Line 23:
Line 23:
|second_effect=
|second_effect=
<!-- first attachment -->
<!-- first attachment -->
−
|attachment1=
+
|attachment1=Attachment-split.png
−
|alt1=
+
|alt1=Split Attachment
−
|version_introduced1=
+
|version_introduced1=1.16
|unlock_level1=
|unlock_level1=
|spawn_cost1=
|spawn_cost1=
Line 40:
Line 40:
|thrown_collision1=
|thrown_collision1=
|thrown_hit_points1=
|thrown_hit_points1=
−
|first_effect1=
+
|first_effect1=Split Projectiles
|second_effect1=
|second_effect1=
<!-- second attachment -->
<!-- second attachment -->
−
|attachment2=
+
|attachment2=Attachment-curve.png
−
|alt2=
+
|alt2=Curve Attachment
−
|version_introduced2=
+
|version_introduced2=1.16
|unlock_level2=
|unlock_level2=
|spawn_cost2=
|spawn_cost2=
Line 60:
Line 60:
|thrown_collision2=
|thrown_collision2=
|thrown_hit_points2=
|thrown_hit_points2=
−
|first_effect2=
+
|first_effect2=Curved Shots
|second_effect2=
|second_effect2=
<!-- third attachment -->
<!-- third attachment -->
−
|attachment3=
+
|attachment3=Attachment-bounce.png
−
|alt3=
+
|alt3=Bounce Attachment
−
|version_introduced3=
+
|version_introduced3=1.16
|unlock_level3=
|unlock_level3=
|spawn_cost3=
|spawn_cost3=
Line 80:
Line 80:
|thrown_collision3=
|thrown_collision3=
|thrown_hit_points3=
|thrown_hit_points3=
−
|first_effect3=
+
|first_effect3=+1-2 Bounce
−
|second_effect3=
+
|second_effect3=Less Projectile HP & DMG
}}
}}