Difference between revisions of "Viper"

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(Viper table test)
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(4 intermediate revisions by the same user not shown)
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|hit_points=10
 
|hit_points=10
 
|speed=Fast
 
|speed=Fast
 +
|duration=-
 +
|size=Tiny
 
|thrown_damage=1
 
|thrown_damage=1
 
|thrown_collision=15
 
|thrown_collision=15
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|second_effect=
 
|second_effect=
 
<!-- first attachment -->
 
<!-- first attachment -->
 +
|attachment1=Attachment-dmg.png
 +
|alt1=Damage Attachment
 
|version_introduced1=1.16
 
|version_introduced1=1.16
|unlock_level1=1
+
|unlock_level1=A1
 
|spawn_cost1=5
 
|spawn_cost1=5
 
|ammo1=3
 
|ammo1=3
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|collision1=?
 
|collision1=?
 
|hit_points1=?
 
|hit_points1=?
|speed1=Normal
+
|speed1=Medium
 +
|duration1=-
 +
|size1=Tiny
 
|thrown_damage1=1
 
|thrown_damage1=1
 
|thrown_collision1=15
 
|thrown_collision1=15
Line 37: Line 43:
 
|second_effect1=Slower Projectile
 
|second_effect1=Slower Projectile
 
<!-- second attachment -->
 
<!-- second attachment -->
 +
|attachment2=Attachment-bounce.png
 +
|alt2=Bounce Attachment
 
|version_introduced2=1.16
 
|version_introduced2=1.16
|unlock_level2=?
+
|unlock_level2=A2
 
|spawn_cost2=5
 
|spawn_cost2=5
 
|ammo2=3
 
|ammo2=3
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|hit_points2=?
 
|hit_points2=?
 
|speed2=Fast
 
|speed2=Fast
 +
|duration2=-
 +
|size2=Tiny
 
|thrown_damage2=1
 
|thrown_damage2=1
 
|thrown_collision2=15
 
|thrown_collision2=15
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|second_effect2=Weaker Projectile
 
|second_effect2=Weaker Projectile
 
<!-- third attachment -->
 
<!-- third attachment -->
 +
|attachment3=Attachment-slow.png
 +
|alt3=Delay Attachment
 
|version_introduced3=1.16
 
|version_introduced3=1.16
|unlock_level3=?
+
|unlock_level3=A3
 
|spawn_cost3=5
 
|spawn_cost3=5
 
|ammo3=3
 
|ammo3=3
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|hit_points3=?
 
|hit_points3=?
 
|speed3=Slow, then fast
 
|speed3=Slow, then fast
 +
|duration3=-
 +
|size3=Tiny
 
|thrown_damage3=1
 
|thrown_damage3=1
 
|thrown_collision3=15
 
|thrown_collision3=15
 
|thrown_hit_points3=10
 
|thrown_hit_points3=10
 
|first_effect3=Faster Projectile
 
|first_effect3=Faster Projectile
|second_effect3=Delayed Shoot
+
|second_effect3=Delayed Shot
 
}}
 
}}
  

Latest revision as of 14:28, 12 August 2022

Viper
Viper A powerful and accurate weapon. Low ammo and rate of fire, so better make each shot count!
Weapon Type Base Stats Projectile Stats Throw Stats Effect 1 Effect 2
Introduced Unlock LVL CD Ammo Reload Type Damage Collision HP Speed Duration Size Player DMG Collision DMG HP
Viper 1.0 1 5 3 1.2 Bullet 30 30 10 Fast - Tiny 1 15 10
Damage Attachment 1.16 A1 5 3 ? Bullet ? ? ? Medium - Tiny 1 15 10 More Damage Slower Projectile
Bounce Attachment 1.16 A2 5 3 ? Bullet ? ? ? Fast - Tiny 1 15 10 +1 Bounce Weaker Projectile
Delay Attachment 1.16 A3 5 3 ? Bullet ? ? ? Slow, then fast - Tiny 1 15 10 Faster Projectile Delayed Shot

Changes[edit | edit source]

Version Description
1.13
  • Reload time: 1.5s -> 1.2s
  • Collision: 10 -> 30
  • Speed: 2.85 -> 2.95
  • 15 HP -> 10 HP
1.11
  • Reload time decreased from 2s to 1.5s
  • Reduced ammo count from 4 to 3

Skins[edit | edit source]