Difference between revisions of "Reloaded Update - 1.15"

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It’s time to freeze the day, and join in on the new seasonal update, presenting the Arctic Blast Update! In version 1.14 we’ve continued to expand the game by adding a new floor to the Ozo Lounge, a new arena, weapon, as well as cosmetics, and of course a new Seasonal Mode - Arctic Blast! Cool down, and load into a game on the Arctic Resort where you’ll pick up weapons from a surprise loadout before all hail breaks loose!
+
It’s time to get down to brass tacks, because the Blaston Reloaded Update is finally here! Version 1.15 brings the long awaited first batch of weapon attachments to the game, a new seasonal mode “Street Brawl”, and our first collaboration weapon item “The Cyber Bow”.
  
;New Game Mode: '''Arctic Blast'''
+
And that’s not all, we’ve continued to work on quality of life features for the game as well, along with some new rewards and legendary skins for weapons and avatars! This is probably our biggest update to date, so gear up, get ready, and load into Blaston Reloaded!
Surprise loadouts! When playing in the Arctic Blast mode, players will play on the Arctic Resort with randomly selected loadouts that are not bound by normal rules. Will the next game be a complete snowball war? Or will you get a visit from the Nova family? Find out in the new seasonal mode!
+
;New Weapon Feature: '''Weapon Attachments'''
 +
We’ve now added weapon attachments to the game. We’re starting with 10 weapons to make sure that we maintain the balance of the overall weapons in the game. In the first batch we’re including 3 attachments to the following weapons: Raptor, Nova, Wildcat, Hammer, Viper, Lance, Hammer Nade, Frostbyte, Hurricane and Luma.
  
;New Ozo Lounge Floor: '''Knockout!'''
+
Attachments are unlocked by the new mastery system, select a weapon in the loadout and press “track” to begin the mastery. Complete the missions to unlock the attachments one by one, then equip them to change the behavior of the weapon!
The Ozo Lounge has opened up a new floor, welcome to Knockout! Here up to 8 players will be able to host and organize single elimination tournaments to find out who’s the best player in the room! Besides playing, you’ll be able to watch the games live and go back to watch replays of other matches. The winner will be able to pick up a Trophy and showcase their victory to the rest. The room will also allow for a 9th player to join in for those times when an organizer would like to check in on the tournament!
+
;New Seasonal Game Mode: '''Street Brawl'''
 +
It’s time to take things to the streets, the Scrappers’ Street to be more specific! In the new seasonal game mode, duelists play in long distance duels using The Cyber Bow and a modified Nova to take each other down. Who’s the best dodger and marksman? Settle the score with a Street Brawl!
  
;'''Pass-through Mode Added on Quest & Quest 2'''
+
;New Weapon: '''Luma'''
We’ve added the possibility to play Blaston with the new pass-through mode on Quest! This mode allows you to play Blaston and also see your surroundings at the same time. To enable this go to the in-game settings to enable the mode. You can enable and disable the mode during matches by pressing X+A (left controller X and right controller A buttons).
+
Introducing the first two-handed weapon to the world of Blaston is the Luma! This is a sharpshooter bow and arrow where duelists will have to give up an extra hand for some extreme damage output!
  
;New Rewards: '''FrostSpyke & Glacial Peak'''
+
;The Blaston Spectator will be available for free on Steam on May 5th
Of course we’re adding more Mission rewards. This time we’re going full on the winter theme and we have added a new FrostByte skin - the sporty FrostSpyke! We’re also introducing the first legendary platform with the ice pillar Glacial Peak! Make sure to complete the missions to unlock the rewards!
+
Soon after this update, we’re releasing the [https://store.steampowered.com/app/1952470/Blaston_Spectator/ Blaston Spectator] on Steam for free! This is a separate version of Blaston where you can spectate matches on a PC. This is mainly built for content creators and tournament organizers, but anyone can try it out and watch their matches from new camera angles including third person and first person views!
  
;New Weapon: '''Tundra'''
+
;New Weapon Skins: '''The Karnivore, The Mallet & The Cyber Bow'''
A new weapon and mechanic has joined the fray! With the Tundra you shoot out a large icicle at your opponents. If your opponent gets hit by it, their vision will freeze and they’ll have a tough time seeing what they should dodge! Hit more times and the effect will stack for even less vision!
+
Take charge with the new legendary versions of the [[Hammer Ellipse]] and [[Raptor Ellipse]]. The Mallet replaces the Hammer Ellipse and represents a darker more feared version, as it dons the b0yk0t logo on the side. Joining it is the Karnivore, which like the Deadringer, represents a look reminding players of the past worlds of Blaston. Both of them are now available in the store for all players.
  
;New Avatar: '''Shoxx'''
+
The collaboration item skin for the [[Luma]], from Apex Construct, The Cyber Bow is now here in Blaston. It’s unknown how the item first appeared in the world of Blaston, it’s assumed a glitch in the system may have brought it forth from another virtual world. Try it out in the [[Game Modes|Street Brawl]] seasonal mode, and get it for free in the store within the release week of the Blaston Reloaded Update.
A new face joins the fray. Always a reckless lone-wolf, even before he got banned by b0yk0t. For a long time, he kept to himself, but Aranex invited him to NeoTexx, for some reason. Shoxx sports a hologram face, which changes and reacts to the gameplay in Blaston. The avatar of Shoxx is now available in the store.
+
;New Legendary Avatar Skin:'''Bunny Hax'''
 +
The hologram face upgrade is no longer unique to Shoxx! The newest skin for Hax, Bunny Hax, gives the avatar this feature as well along with some very tall bunny ears.
  
;New Arena: '''Arctic Resort'''
+
;New Cosmetics:'''Blaston VR Master League Platform & Banner'''
We’ve heard the calls from our previous update, and this time we’re making the seasonal mode arena available in the store so that you can enjoy and play on it in regular duels as well!
+
We have partnered up with VR Master League (VRML) to bring you the first official esports league of Blaston, built together with the community. Get the VRML banners in the store, or get them by signing up to [https://vrmasterleague.com/Blaston Blaston VRML Season 1].
  
As a way of protesting against Omnico, one the most popular vacation spots was replicated; The Arctic Resort. Acting as a protest against the state of the world and Omnico itself, this version has a harsher environment with bits and pieces from Blaston world featured in it.
+
;New Arena
 +
:'''Scrappers’ Street'''
 +
Some fights are just not meant to be displayed in fancy arenas, some fights you settle in the streets. Now you’re able to challenge others in the Scrappers’ Street arena by purchasing it in the store!
 +
 
 +
;Graphical Improvements
 +
We’ve taken some time to look into the performance and visuals of the game, and it has paid off! You’ll notice that the locker room in the main menu has been cleaned up, but we’ve also made sure to optimize the textures of the game, along with making improvements to banners. We’ve also changed filtering settings for the game which will make it look a bit clearer. For players on Quest devices, we’ve also made some improvements in the passthrough mode by adding particles and fixing some color issues.
 +
 
 +
;Community Request #1
 +
:'''Ping Indicator'''
 +
We’ve heard the calls from the community, you want to get a better understanding of the quality of the matches. We’ve responded to this by introducing a ping indicator to the match interface to allow players to identify the quality and stability of their connection to the match. Our hope is that this will give players an idea if they need to improve things on their end, and also for tournament organizers to more properly host competitive events.
 +
 
 +
;Community Request #2
 +
:'''Wait for an opponent'''
 +
Many players have told us that they would like to still be able to access the main menu and loadout while waiting for a match. Now players are able to do so by going into the duel settings, and select “Wait for an opponent”. Enabling this option allows players to check their loadout and practice combos on the dummy bot before heading into a match.
  
 
;Game Updates
 
;Game Updates
* '''New game mode added''': Arctic Blast
+
* '''New seasonal game mode added''': Street Brawl
* '''New Ozo Lounge floor added''': Knockout!
+
* '''New weapon added''': Luma
* '''Pass-through Mode Added on Quest & Quest 2'''
+
* '''New legendary skins added to''': Raptor Ellipse, Hammer Ellipse
* '''New weapon''': Tundra
+
* '''New legendary avatar skin added''': Bunny Hax
* '''Mission reward added''': Frostspyke
+
* '''New cosmetics added''': VRML Platform & Banner
* '''Mission reward added''': Glacial Peak
+
* '''New arena added''': Scrappers’ Street
* '''New avatar added''': Shoxx
+
* Main menu environment has been updated.
* '''New arena added''': Arctic Resort
+
* Ping indicators have been added to the match UI.
 +
* Duel option “Wait for an opponent” added to duel settings.
 +
* (Meta) Particles and effects have been added to passthrough mode.
 +
* Optimized textures on all platforms.
 +
* Updated the tutorial to include dodging & out of bounds steps.
 +
* Updated introduction information panels.
 +
* Legendary weapon skins have now been added to the store.
 +
* New bots have been added for players with over 2000 League Points.
 +
 
 +
;Campaign Updates
 +
* Campaign bots no longer have a single type of weapon.
 +
* Players now have access to more weapons in the campaign.
 +
* Campaign opponents now act more like ranked bots and will dodge projectiles.
 +
* Some Ozo Missions have now been removed from the campaign.
 +
* Match versus Argentia has now been improved.
 +
* ModOps skins now have the text “ModOps” on them in the store.
  
 
;Weapon Updates
 
;Weapon Updates
* '''Lance Rapide''': Reload time from 1s to 0.5s, Duration from 5s to 6s, Cost reduced from 10 to 9.
+
* Weapons are now trackable to unlock in batches at level 5, 10 and 15.
* '''Nova Helix''': Damage from 15x2 projectiles to 10x3 projectiles, HP from 15 to 10, Speed increased from 0.5 to 0.8, Tighter axis for projectiles, Cost reduced from 9 to 7.
+
* Once a weapon is trackable, track it in the loadout menu and complete the 3 weapon missions to unlock the weapon.
* '''Hammer Nade''': Spread reduced from 30 to 20 (tighter spread).
+
* Once the weapon is unlocked, if the weapon has attachments, equip and track the weapon then complete the attachment missions to unlock attachments for the weapon.
* '''Cortex Shield''': Duration from 2.5s to 3s. Slightly smaller shield. CD - 5 to 6, HP 110 to 80.
+
* Added attachment missions and 3 attachments (each) to: [[Raptor]], [[Nova]], [[Wildcat]], [[Hammer]], [[Viper]], [[Lance]], [[Hammer Nade]], [[FrostByte]], [[Hurricane]] and [[Luma]].
* '''Swarm''': Final stage projectiles collision from 10 -15 to 5 - 7. Middle stage (node) time alive increased from 0s - 0.5s to 0.2s - 1s. Nodes can now be blocked with tools or shields.
+
* Adapted the firing speed of all projectiles to be linear instead of having an initial speed burst to combat visual inconsistencies during high latency matches.
* '''Lance''': Reload from 2s to 1s.  
+
* '''[[Avalanche Nade]]''': Projectiles reduced by 2, reduced spread.
* '''Hurricane''': Reload time from 0.5s to 0.3s. Speed from 1.8 to 1.4. Less useful straight shot, more useful used as intended (attacking from above).
+
* '''[[Cortex Shield]]''': Hit points reduced from 80 to 100, cost reduced from 6 to 5, size increased slightly.
* '''Aegis Shield''': HP from 100 to 350, Duration from 1s to 0.8s, Size decreased by 40%.
+
* '''[[Hammer]]''': Added weapon charge VFX & SFX.
* '''FrostByte''': Cloud VFX 60% smaller. New on hit visor freeze effect added.    
+
* '''[[Majestic]]''': Duration increased from 5 to 7, size radius reduced from 0.18 to 0.07.
 +
* '''[[Nova Helix]]''': Reloadtime reduced from 0.8 to 0.6, speed reduced from 0.8 to 0.3 with tighter rotation pathing.
 +
* '''[[Nova Hurricane]]''': Reload time reduced from 0.8 to 0.6.
 +
* '''[[Swarm]]''': Swarm Node HP from 3 (uncharged) 5 (charged), to 15 (uncharged) -> 20 (charged).
 +
* '''[[Tundra]]''': Charge time reduced from 0.5 to 0.3, cost reduced from 6 to 4. Added weapon charge VFX.
 +
* '''[[Vector]]''': Ammo reduced from 6 ammo to 2 bursts of 3, reload time increased from 0.2 to 0.6.
  
;Ozo Lounge Updates
+
;Other Updates
* Added Knockout! room to the Ozo Lounge.
+
* Mission rewards now give you significant Blasts instead of specific items.
 
+
* Updated the main menu UI & improved edges of visuals.
;Other Updates:
+
* Legendary weapons skins have been added to the store.
* Added social media links to the News tab.
+
* Updated the model scaling of the player banners.
* Added FAQ & Wiki links to the News tab.
+
* Added the ability to create friendly lobbies with all seasonal modes.
* Added Knockout! to Oculus Destinations.
+
* (Quest) Added Destinations for all seasonal modes.
* Queue button now says “Train” instead of duel when only facing bots.
+
* (Steam) Added the ability to bind joysticks to scroll in menus.
* Dodging by bots has been improved and now uses the Swarm, Vector & Tundra.
+
* Added hyperlinks to News, now you can click links there!
* Updated main menu environment and background music.
+
* Added VRML logotype to the arena rinks.
* Updated the game splash screen graphic.
+
* Updated the music of the main menu.
 +
* Updated LIV camera angles for Quick Draw & Street Brawl.
 +
* Added tooltip explaining the cooldown limit of loadouts.
 +
* Color wheel in Ozo is now lit up.
 +
* Updated the texture of the Wildcat.
 +
* Updated localization and grammar in the shop.
 +
* Updated the FAQ button link in the news tab.
  
 
;Ranked Changes
 
;Ranked Changes
Line 77: Line 119:
 
* Bots no longer give League Points to players in the Overlord league.
 
* Bots no longer give League Points to players in the Overlord league.
 
* Players above 1300 LP who don’t login for 1 week will gradually lose LP and have their rank decay.
 
* Players above 1300 LP who don’t login for 1 week will gradually lose LP and have their rank decay.
 +
 +
;Ranked Changes
 +
* Added a ranked season cooldown at the start & end of each season to improve leaderboard resets.
 +
* Rank decay is now enabled for players with over 1900 League Points (previously over 1700).
 +
* If you do not login for 1 week, your rank will be decayed by 5 League Points (previously 10) once per day.
 +
* Bot rewards in ranked are now enabled up to 2600 League Points.
  
 
;Bug Fixes
 
;Bug Fixes
* Fixed an issue where enabling bHaptics in settings without a bHaptics vest would lock the game into loading screens.
+
* Fixed an issue where the colors would look weird in passthrough mode.
* Fixed instances where rewards would show twice in the pop-up when leveling up.
+
* Fixed an issue where the weapon trails weren’t displaying properly for the [[Viper Ellipse]] & [[Hammer Ellipse]].
* Fixed an instance where players could drop below 0LP by losing their first match.
+
* Fixed a few instances where matchmaking would time out when players are matched from different regions.
* Fixed a bug where in certain conditions you were unable to buy & equip skins for avatars.
+
* Fixed instances where the cheer sound effect in friendly lobbies would continue to play after a rematch is initiated.
* Fixed an instance where you would see your torso and hands while spectating a match.
+
* Fixed an issue where the shield handles would spawn in an incorrect rotation angle.
* Fixed issue where match UI would show up late in matches.
+
* Fixed an issue where the red highlight on health bars wouldn’t show for both players.
* Fixed instances where the Swarm charge up sound effect would continue to play at the end of a match.
 
* Fixed an instance where the level-up reward pop-up could overlay incorrectly with other menu items.
 
  
 
[[Category:Game Updates]]
 
[[Category:Game Updates]]
 
{{DEFAULTSORT:1.14, Arctic Blast Update}}
 
{{DEFAULTSORT:1.14, Arctic Blast Update}}

Revision as of 08:47, 6 May 2022

Reloaded Update - 1.15
Reloaded Update - 1.15
Date Released28th April 2022
Version Number1.15
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It’s time to get down to brass tacks, because the Blaston Reloaded Update is finally here! Version 1.15 brings the long awaited first batch of weapon attachments to the game, a new seasonal mode “Street Brawl”, and our first collaboration weapon item “The Cyber Bow”.

And that’s not all, we’ve continued to work on quality of life features for the game as well, along with some new rewards and legendary skins for weapons and avatars! This is probably our biggest update to date, so gear up, get ready, and load into Blaston Reloaded!

New Weapon Feature
Weapon Attachments

We’ve now added weapon attachments to the game. We’re starting with 10 weapons to make sure that we maintain the balance of the overall weapons in the game. In the first batch we’re including 3 attachments to the following weapons: Raptor, Nova, Wildcat, Hammer, Viper, Lance, Hammer Nade, Frostbyte, Hurricane and Luma.

Attachments are unlocked by the new mastery system, select a weapon in the loadout and press “track” to begin the mastery. Complete the missions to unlock the attachments one by one, then equip them to change the behavior of the weapon!

New Seasonal Game Mode
Street Brawl

It’s time to take things to the streets, the Scrappers’ Street to be more specific! In the new seasonal game mode, duelists play in long distance duels using The Cyber Bow and a modified Nova to take each other down. Who’s the best dodger and marksman? Settle the score with a Street Brawl!

New Weapon
Luma

Introducing the first two-handed weapon to the world of Blaston is the Luma! This is a sharpshooter bow and arrow where duelists will have to give up an extra hand for some extreme damage output!

The Blaston Spectator will be available for free on Steam on May 5th

Soon after this update, we’re releasing the Blaston Spectator on Steam for free! This is a separate version of Blaston where you can spectate matches on a PC. This is mainly built for content creators and tournament organizers, but anyone can try it out and watch their matches from new camera angles including third person and first person views!

New Weapon Skins
The Karnivore, The Mallet & The Cyber Bow

Take charge with the new legendary versions of the Hammer Ellipse and Raptor Ellipse. The Mallet replaces the Hammer Ellipse and represents a darker more feared version, as it dons the b0yk0t logo on the side. Joining it is the Karnivore, which like the Deadringer, represents a look reminding players of the past worlds of Blaston. Both of them are now available in the store for all players.

The collaboration item skin for the Luma, from Apex Construct, The Cyber Bow is now here in Blaston. It’s unknown how the item first appeared in the world of Blaston, it’s assumed a glitch in the system may have brought it forth from another virtual world. Try it out in the Street Brawl seasonal mode, and get it for free in the store within the release week of the Blaston Reloaded Update.

New Legendary Avatar Skin
Bunny Hax

The hologram face upgrade is no longer unique to Shoxx! The newest skin for Hax, Bunny Hax, gives the avatar this feature as well along with some very tall bunny ears.

New Cosmetics
Blaston VR Master League Platform & Banner

We have partnered up with VR Master League (VRML) to bring you the first official esports league of Blaston, built together with the community. Get the VRML banners in the store, or get them by signing up to Blaston VRML Season 1.

New Arena
Scrappers’ Street

Some fights are just not meant to be displayed in fancy arenas, some fights you settle in the streets. Now you’re able to challenge others in the Scrappers’ Street arena by purchasing it in the store!

Graphical Improvements

We’ve taken some time to look into the performance and visuals of the game, and it has paid off! You’ll notice that the locker room in the main menu has been cleaned up, but we’ve also made sure to optimize the textures of the game, along with making improvements to banners. We’ve also changed filtering settings for the game which will make it look a bit clearer. For players on Quest devices, we’ve also made some improvements in the passthrough mode by adding particles and fixing some color issues.

Community Request #1
Ping Indicator

We’ve heard the calls from the community, you want to get a better understanding of the quality of the matches. We’ve responded to this by introducing a ping indicator to the match interface to allow players to identify the quality and stability of their connection to the match. Our hope is that this will give players an idea if they need to improve things on their end, and also for tournament organizers to more properly host competitive events.

Community Request #2
Wait for an opponent

Many players have told us that they would like to still be able to access the main menu and loadout while waiting for a match. Now players are able to do so by going into the duel settings, and select “Wait for an opponent”. Enabling this option allows players to check their loadout and practice combos on the dummy bot before heading into a match.

Game Updates
  • New seasonal game mode added: Street Brawl
  • New weapon added: Luma
  • New legendary skins added to: Raptor Ellipse, Hammer Ellipse
  • New legendary avatar skin added: Bunny Hax
  • New cosmetics added: VRML Platform & Banner
  • New arena added: Scrappers’ Street
  • Main menu environment has been updated.
  • Ping indicators have been added to the match UI.
  • Duel option “Wait for an opponent” added to duel settings.
  • (Meta) Particles and effects have been added to passthrough mode.
  • Optimized textures on all platforms.
  • Updated the tutorial to include dodging & out of bounds steps.
  • Updated introduction information panels.
  • Legendary weapon skins have now been added to the store.
  • New bots have been added for players with over 2000 League Points.
Campaign Updates
  • Campaign bots no longer have a single type of weapon.
  • Players now have access to more weapons in the campaign.
  • Campaign opponents now act more like ranked bots and will dodge projectiles.
  • Some Ozo Missions have now been removed from the campaign.
  • Match versus Argentia has now been improved.
  • ModOps skins now have the text “ModOps” on them in the store.
Weapon Updates
  • Weapons are now trackable to unlock in batches at level 5, 10 and 15.
  • Once a weapon is trackable, track it in the loadout menu and complete the 3 weapon missions to unlock the weapon.
  • Once the weapon is unlocked, if the weapon has attachments, equip and track the weapon then complete the attachment missions to unlock attachments for the weapon.
  • Added attachment missions and 3 attachments (each) to: Raptor, Nova, Wildcat, Hammer, Viper, Lance, Hammer Nade, FrostByte, Hurricane and Luma.
  • Adapted the firing speed of all projectiles to be linear instead of having an initial speed burst to combat visual inconsistencies during high latency matches.
  • Avalanche Nade: Projectiles reduced by 2, reduced spread.
  • Cortex Shield: Hit points reduced from 80 to 100, cost reduced from 6 to 5, size increased slightly.
  • Hammer: Added weapon charge VFX & SFX.
  • Majestic: Duration increased from 5 to 7, size radius reduced from 0.18 to 0.07.
  • Nova Helix: Reloadtime reduced from 0.8 to 0.6, speed reduced from 0.8 to 0.3 with tighter rotation pathing.
  • Nova Hurricane: Reload time reduced from 0.8 to 0.6.
  • Swarm: Swarm Node HP from 3 (uncharged) 5 (charged), to 15 (uncharged) -> 20 (charged).
  • Tundra: Charge time reduced from 0.5 to 0.3, cost reduced from 6 to 4. Added weapon charge VFX.
  • Vector: Ammo reduced from 6 ammo to 2 bursts of 3, reload time increased from 0.2 to 0.6.
Other Updates
  • Mission rewards now give you significant Blasts instead of specific items.
  • Updated the main menu UI & improved edges of visuals.
  • Legendary weapons skins have been added to the store.
  • Updated the model scaling of the player banners.
  • Added the ability to create friendly lobbies with all seasonal modes.
  • (Quest) Added Destinations for all seasonal modes.
  • (Steam) Added the ability to bind joysticks to scroll in menus.
  • Added hyperlinks to News, now you can click links there!
  • Added VRML logotype to the arena rinks.
  • Updated the music of the main menu.
  • Updated LIV camera angles for Quick Draw & Street Brawl.
  • Added tooltip explaining the cooldown limit of loadouts.
  • Color wheel in Ozo is now lit up.
  • Updated the texture of the Wildcat.
  • Updated localization and grammar in the shop.
  • Updated the FAQ button link in the news tab.
Ranked Changes
  • Players can now drop down in leagues by losing matches, but not below Elite.
  • Everyone above 2450 League Points will now be able to match with each other.
  • League Points gained or lost from duels are now halved.
  • Players facing higher ranked players will now gain more LP and lose less LP.
  • Players facing lower ranked players now lose more LP and win less LP.
  • Bots no longer give League Points to players in the Overlord league.
  • Players above 1300 LP who don’t login for 1 week will gradually lose LP and have their rank decay.
Ranked Changes
  • Added a ranked season cooldown at the start & end of each season to improve leaderboard resets.
  • Rank decay is now enabled for players with over 1900 League Points (previously over 1700).
  • If you do not login for 1 week, your rank will be decayed by 5 League Points (previously 10) once per day.
  • Bot rewards in ranked are now enabled up to 2600 League Points.
Bug Fixes
  • Fixed an issue where the colors would look weird in passthrough mode.
  • Fixed an issue where the weapon trails weren’t displaying properly for the Viper Ellipse & Hammer Ellipse.
  • Fixed a few instances where matchmaking would time out when players are matched from different regions.
  • Fixed instances where the cheer sound effect in friendly lobbies would continue to play after a rematch is initiated.
  • Fixed an issue where the shield handles would spawn in an incorrect rotation angle.
  • Fixed an issue where the red highlight on health bars wouldn’t show for both players.