Difference between revisions of "Reloaded Patch - 1.16"

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It’s time to get down to brass tacks, because the Blaston Reloaded Update is finally here! Version 1.15 brings the long awaited first batch of weapon attachments to the game, a new seasonal mode “Street Brawl”, and our first collaboration weapon item “The Cyber Bow”.
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We hope that you’re enjoying the Blaston: Reloaded update! With the update, we’ve noted several issues along with some very strong weapons and attachments. We’ve fixed several of these issues along with adjusting some of the weapons to accommodate this in version 1.16.
  
And that’s not all, we’ve continued to work on quality of life features for the game as well, along with some new rewards and legendary skins for weapons and avatars! This is probably our biggest update to date, so gear up, get ready, and load into Blaston Reloaded!
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;Bug Fixes
;New Weapon Feature: '''Weapon Attachments'''
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* Fixed instances where players would get stuck in a lobby after playing consecutive matches in the Ozo Lounge.
We’ve now added weapon attachments to the game. We’re starting with 10 weapons to make sure that we maintain the balance of the overall weapons in the game. In the first batch we’re including 3 attachments to the following weapons: [[Raptor]], [[Nova]], [[Wildcat]], [[Hammer]], [[Viper]], [[Lance]], [[Hammer Nade]], [[FrostByte]], [[Hurricane]] and [[Luma]].
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* Fixed instances where several attachments would get unlocked and tracked at the same time.
 
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* Attachment mission updates in the main menu are now more frequent to show the progress more clearly.
Attachments are unlocked by the new mastery system, select a weapon in the loadout and press “track” to begin the mastery. Complete the missions to unlock the attachments one by one, then equip them to change the behavior of the weapon!
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* Fixed instances where fog would be shown unintentionally in some environments.
;New Seasonal Game Mode: '''Street Brawl'''
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* Fixed instances where players would have their regular loadout in a Street Brawl match.
It’s time to take things to the streets, the Scrappers’ Street to be more specific! In the new seasonal game mode, duelists play in long distance duels using The Cyber Bow and a modified Nova to take each other down. Who’s the best dodger and marksman? Settle the score with a Street Brawl!
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* Fixed instances where attachments would be equipped on a weapon before being unlocked.
 
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* Improved frame rates during matches.
;New Weapon: '''Luma'''
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* Fixed instances where projectiles would not disappear leading to worsen framerates. Players who encounter this are advised to report this in settings after the match happens.
Introducing the first two-handed weapon to the world of Blaston is the [[Luma]]! This is a sharpshooter bow and arrow where duelists will have to give up an extra hand for some extreme damage output!
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* Fixed instances where weapons would get stuck to a player's hand.
 
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* Disabled faulty ping indicators showing in match replays.
;The Blaston Spectator will be available for free on Steam on May 5th
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* Fixed instances where the enercages from Avalanche Nade, Majestic and Super Majestic would be very loud when dealing damage.
Soon after this update, we’re releasing the [https://store.steampowered.com/app/1952470/Blaston_Spectator/ Blaston Spectator] on Steam for free! This is a separate version of Blaston where you can spectate matches on a PC. This is mainly built for content creators and tournament organizers, but anyone can try it out and watch their matches from new camera angles including third person and first person views!
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* Fixed an instance which switched the Nova cooldown to be 2 instead of 7 when equipping the Attachment 3.
 
 
;New Weapon Skins: '''The Karnivore, The Mallet & The Cyber Bow'''
 
Take charge with the new legendary versions of the [[Hammer Ellipse]] and [[Raptor Ellipse]]. The Mallet replaces the Hammer Ellipse and represents a darker more feared version, as it dons the b0yk0t logo on the side. Joining it is the Karnivore, which like the Deadringer, represents a look reminding players of the past worlds of Blaston. Both of them are now available in the store for all players.
 
 
 
The collaboration item skin for the [[Luma]], from Apex Construct, The Cyber Bow is now here in Blaston. It’s unknown how the item first appeared in the world of Blaston, it’s assumed a glitch in the system may have brought it forth from another virtual world. Try it out in the [[Game Modes|Street Brawl]] seasonal mode, and get it for free in the store within the release week of the Blaston Reloaded Update.
 
;New Legendary Avatar Skin:'''Bunny Hax'''
 
The hologram face upgrade is no longer unique to Shoxx! The newest skin for Hax, Bunny Hax, gives the avatar this feature as well along with some very tall bunny ears.
 
 
 
;New Cosmetics:'''Blaston VR Master League Platform & Banner'''
 
We have partnered up with VR Master League (VRML) to bring you the first official esports league of Blaston, built together with the community. Get the VRML banners in the store, or get them by signing up to [https://vrmasterleague.com/Blaston Blaston VRML Season 1].
 
 
 
;New Arena
 
:'''Scrappers’ Street'''
 
Some fights are just not meant to be displayed in fancy arenas, some fights you settle in the streets. Now you’re able to challenge others in the Scrappers’ Street arena by purchasing it in the store!
 
 
 
;Graphical Improvements
 
We’ve taken some time to look into the performance and visuals of the game, and it has paid off! You’ll notice that the locker room in the main menu has been cleaned up, but we’ve also made sure to optimize the textures of the game, along with making improvements to banners. We’ve also changed filtering settings for the game which will make it look a bit clearer. For players on Quest devices, we’ve also made some improvements in the passthrough mode by adding particles and fixing some color issues.
 
 
 
;Community Request #1
 
:'''Ping Indicator'''
 
We’ve heard the calls from the community, you want to get a better understanding of the quality of the matches. We’ve responded to this by introducing a ping indicator to the match interface to allow players to identify the quality and stability of their connection to the match. Our hope is that this will give players an idea if they need to improve things on their end, and also for tournament organizers to more properly host competitive events.
 
 
 
;Community Request #2
 
:'''Wait for an opponent'''
 
Many players have told us that they would like to still be able to access the main menu and loadout while waiting for a match. Now players are able to do so by going into the duel settings, and select “Wait for an opponent”. Enabling this option allows players to check their loadout and practice combos on the dummy bot before heading into a match.
 
 
 
;Game Updates
 
* '''New seasonal game mode added''': Street Brawl
 
* '''New weapon added''': Luma
 
* '''New legendary skins added to''': Raptor Ellipse, Hammer Ellipse
 
* '''New legendary avatar skin added''': Bunny Hax
 
* '''New cosmetics added''': VRML Platform & Banner
 
* '''New arena added''': Scrappers’ Street
 
* Main menu environment has been updated.
 
* Ping indicators have been added to the match UI.
 
* Duel option “Wait for an opponent” added to duel settings.
 
* (Meta) Particles and effects have been added to passthrough mode.
 
* Optimized textures on all platforms.
 
* Updated the tutorial to include dodging & out of bounds steps.
 
* Updated introduction information panels.
 
* Legendary weapon skins have now been added to the store.
 
* New bots have been added for players with over 2000 League Points.
 
 
 
;Campaign Updates
 
* Campaign bots no longer have a single type of weapon.
 
* Players now have access to more weapons in the campaign.
 
* Campaign opponents now act more like ranked bots and will dodge projectiles.
 
* Some Ozo Missions have now been removed from the campaign.
 
* Match versus Argentia has now been improved.
 
* ModOps skins now have the text “ModOps” on them in the store.
 
  
 
;Weapon Updates
 
;Weapon Updates
* Weapons are now trackable to unlock in batches at level 5, 10 and 15.
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* Cortex Shield: Collision hitbox adjusted to match model.
* Once a weapon is trackable, track it in the loadout menu and complete the 3 weapon missions to unlock the weapon.
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* Frostbyte: Attachment 3 - Max speed from 4.5 to 3.8.
* Once the weapon is unlocked, if the weapon has attachments, equip and track the weapon then complete the attachment missions to unlock attachments for the weapon.
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* Hammer Nade: Attachment 1 - Projectiles are now slightly faster.
* Added attachment missions and 3 attachments (each) to: [[Raptor]], [[Nova]], [[Wildcat]], [[Hammer]], [[Viper]], [[Lance]], [[Hammer Nade]], [[FrostByte]], [[Hurricane]] and [[Luma]].
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* Lance: Attachment 1 - Damage increased, attachment 3 damage reduced.
* Adapted the firing speed of all projectiles to be linear instead of having an initial speed burst to combat visual inconsistencies during high latency matches.
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* Luma - Collision from 30 to 50 down to 15 to 25.
* '''[[Avalanche Nade]]''': Projectiles reduced by 2, reduced spread.
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* Luma: Attachment 3 - Reduced projectiles on full strength from 3 to 2.
* '''[[Cortex Shield]]''': Hit points reduced from 80 to 100, cost reduced from 6 to 5, size increased slightly.
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* Nova: Attachment 3 - Changed stats - HP 65, Collision 55, damage 25.
* '''[[Hammer]]''': Added weapon charge VFX & SFX.
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* Raptor: Attachment 2 - reload time increased from 0.2 to 0.4.
* '''[[Majestic]]''': Duration increased from 5 to 7, size radius reduced from 0.18 to 0.07.
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* Street Brawl Luma: Can now pop street brawl nova with two shots.
* '''[[Nova Helix]]''': Reloadtime reduced from 0.8 to 0.6, speed reduced from 0.8 to 0.3 with tighter rotation pathing.
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* Viper: Attachment 2 - Fixed bug of spawn cost from 2 to 5. Reduced damage from 30 to 25.
* '''[[Nova Hurricane]]''': Reload time reduced from 0.8 to 0.6.
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* Vector: Ammo reduced from 3 to 2.
* '''[[Swarm]]''': Swarm Node HP from 3 (uncharged) 5 (charged), to 15 (uncharged) -> 20 (charged).
 
* '''[[Tundra]]''': Charge time reduced from 0.5 to 0.3, cost reduced from 6 to 4. Added weapon charge VFX.
 
* '''[[Vector]]''': Ammo reduced from 6 ammo to 2 bursts of 3, reload time increased from 0.2 to 0.6.
 
 
 
;Other Updates
 
* Mission rewards now give you significant Blasts instead of specific items.
 
* Updated the main menu UI & improved edges of visuals.
 
* Legendary weapons skins have been added to the store.
 
* Updated the model scaling of the player banners.
 
* Added the ability to create friendly lobbies with all seasonal modes.
 
* (Quest) Added Destinations for all seasonal modes.
 
* (Steam) Added the ability to bind joysticks to scroll in menus.
 
* Added hyperlinks to News, now you can click links there!
 
* Added VRML logotype to the arena rinks.
 
* Updated the music of the main menu.
 
* Updated LIV camera angles for Quick Draw & Street Brawl.
 
* Added tooltip explaining the cooldown limit of loadouts.
 
* Color wheel in Ozo is now lit up.
 
* Updated the texture of the Wildcat.
 
* Updated localization and grammar in the shop.
 
* Updated the FAQ button link in the news tab.
 
 
 
;Ranked Changes
 
* Players can now drop down in leagues by losing matches, but not below Elite.
 
* Everyone above 2450 League Points will now be able to match with each other.
 
* League Points gained or lost from duels are now halved.
 
* Players facing higher ranked players will now gain more LP and lose less LP.
 
* Players facing lower ranked players now lose more LP and win less LP.
 
* Bots no longer give League Points to players in the Overlord league.
 
* Players above 1300 LP who don’t login for 1 week will gradually lose LP and have their rank decay.
 
 
 
;Ranked Changes
 
* Added a ranked season cooldown at the start & end of each season to improve leaderboard resets.
 
* Rank decay is now enabled for players with over 1900 League Points (previously over 1700).
 
* If you do not login for 1 week, your rank will be decayed by 5 League Points (previously 10) once per day.
 
* Bot rewards in ranked are now enabled up to 2600 League Points.
 
 
 
;Bug Fixes
 
* Fixed an issue where the colors would look weird in passthrough mode.
 
* Fixed an issue where the weapon trails weren’t displaying properly for the [[Viper Ellipse]] & [[Hammer Ellipse]].
 
* Fixed a few instances where matchmaking would time out when players are matched from different regions.
 
* Fixed instances where the cheer sound effect in friendly lobbies would continue to play after a rematch is initiated.
 
* Fixed an issue where the shield handles would spawn in an incorrect rotation angle.
 
* Fixed an issue where the red highlight on health bars wouldn’t show for both players.
 
  
 
[[Category:Game Updates]]
 
[[Category:Game Updates]]
 
{{DEFAULTSORT:1.16, Reloaded Patch}}
 
{{DEFAULTSORT:1.16, Reloaded Patch}}

Latest revision as of 08:56, 6 May 2022

Reloaded Patch - 1.16
Reloaded Patch - 1.16
Date Released4th May 2022
Version Number1.16
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We hope that you’re enjoying the Blaston: Reloaded update! With the update, we’ve noted several issues along with some very strong weapons and attachments. We’ve fixed several of these issues along with adjusting some of the weapons to accommodate this in version 1.16.

Bug Fixes
  • Fixed instances where players would get stuck in a lobby after playing consecutive matches in the Ozo Lounge.
  • Fixed instances where several attachments would get unlocked and tracked at the same time.
  • Attachment mission updates in the main menu are now more frequent to show the progress more clearly.
  • Fixed instances where fog would be shown unintentionally in some environments.
  • Fixed instances where players would have their regular loadout in a Street Brawl match.
  • Fixed instances where attachments would be equipped on a weapon before being unlocked.
  • Improved frame rates during matches.
  • Fixed instances where projectiles would not disappear leading to worsen framerates. Players who encounter this are advised to report this in settings after the match happens.
  • Fixed instances where weapons would get stuck to a player's hand.
  • Disabled faulty ping indicators showing in match replays.
  • Fixed instances where the enercages from Avalanche Nade, Majestic and Super Majestic would be very loud when dealing damage.
  • Fixed an instance which switched the Nova cooldown to be 2 instead of 7 when equipping the Attachment 3.
Weapon Updates
  • Cortex Shield: Collision hitbox adjusted to match model.
  • Frostbyte: Attachment 3 - Max speed from 4.5 to 3.8.
  • Hammer Nade: Attachment 1 - Projectiles are now slightly faster.
  • Lance: Attachment 1 - Damage increased, attachment 3 damage reduced.
  • Luma - Collision from 30 to 50 down to 15 to 25.
  • Luma: Attachment 3 - Reduced projectiles on full strength from 3 to 2.
  • Nova: Attachment 3 - Changed stats - HP 65, Collision 55, damage 25.
  • Raptor: Attachment 2 - reload time increased from 0.2 to 0.4.
  • Street Brawl Luma: Can now pop street brawl nova with two shots.
  • Viper: Attachment 2 - Fixed bug of spawn cost from 2 to 5. Reduced damage from 30 to 25.
  • Vector: Ammo reduced from 3 to 2.