Mad March Update - 1.7

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Mad March Update 1.7
Mad March Update 1.7
Date Released2nd March 2021
Version Number1.7
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SteamSteam


Game Updates
  • Added replays of your latest game. Note: You only have access to your first friendly duel played.
  • Multiple weapon skin sets added to the store
  • Matchmaking update: new matchmaking algorithm that takes player ping into account to reduce the number of matches with high ping
  • New weapon: Nova Helix
  • New character: Hax
  • New banner and platform
  • Adjusted league tier ranges
  • The requirement for the free game key promo has been updated to Master tier
  • All weapons are now free, but still require levelling to unlock
Ozo Lounge
  • Ozo Lounge has been moved to another location and has expanded
  • Added a brand new floor: Disco 99
  • Players can come back to the lounge after a friendly game
  • Players can create private rooms on different floors
  • New camera in the lounge that can be used to take photos and upload them to Discord
Weapon Updates
  • Aegis Shield
    • Throw damage decreased from 6 to 4
  • Avalanche Nade
    • Spread widened, boost on explosion enabled
  • Bunker Barrier
    • HP increased from 400 to 450
  • Cortex Shield
    • Throw damage decreased from 8 to 6
  • Quicksilver
    • Length before break snap increased from 0.6 to 0.65
    • Damage taken reduced from 20HP to 10HP
  • Majestic
    • Radius decreased from 0.2 to 0.18
  • Majestic Nade
    • Speed increased from 0.5 to 0.8 (boost to a standstill)
  • Nova Nade
    • Speed increased from 0.9 to 1
  • Vandal
    • Collision increased from 56 to 60
    • Duration increased from 1.5s to 2s
    • Throw damage decreased from 6 to 4
Audio Updates
  • New game mix for clarity. Improves readability on all layers for Weapons, projectiles and impacts. Improves third person mix, better audience experience.
  • User settings for audio are now master, music, sound effects and VOIP.
  • Added audio feedback on Duel Start interaction
  • Sound design and implementation for Nova Helix, projectile and impacts
  • Improved all curved weapon audio layers
Bug Fixes
  • Matchmaking handler cleanup to try and avoid games where both players are stuck at the start of the round
  • Barrier placement optimization
  • Localization fixes
  • Unused spawn time now carries over into your spawning deck
  • Ensured that tethers aren't activated if they are dead or destroyed
  • Fixed crashing when playing a match from Ozo
  • Haptic feedback improvements
  • Fixed sound carry over bug Avalanche Nade
  • Fixed issue with player get stuck at the start of the match without anything happening
  • Fixed issue where game messages leak in before we have synced creating exceptions
  • Fixed issue where language did not updating in tournament UI
  • Fixed Tether / Shield bug
  • Fixed issue where thrown tool get wrong rotation when player is faced in a different direction
  • Fixed fuse out of grenade
  • Fixed double exploding grenades