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;Weapon Updates & Balancing
;Weapon Updates & Balancing
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*Hammer Nade: Attachment 1: Reduced the projectile spread, increased the speed of launching the projectiles.
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*Hammer Nade: Attachment 3: Projectiles reduced from 20 to 15, reduced the projectile spread.
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*Lance Rapide: Weapon health increased from 15 to 25.
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*Luma: Attachment 3: Lowered collision damage from 30 to 5.
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*Nova: Weapon health increased from 15 to 25.
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*Nova: Attachment 3: Lowered projectile collision damage, lowered projectile health.
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*Nova Helix: Reduced cooldown from 7 to 6. Weapon health increased to 25.
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*Nova Hurricane: Weapon health increased from 15 to 25.
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*Tundra: Weapon health increased from 15 to 20.
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*Majestic: Weapon health increased from 15 to 25.
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*Viper Ellipse: Reduced cooldown from 6 to 5. Reduced Collision damage from 30 to 15.
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*Viper: Reduced cooldown from 5 to 4. Reduced collision damage from 30 to 20.
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*Viper: Attachment 2: Significantly lowered projectile collision damage, significantly lowered projectile health.
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*Wildcat: Attachment 1: Projectile collision damage reduced from 5 to 4, damage reduced from 5 to 4.
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<nowiki>:</nowiki>
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;Attachment Additions
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Hammer Nade: Attachment 1: Reduced the projectile spread, increased the speed of launching the projectiles.
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*Hammer Ellipse 1: Increases the projectile curve force.
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Hammer Nade: Attachment 3: Projectiles reduced from 20 to 15, reduced the projectile spread.
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*Hammer Ellipse 2: Decreased projectile speed and decreased damage.
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Lance Rapide: Weapon health increased from 15 to 25.
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*Hammer Ellipse 3: Increased projectile speed and damage, with less projectile health.
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Luma: Attachment 3: Lowered collision damage from 30 to 5.
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*Lance Nade 1: Increased damage over time, with lower duration time.
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Nova: Weapon health increased from 15 to 25.
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*Lance Nade 2: Increased number of lasers, with less damage over time.
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Nova: Attachment 3: Lowered projectile collision damage, lowered projectile health.
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*Lance Nade 3: Lowered start-up time, with lower duration time.
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Nova Helix: Reduced cooldown from 7 to 6. Weapon health increased to 25.
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*Nova Helix 1: Increased projectile speed and damage with a smaller projectile arc.
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Nova Hurricane: Weapon health increased from 15 to 25.
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*Nova Helix 2: One less projectile, projectile arc starts wide and then shifts to a smaller clamp.
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Tundra: Weapon health increased from 15 to 20.
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*Nova Helix 3: One less projectile and the projectiles split. Nova Hurricane 1: Increased falling speed and damage.
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Majestic: Weapon health increased from 15 to 25.
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*Nova Hurricane 2: Decreased firing cooldown and damage. Nova Hurricane 3: Projectiles split after some time.
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Viper Ellipse: Reduced cooldown from 6 to 5. Reduced Collision damage from 30 to 15.
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*Raptor Ellipse 1: Increases the projectile curve force.
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Viper: Reduced cooldown from 5 to 4. Reduced collision damage from 30 to 20.
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*Raptor Ellipse 2: Decreased projectile speed and decreased damage.
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Viper: Attachment 2: Significantly lowered projectile collision damage, significantly lowered projectile health.
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*Raptor Ellipse 3: Increased projectile speed and less accuracy.
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Wildcat: Attachment 1: Projectile collision damage reduced from 5 to 4, damage reduced from 5 to 4.
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*Vector 1: Increased projectile speed, delayed projectile startup.
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*Vector 2: Decreased projectile speed and decreased damage.
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*Vector 3: Increased projectile speed and less damage.
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*Viper Ellipse 1: Increases the projectile curve force.
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* Viper Ellipse 2: Slower projectile and damage, fires 3 projectiles in a burst.
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*Viper Ellipse 3: Slower projectile and higher damage.
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;Attachment Additions
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;*Hammer Ellipse 1: Increases the projectile curve force.
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;*Hammer Ellipse 2: Decreased projectile speed and decreased damage.
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;*Hammer Ellipse 3: Increased projectile speed and damage, with less projectile health.
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;*Lance Nade 1: Increased damage over time, with lower duration time.
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;*Lance Nade 2: Increased number of lasers, with less damage over time.
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;*Lance Nade 3: Lowered start-up time, with lower duration time.
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;*Nova Helix 1: Increased projectile speed and damage with a smaller projectile arc.
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;*Nova Helix 2: One less projectile, projectile arc starts wide and then shifts to a smaller clamp.
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;*Nova Helix 3: One less projectile and the projectiles split. Nova Hurricane 1: Increased falling speed and damage.
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;*Nova Hurricane 2: Decreased firing cooldown and damage. Nova Hurricane 3: Projectiles split after some time.
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;*Raptor Ellipse 1: Increases the projectile curve force.
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;* Raptor Ellipse 2: Decreased projectile speed and decreased damage.
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;*Raptor Ellipse 3: Increased projectile speed and less accuracy.
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;*Vector 1: Increased projectile speed, delayed projectile startup.
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;*Vector 2: Decreased projectile speed and decreased damage.
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;*Vector 3: Increased projectile speed and less damage.
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;*Viper Ellipse 1: Increases the projectile curve force.
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;* Viper Ellipse 2: Slower projectile and damage, fires 3 projectiles in a burst.
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;*Viper Ellipse 3: Slower projectile and higher damage.
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; Other Updates
; Other Updates
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;* Added the Blaston Championship logotype to the arena rinks.
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* Added the Blaston Championship logotype to the arena rinks.
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;* Added Blaston Championship banners to the store, get them and represent your region!
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* Added Blaston Championship banners to the store, get them and represent your region!
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;* Added Blaston Championship universal weapon skin pack to the store.
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* Added Blaston Championship universal weapon skin pack to the store.
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;* Made the out of bounds warning texture more clear and it now appears earlier before you hit the edge.
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* Made the out of bounds warning texture more clear and it now appears earlier before you hit the edge.
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; Ranked Updates
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;* Increased the range of players being able to match up in all levels of LP.
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;Ranked Updates
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* Increased the range of players being able to match up in all levels of LP.
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;Bug Fixes
;Bug Fixes
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* Fixed an issue where the SFX from the Vandal would be louder than intended.
* Fixed an issue where the SFX from the Vandal would be louder than intended.
* Fixed some scenarios where you were unable to grab the Luma when switching it between hands after it had been picked up.
* Fixed some scenarios where you were unable to grab the Luma when switching it between hands after it had been picked up.