt;
|-&lt;br /&gt;
| {{version|version_number=1.3|update_name=Game Update - 1.3}}&lt;br /&gt;
| Collision damage reduced 30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skins ==&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title=Raptor Skins Gallery&lt;br /&gt;
|width=160 | height=170&lt;br /&gt;
|mode=&amp;quot;packed&amp;quot;&lt;br /&gt;
|footer=&lt;br /&gt;
|File:Icon-hammer-ellipse-legendary.png&lt;br /&gt;
 |alt1=The Mallet (Legendary Hammer Ellipse)&lt;br /&gt;
 |The Mallet (Legendary Hammer Ellipse)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox weapons}}&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Defur</name></author>
	</entry>
	<entry>
		<id>https://wiki.blaston.com/index.php?title=File:Icon-hammer-ellipse-legendary.png&amp;diff=1127</id>
		<title>File:Icon-hammer-ellipse-legendary.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.blaston.com/index.php?title=File:Icon-hammer-ellipse-legendary.png&amp;diff=1127"/>
		<updated>2022-05-13T12:16:40Z</updated>

		<summary type="html">&lt;p&gt;Defur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{C-ResolutionGames}}&lt;/div&gt;</summary>
		<author><name>Defur</name></author>
	</entry>
	<entry>
		<id>https://wiki.blaston.com/index.php?title=Reloaded_Patch_-_1.17&amp;diff=1126</id>
		<title>Reloaded Patch - 1.17</title>
		<link rel="alternate" type="text/html" href="https://wiki.blaston.com/index.php?title=Reloaded_Patch_-_1.17&amp;diff=1126"/>
		<updated>2022-05-13T12:14:00Z</updated>

		<summary type="html">&lt;p&gt;Defur: added images and correct links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox version&lt;br /&gt;
| name          = Reloaded Patch - 1.17&lt;br /&gt;
| image         = Blastonpatch117.jpg&lt;br /&gt;
| alt           = Reloaded Patch - 1.17&lt;br /&gt;
| date_released = 12th May 2022&lt;br /&gt;
| version_number = 1.17&lt;br /&gt;
| facebook = https://www.facebook.com/BlastonGame/photos/a.132801825028911/541434064165683/&lt;br /&gt;
| twitter = https://twitter.com/BlastonGame/status/1524716023747915776&lt;br /&gt;
| steam = https://store.steampowered.com/news/app/1427890/view/5500595403808383750&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hello everyone, it seems like we didn’t manage to stamp out all issues with the last patch - so we’re releasing another one! Make sure to restart and update the game to get the latest fixes that we added to Blaston.&lt;br /&gt;
&lt;br /&gt;
;Bug Fixes&lt;br /&gt;
* Fixed several instances where the game would log projectiles unnecessarily causing frame drops in the game during matches.&lt;br /&gt;
* Adjusted the grab range for Luma to avoid instances where you couldn’t  grab it again after picking it up.&lt;br /&gt;
&lt;br /&gt;
;Weapon Updates&lt;br /&gt;
* Majestic:  Speed decreased from 1.3 to 0.8&lt;br /&gt;
* Quicksilver: 5 - 20% boost added for weapons individually when used with the Quicksilver.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Updates]]&lt;br /&gt;
{{DEFAULTSORT:1.16, Reloaded Patch}}&lt;/div&gt;</summary>
		<author><name>Defur</name></author>
	</entry>
	<entry>
		<id>https://wiki.blaston.com/index.php?title=File:Blastonpatch117.jpg&amp;diff=1125</id>
		<title>File:Blastonpatch117.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.blaston.com/index.php?title=File:Blastonpatch117.jpg&amp;diff=1125"/>
		<updated>2022-05-13T12:12:41Z</updated>

		<summary type="html">&lt;p&gt;Defur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{C-ResolutionGames}}&lt;/div&gt;</summary>
		<author><name>Defur</name></author>
	</entry>
	<entry>
		<id>https://wiki.blaston.com/index.php?title=Reloaded_Patch_-_1.17&amp;diff=1124</id>
		<title>Reloaded Patch - 1.17</title>
		<link rel="alternate" type="text/html" href="https://wiki.blaston.com/index.php?title=Reloaded_Patch_-_1.17&amp;diff=1124"/>
		<updated>2022-05-13T12:07:16Z</updated>

		<summary type="html">&lt;p&gt;Defur: copy fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox version&lt;br /&gt;
| name          = Reloaded Patch - 1.17&lt;br /&gt;
| image         = Reloaded-Patch.png&lt;br /&gt;
| alt           = Reloaded Patch - 1.17&lt;br /&gt;
| date_released = 12th May 2022&lt;br /&gt;
| version_number = 1.17&lt;br /&gt;
| facebook = https://www.facebook.com/BlastonGame/photos/a.132801825028911/536235684685521/&lt;br /&gt;
| twitter = https://twitter.com/BlastonGame/status/1521945653731016704&lt;br /&gt;
| steam = https://store.steampowered.com/news/app/1427890/view/3190248078055776395&lt;br /&gt;
| oculus = https://www.oculus.com/experiences/quest/developer-post/2921047708186016/&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hello everyone, it seems like we didn’t manage to stamp out all issues with the last patch - so we’re releasing another one! Make sure to restart and update the game to get the latest fixes that we added to Blaston.&lt;br /&gt;
&lt;br /&gt;
;Bug Fixes&lt;br /&gt;
* Fixed several instances where the game would log projectiles unnecessarily causing frame drops in the game during matches.&lt;br /&gt;
* Adjusted the grab range for Luma to avoid instances where you couldn’t  grab it again after picking it up.&lt;br /&gt;
&lt;br /&gt;
;Weapon Updates&lt;br /&gt;
* Majestic:  Speed decreased from 1.3 to 0.8&lt;br /&gt;
* Quicksilver: 5 - 20% boost added for weapons individually when used with the Quicksilver.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Updates]]&lt;br /&gt;
{{DEFAULTSORT:1.16, Reloaded Patch}}&lt;/div&gt;</summary>
		<author><name>Defur</name></author>
	</entry>
</feed>