Difference between revisions of "Mad March Update - 1.7"
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Revision as of 09:47, 11 May 2021
Mad March Update 1.7 | |
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Date Released | 2nd March 2021 |
Version Number | 1.7 |
Tweet | |
Steam | Steam |
- Game Updates
- Added replays of your latest game. Note: You only have access to your first friendly duel played.
- Multiple weapon skin sets added to the store
- Matchmaking update: new matchmaking algorithm that takes player ping into account to reduce the number of matches with high ping
- New weapon: Nova Helix
- New character: Hax
- New banner and platform
- Adjusted league tier ranges
- The requirement for the free game key promo has been updated to Master tier
- All weapons are now free, but still require levelling to unlock
- Ozo Lounge
- Ozo Lounge has been moved to another location and has expanded
- Added a brand new floor: Disco 99
- Players can come back to the lounge after a friendly game
- Players can create private rooms on different floors
- New camera in the lounge that can be used to take photos and upload them to Discord
- Weapon Updates
- Aegis Shield
- Throw damage decreased from 6 to 4
- Avalanche Nade
- Spread widened, boost on explosion enabled
- Bunker Barrier
- HP increased from 400 to 450
- Cortex Shield
- Throw damage decreased from 8 to 6
- Quicksilver
- Length before break snap increased from 0.6 to 0.65
- Damage taken reduced from 20HP to 10HP
- Majestic
- Radius decreased from 0.2 to 0.18
- Majestic Nade
- Speed increased from 0.5 to 0.8 (boost to a standstill)
- Nova Nade
- Speed increased from 0.9 to 1
- Vandal
- Collision increased from 56 to 60
- Duration increased from 1.5s to 2s
- Throw damage decreased from 6 to 4
- Audio Updates
- New game mix for clarity. Improves readability on all layers for Weapons, projectiles and impacts. Improves third person mix, better audience experience.
- User settings for audio are now master, music, sound effects and VOIP.
- Added audio feedback on Duel Start interaction
- Sound design and implementation for Nova Helix, projectile and impacts
- Improved all curved weapon audio layers
- Bug Fixes
- Matchmaking handler cleanup to try and avoid games where both players are stuck at the start of the round
- Barrier placement optimization
- Localization fixes
- Unused spawn time now carries over into your spawning deck
- Ensured that tethers aren't activated if they are dead or destroyed
- Fixed crashing when playing a match from Ozo
- Haptic feedback improvements
- Fixed sound carry over bug Avalanche Nade
- Fixed issue with player get stuck at the start of the match without anything happening
- Fixed issue where game messages leak in before we have synced creating exceptions
- Fixed issue where language did not updating in tournament UI
- Fixed Tether / Shield bug
- Fixed issue where thrown tool get wrong rotation when player is faced in a different direction
- Fixed fuse out of grenade
- Fixed double exploding grenades