Difference between revisions of "Hammer Ellipse"
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(added the mallet) |
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| Line 7: | Line 7: | ||
|spawn_cost=6 | |spawn_cost=6 | ||
|ammo=3 | |ammo=3 | ||
| − | |reload_time=1 | + | |reload_time=1.8 |
|projectile_type=Bullet | |projectile_type=Bullet | ||
|damage=4 | |damage=4 | ||
|collision=7 | |collision=7 | ||
|hit_points=10 | |hit_points=10 | ||
| + | |Speed=Medium | ||
|thrown_damage=1 | |thrown_damage=1 | ||
|thrown_collision=15 | |thrown_collision=15 | ||
| − | |thrown_hit_points= | + | |thrown_hit_points=10 |
}} | }} | ||
| − | |||
==Description== | ==Description== | ||
This Hammer variant can curve the bullets around defenses. The curve is determined by your arm rotation before the trigger pull. | This Hammer variant can curve the bullets around defenses. The curve is determined by your arm rotation before the trigger pull. | ||
| − | {{ | + | ==Changes== |
| + | {| class="wikitable" | ||
| + | |- | ||
| + | ! Version | ||
| + | ! Description | ||
| + | |- | ||
| + | | {{version|version_number=1.13|update_name=Quick Draw Update - 1.13}} | ||
| + | | | ||
| + | * Reload time: 1.5 -> 1.8. | ||
| + | * 15 HP -> 10 HP | ||
| + | |- | ||
| + | | {{version|version_number=1.11|update_name=Crackdown Update - 1.11}} | ||
| + | | Spread tightened up slightly | ||
| + | |- | ||
| + | | {{version|version_number=1.3|update_name=Game Update - 1.3}} | ||
| + | | Collision damage reduced 30% | ||
| + | |} | ||
| + | |||
| + | == Skins == | ||
| + | |||
| + | {{Gallery | ||
| + | |title=Raptor Skins Gallery | ||
| + | |width=160 | height=170 | ||
| + | |mode="packed" | ||
| + | |footer= | ||
| + | |File:Icon-hammer-ellipse-legendary.png | ||
| + | |alt1=The Mallet (Legendary Hammer Ellipse) | ||
| + | |The Mallet (Legendary Hammer Ellipse) | ||
| + | }} | ||
| + | {{Navbox weapons}} | ||
[[Category:Weapons]] | [[Category:Weapons]] | ||
Latest revision as of 12:17, 13 May 2022
Description[edit | edit source]
This Hammer variant can curve the bullets around defenses. The curve is determined by your arm rotation before the trigger pull.
Changes[edit | edit source]
| Version | Description |
|---|---|
| 1.13 |
|
| 1.11 | Spread tightened up slightly |
| 1.3 | Collision damage reduced 30% |
Skins[edit | edit source]
| Weapons | |
|---|---|
| Offensive | |
| Defensive | |
| Damage over Time | |
| Grenades | |
| Special | |
| Charge | |
| Two-Handed Weapon | |